Summary of Brian's Fireside Devchat

Summary of Brian's Fireside Devchat

Axel Blaze

Fireside Stream was live at both Youtube and Twitch:-

Youtube: Watch Now
Twitch: Watch Now

New Trainers Hub Onboarding Changes

Upon registering a fresh account in Trainers Hub, the process has been updated as follows:

  • You'll receive 4 unique Starter Kryptomons. The elements of these Synthetic Kryptomons will be randomly chosen, and they'll cover all 8 elemental types. This way, new players can better understand the elemental synergies.
  • After a short wait, you can hatch all 4 eggs simultaneously and jump right into playing KMON:GENESIS. Enjoy your adventure!
FLow of New Onboarding Process

The Daily Login Calendar will commence from the first day of the month and conclude on the final day of that same month. The calendar will reset every month, offering daily login rewards. If you happen to miss logging in for several days, you will fall behind by the corresponding number of days, resulting in the loss of the rewards set for the last day of the month.

Daily Login Bonus Rewards Tab
Story Challenge important Change: In the revamped Story Challenge, starting from Chapter 1, if you conquer all 9 stages, you'll unlock Chapter 2 the next day. However, failing a stage will prevent you from accessing the next chapter. This change helps players who trained their Kryptomons but still had to replay chapters needlessly. Enjoy the enhanced experience!

In the Kmon:Genesis Battle XP Kryptomon Levelling System, there are new ways to train and level up your Kryptomons:


1. Levelling with Normal Training Tickets and Star Tickets: Regular training using these tickets allows you to level up. Each of the 5 parameters requires 256 tickets.

2. New Battle XP System: You can now collect Battle XP by winning Dojo matches and use it to level up the Training Parameters once you have enough XP.

Important infos about Battle XP system:

  • If your Kryptomon is already level 50, you cannot stack Battle XP by battling in the Dojo.
  • XP sharing between Kryptomons is not allowed. Each Kryptomon gains XP based on the battle mode you play. If you win with 2vs2 and 3vs3 battles, all Kryptomons will receive XP .
  • In the stream, it was demonstrated that you can gain around 20 XP per win. By using Training Boost NFT Powerups, you can boost the XP gain percentage for each win in the Dojo. For example, Training Boost Bronze (Tier 1) increases the Battle XP gain by 10% for Kryptomons in that account. So, instead of 20 XP, you'll receive 22 XP with the boost. Similarly, with Diamond Tier 5 NFT powerups, you can get 30 XP for all Kryptomons in that wallet.
  • To level up each parameter training bar, you will need 100 XP. You can farm XP points and use them on any parameter you wish by clicking the button on the side of each of the 5 training parameters. It's like storing star tickets within the Kryptomon as an XP form.
(The Values shown in the Stream is on the Staging Server and numbers aren't final yet for each training bar Xp levelling)
Battle XP and Level up Button


You will be able to receive daily 5 star tickets from dojo and after that only Battle XP.
Third Elemental Spell slot is finally coming in the Next Genesis Update Patch.
Note:The introduction of the New Group and AoE Debuff spells will not be included in the upcoming patch that introduces the Third Elemental Slot. This decision has been made for balancing purposes. However, it is highly probable that these new spells will be included in the patch following the one after this.
  • In the First Battle League, players will commence their journey from the Stone 5 League. At the conclusion of the Battle League, seasonal rewards will be granted based on the final standing position achieved.As you progress upwards in the leagues, the ratio of deduction in battle points for losses will increase, relative to the specific league you are competing in.
Battle League Ladder
  • Before the commencement of the next season of Battle Leagues, there will be a certain number of days gap allocated to calculate each player's rewards based on their final standing in the league.
  • The duration of the season is yet to be determined and could be either 28, 30, or 60 days.
  • Additionally, a Battle Pass feature will be introduced in the Battle League, which grants the opportunity to double the rewards earned throughout the League based on your positioning. The Battle Pass can be purchased from the shop and activated in the battle, allowing you to enjoy the double rewards for that specific Battle League season. Please note that the Battle Pass is usable only once per season.
Battle Pass Non Activated
Battle Pass Activated
  • In the Battle League, players can look forward to the addition of tier-based Consumables that offer multiple effects simultaneously. For instance, these Consumables might enhance both HP and physical attacks at the same time. The new Consumables will be categorized into Silver, Gold, Platinum, and Diamond tiers. Players can earn these Consumables as part of the seasonal rewards, and the tier received will be determined by their final standing in the league.
  • Moreover, a new PvP Armor Gear set called the "Gladiator Armor Set" will be introduced specifically for use in the Battle League. Unlike PvE Armor Gear, which comes in three types (Conqueror, Vanquisher, and Guardian) and covers core stats such as physical attack, elemental damage, physical and elemental defense, and HP, the PvP Armor Gear will include extra Strength and Fortitude stats that are effective only within the Battle League.PvP gear will have 5 tier of upgrade same like pve gear.
    (PvE Armor can be used in all modes.)
  • It is crucial to understand that using PvP gear in the PvE story challenge will not provide the same level of enhancement. The Gladiator Armor Set is specifically designed for optimal performance in the Battle League, while PvE gear remains finely tuned for story challenges.
  • In terms of league progression, players who attain a higher standing, such as Diamond 3, will not be demoted all the way back to Stone 5 league at the start of the next season. Instead, the reset will appropriately adjust the standings, and players will begin the new season from an appropriate league based on their previous performance. This ensures a fair and balanced experience for all participants in each Battle League season.
  • To maintain the integrity of the competition, various measures will be implemented to detect and prevent cheating.
  • In the Battle Ranking League, the names of the Top 50 Players will be displayed, allowing players to see who the top contenders are. Additionally, each player's current ranking number will be shown, providing a clear understanding of their position in the league. This transparency encourages healthy competition and motivates players to strive for higher ranks.
  • Battle league will also have the two modes of play Ranked Matches and Friendly Battle Mode.In Friendly Battle mode,when you click on it then you enter the Queue and then matched around with the other player in Queue who are using friendly mode( Friendly mode will offer same battle experience for PVP but there will be no gain or loss of the Battle Points).While in Ranked Matches ,players can push the Battle points and Go up or down based on the win/loss ratio in the league system.
World Leaderboard Ranking
Battle League position history
This icon will be everywhere on hub, marketplace and in game.

The team is diligently working on integrating more in-game features within the World of Kogaea, allowing players to access everything they need without having to leave the game for external blockchain-related activities. As part of this endeavor, a new user interface (UI) is being contemplated and actively developed to enhance the overall gaming experience. This move aims to streamline and simplify interactions, making it more convenient and immersive for players to navigate and enjoy the world of Kogaea.

Kryptomon Equipement Manager: Kryptomon Genomes


In the World of Kogaea, a Unified Training System will be implemented, allowing players to benefit from a seamless experience across both KMON:GENESIS and WOK. Any experience points (XP) earned in either game will contribute to the leveling up process, regardless of which game it was earned in. This integration ensures that players can progress and improve their characters and skills cohesively, making the overall gaming journey more rewarding and interconnected.

In World of Kogaea, Training Tickets will be introduced, but their functionality will differ slightly from how they work in KMON:GENESIS. Unlike in KMON:GENESIS, where you send your Kryptomons to a third party for training, the specific details of how Training Tickets will be utilized in WOK are still under development by the team. They are actively working to finalize the mechanics and will provide further information on how Training Tickets will be utilized in the game.
Kryptomon Equipment Manager: Kryptomon Training Screen
  • In the different regions of the game, players will encounter NPCs who will offer the option to choose Non-active Kryptomons and switch them into their active slots.
  • Initially, players will have access to a maximum of 8 slots for their Kryptomons. Out of these, at least 3 slots can be unlocked by leveling up the Trainer's Level. The specifics of unlocking additional slots are still under discussion and will be addressed in a separate fireside stream, where more details about this feature will be shared with the players. This system aims to provide players with flexibility and strategic choices when it comes to managing their Kryptomon team.
Kryptomon Battle Slots
  • In the transition from Kmon:Genesis to the World of Kogaea (WOK), in-game items, including food and other consumables, won't carry over. However, NFTs and other relevant items will transfer between the two games seamlessly.
  • The Tamagotchi Stats and Mechanics in WOK will be distinct from those in Kmon:Genesis, and the development team is currently refining the details to offer an improved and unique experience.
  • In WOK, players will have the opportunity to gather items by defeating creatures, which can then be used for crafting food and other useful items.
  • For new players entering WOK without any Kryptomons in their wallet account, they will begin their journey in the main city, Primus. There, they can interact with vendors and NPCs to participate in the storyline and acquire Synthetic Kryptomons.
  • To ensure balance, Kryptomon levels in WOK will be linked to the Trainer's levels. If a Kryptomon's level exceeds the Trainer's level, the Kryptomon's level will be downscaled to match the Trainer's level. This way, Genesis Kryptomons' levels can be carried over to WOK.
  • WOK adopts a Full Open Economy model, allowing players to trade and sell various items within the game.
  • Questing, raids, or dungeons in WOK may offer opportunities to earn Kmon Coins as passive income, but there may be certain limitations and mechanics related to this, which are still being developed by the team.

In the World of Kogaea, the Real-Time Battle Mechanics offer an engaging and dynamic gameplay experience. Let's delve into an explanation of how these mechanics work while playing the game live:
https://www.youtube.com/live/QmbsOvSuubM?feature=share&t=4071


Thanks for reading the summary trainers.


if you have Any issue in understanding anything,have a chat with us in the Telegram or Discord Channels:

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