Sunrider Mask Of Arcadius Strategy

Sunrider Mask Of Arcadius Strategy




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Sunrider Mask Of Arcadius Strategy

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> Indie Games
> Sunrider: Mask of Arcadius



As Captain Kayto Shields, embark on a galactic voyage of heroism and survival. With his home world destroyed and his nation conquered, the inexperienced Captain Shields, and his newly minted vessel, the Sunrider, are left as the only hope against a galactic evil intent on subjugating all sentient life.

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- 92% of the 2,740 user reviews for this game are positive.







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(92% of 2,740) All Time



About This Game
As Captain Kayto Shields, embark on a galactic voyage of heroism and survival. With his home world destroyed and his nation conquered, the inexperienced Captain Shields, and his newly minted vessel, the Sunrider, are left as the only hope against a galactic evil intent on subjugating all sentient life. Together with his loyal First Officer, he undertakes to find allies across the stars to retake his home planet and restore peace to the galaxy. Sunrider: Mask of Arcadius is the second installment in the Sunrider trilogy, which includes all of the content of First Arrival. Save the galaxy in this epic adventure through the stars! Features Your homeworld conquered, your mission is to gather a team of pilots for your mecha squadron. Build your relationship with your allies by interacting with them between battles. Find out your squadmates’ back stories and help shape their destinies. Manage a squadron of mechs and your own assault carrier. Victory on battle depends on proper allocation of funds between researching new technologies, purchasing better weapons, and balancing limited funds between mechs to suit your play style. Command your forces in turn-based tactical missions. Properly manage each mechs’ strengths and weaknesses to maximize your offensive capabilities and minimize casualties. Each mech has a suite of unique weapons and equipment which gives every pilot a unique battlefield role. Travel through the galaxy on missions and fight the enemy throughout the stars. Explore a deep world with a history spanning thousands of years. High technical graphics show off extreme detail and stylish mecha action. The story of Sunrider features the greatest elements of space opera – huge space armada battles, political intrigue, moral decisions, and romance. Experience the vast scale of Sunrider!


Minimum: OS: Win XP+ Processor: i3+ Memory: 3 GB RAM DirectX: Version 10 Storage: 850 MB available space



Recommended: OS: Win 7+ Processor: i5+ Memory: 6 GB RAM DirectX: Version 11 Storage: 850 MB available space



Minimum: OS: OSX 10.7 Processor: i3+ Memory: 3 GB RAM Storage: 850 MB available space



Recommended: OS: OSX 10.7+ Processor: i5+ Memory: 6 GB RAM Storage: 850 MB available space



Minimum: OS: Linux Kernal 3.2 Processor: i3+ Memory: 3 GB RAM Graphics: GTX 460+ HD5700+ Storage: 850 MB available space



Recommended: OS: Linux Kernal 3.2+ Processor: i5+ Memory: 6 GB RAM Graphics: GTX 670+ HD7000+ Storage: 850 MB available space


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Link to the game's store page https://store.steampowered.com/app/313730/Sunrider_Mask_of_Arcadius/
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Sunrider – General Tactics and Upgrade Guide
This a general guide around tactics and upgrades for Sunrider:Mask of Arcadius. As this guide goes into detail around all the units available to the player during the game, this contains mild spoilers though nothing story related.
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Thanks a lot for the instructions, that mission I kept dying to has become super easy thanks to it.

Great! The first time I saw Laser weapon I thought It was very useful for its high accurancy. But it turned out to be I can't evade the enemy and always find it hard to break the trap and wrap. I thougt the kinetic weapon needs too near to fight and isn't suitable for sunrider, but it is also useful to break two enemy one turn or give a large sum of damage,right? The capital is enough hard...You must spend your fund and point wisely. However, in the same time you'll taste the feeling of a real victory. Also I want to ask: will the whale difficulty can be taken?

Great guide! It's actually a couple hundred credits cheaper to go 130 EN reactor and 65 EN kinetics on the Seraphim. Also, while you're not wrong that 120 EN is a good spot for the Phoenix, I find that 115 with appropriate kinetic cost upgrades is the most efficient way to turn her into a murderbot of a cleanup crew. (You can check my math in the guide that I just posted. :D )

This is pretty good, but how can i play this game on hard. I beat liberation day on space whale difficulty (somehow) but i get crushed early in the first game on hard.

Great Guide, Scope ! You included a lot of things I missed/overlooked while playing. There is one point I think you might rethink just a bit regarding Sunrider's Torpedo upgrades. In considering the overall cost, only 2 torpedoes were considered. The long view should be considered here. One is not going to use just 2 torpedoes in playing MoA. The 2000 upgrade cost is like a program capital cost that must be spread over the total units bought. I haven't added up the number of battles, but assuming there may be 10 and one uses 2 torpedoes each, that would come out to a mere 100 cost extra per unit . As a "1-shotter", a Quantum Torpedo will likely take the place of 2 regulars. And I feel that takes it out of the "Tough call" category.

It's not that energy weapons are useless, so much as they require an inordinate amount of effort to get working. I've been tempted to do a laser heavy run with the Sunrider, as they can get very powerful assuming you can spare Chiraga. That's a big if though - most of the time I could have done with two of her. I wasn't aware of the shield off bug/feature - I had little success with the alliance frigates so I mostly just ignored them. I'll test it out, and update the guide accordingly. Thanks!

It might be worth taking a second look at the energy weapons. One of their hidden strenghts is that each upgrade yields a much higher return for the money invested. This means that if you heavily invest in lasers they become VERY powerful. Also as far as I recall there was a bug with the Shield Down and Shield Off debuffs where they stacked in odd ways. This meant that a use of a Shield Down could add a turn to the length of the Shield Off debuff. So you use Chiraga to turn a unit's sheilds off, and your mercs can keep them off.
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I haven't encountered support ryders before, and they basically wreck my previously foolproof strategy. What I normally do is arrange all my units around the Sunrider to provide overlapping fields of shield and flak coverage. But the support units disable those, allowing my forces to be torn apart. I pretty much had the battle won until what I assume is the last wave of enemy reinforcements appears. A second carrier when I hadn't even been able to dent the first one, along with two more battleships and two more support units. Combined their shield strength was impenetrable, even with shield jamming from my Mining Frigates. I'm planning on trying to take out the support units and carrier first next time, but they're way in back and very hard to hit. Am I making a mistake by keeping my units all bunched up together? Should I be sending Phoenix and Blackjack to try and strike the support units first, risking getting them destroyed? I'm playing on Casual difficulty.

Last edited by Crimson Phantom ;
28 Jun, 2017 @ 2:15am

Savescumming always worked for me when it came to support ryders. I just reloaded my save over and over ag
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