Submissive Lola Sse Beta 1.2 1

Submissive Lola Sse Beta 1.2 1




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Submissive Lola Sse Beta 1.2 1

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Last updated

03 December 2018
3:03PM



Original upload

03 December 2018
3:03PM



This mod does not have any known dependencies other than the base game.


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The mod is provided as-is. As I'm only porting the mod I have no plans, as of this writing, to update or provide support. This probably ought to be considered a beta, in that there might be a couple small issues from the original mod that have not been fixed yet - but if anyone is willing to do so, feel free to provide a fix/patch. That being said, as far as I am aware, there are workarounds or they are negligible. Be sure to read the description and sticky posts. Oldrim mod here - Above images and text quoted below are from there. I recommend using a different outfit manager - such as another port of mine - Outfit NPCs Man... haven't been visited this site for years. Unfortunately this is not an update, it is just a blind permission toย anyone who wants to reuse/port my mods, go ahead and don't need to ask my permission, as I am busy dealing with daily work and a 5 year old son :). Note that you still cannot use my mods for business purpose. Goodbye again. ============================================================================ Requirements: All my current updating mods are developed under the skyrim steam version (currently 1.8.151.07) with DawnGuard and Hearthfire DLC. For this mod, I've removed the dependency for Hearthfire in CK but not sure if it works for games that hasn't purchased Hearthfire. Version 1.21Beta requires DawnGuard. If you want spouse (or other NPC) to open a shop or cook, you may try my new mod. NPC Activity Scheduler http://skyrim.nexusmods.com/mods/28103 To change NPC clothes The New Outfit Changer http://skyrim.nexusmods.com/mods/11662/ Other small mods: The True Emperors Robe http://skyrim.nexusmods.com/mods/28461/ ============================== Version 1.2.0 Beta Update Note ======================= New features: Turn spouses to vampires (fake version) If you've gain Vampire Lord ability from Serana or her father, you can turn your spouses to a vampire by talk to them. To cure your vampire spouses, you will need to cure yourself first, then talk to them with at least 1 filled black soul gem in your inventory. Differences between vampire spouses and normal spouses Vampire spouses have typical red eyes, will thanks you for turning them to vampire. The most significant difference is that, vampire spouses have a different set of daily routing. They will try to sleep during daytime and become active at night. Please try to find a place with enough coffins for them...such as the vampire castle. At the moment no special spell or ability is added for vampire spouse because I have no plan to touch the follower part at least for now. Installation: Standard NMM upgrade, or uninstall the old version first then install the new version. Instructions for new users: Unfortunately version 1.0 and above are mostly menu driven, for so many reasons...so basically you will deal with menu options. Here assume that you've installed correctly, you should be able to see a mod start notice at the top left corner when you enter the game. The first step is go to riften, temple of mara. you should be able to see the Shrine of Dudestia right next to the main table. You will also find two spell books at the table. If you fail to find them, that means some other mod has modified the mara temple environment, either uninstall that mod and try again, or uninstall this mod. The Shrine of Dudestia takes care of data migration from vanilla marriage system to multiple marriage system. Once you get marry with the vanilla system, you can use the Shrine to move your vanilla spouse to one of the multiple marriage slots. You can also reset the vanilla quest using the shrine so that you can have another wedding. The Shrine also provides the capacity information of the multiple marriage system, i.e. how many slots have been occupied. The Relocation Operator spell is used to relocate spouses. Every spouse has a unique marker which is used to define they living locations. After casting the spell, a menu will pop up to ask you which spouses you would like them to live around the place you are standing. Once selected, the spouses will be teleported to you and start living there. The NPC Operator spell is the main control spell for individuals. Cast it to a npc, a pop-up menu will let you to choose one of the following functions: 1. Potential Marry: add faction that is required for vanilla marriage quests to the NPC. 2. Marry: Directly assign the NPC to one of the multiple marriage slots. 3. Divorce: Remove the NPC from the multiple marriage system. 4. Inventory: Open NPC's inventory. If you give weapons and armors to NPC that is maintained by the multiple marriage system, the NPC will equip them. The mod system should be able to keep these items equipped all the time (small time delay to regear up when the NPC or the cell is reloaded). Version1.2 added: You can turn your spouses to vampires via dialogue if you are a vampire lord. If you cure yourself after, you can cure your spouses by bring a filled black soul gem and talk to them. If you have problem getting the shrine and the spells because other mods change the temple of mara, try the following method: 1. press ~ to enter the command console 2. type: help "Shrine of Dudestia", find the item id of the shrine, in my example, the id is 0B0012c5 3. type: player.placeatme 0B0012c5 1, the shrine should show up next to you (remember to replace the item id). 4. type: help "NPC Operator" and "Relocation Operator" to get the item ids of two spell tomes, 5. type: player.additem([item id], 1) to get the spell tomes ================ Version 1.1.0 Update Note (Past, Present and Future) ================= To all friends who are still interested in this mod: It has been a long time since I left Skyrim. In this half year, Dawnguard and Hearthfire were released, and I have received quite a few messages regarding the update of this mod. Apologies to the ones who have sent me messages but never received my reply. To be honest, I am a bit surprised that no one continued developing this mod, or provided a mod with similar functionality, since all scripts were released together with v1.0.0. I guess people with good scripting skills mostly aim to develop large DLCs. Well....I have no right to judge... Move on. This is a Hearthfire fix for version 1.0. Unfortunately I have no intention to fix 0.9 quest version, simply because this version is messed up by the DLCs and will take very long time to fix, and even if I fix it now, it is very likely to mess up again after a new DLC. I only bought the DLCs 2days ago and finish the new quest link yesterday. Haven't adopted any child yet, and only a small house is built. So this fix is kinda temporary solution. Please leave a message if you still find it buggy. Regarding the future of this mod: I guess many of you will ask my plan of this mod. At the moment I don't have a definitive answer. The reason I return this time is simply because I've received many messages urging me to fix it since I left, especially after hearthfire. Right now I am on a month of vacation so I decide to see what is new in this game and what happens to this mod. Life is still busy for me and I don't have the energy or time to spend nights on modding any more due to aging and parenting. So the basic plan for now is to keep the current version compatible for as long as possible, and try to add some small stuffs if I can find some time (don't get too much hope :)). Regarding Serana Looks like many of you want to marry Serana. But the fact that Serana has a unique voice type make a generic marriage system difficult to include her without changing her voice or mute her. Of course I can do that, but she will not be Serana anymore and basically lost all the meaning of marrying her. Another issue is that the vanilla marriage system of skyrim is ridiculously plain and doesn't suit Serana at all. So I won't include Serana in the current system, but will try to find a better solution for her (which again without any promise). Installation: Uninstall 0.93 or 1.0 and install 1.1 in NMM. This will remove all the related quests that provided by 0.93. Usage: Find shrine of dudestia in riften's temple of mara, next to the main table where you get marry, and two spell books on the table. Use the shrine and spells to control. ================================= Old Info ======================================= So this mod kinda comes to the end. I am not sure whether I will return to skyrim modding in the future (supporting a family is hard...), but if I can find extra time, I may meet you guys again after the release of DLC. As promised, I release all source code for this mod and you are welcome to do any modification you want and distribute it. =============== !!Version 1.0.0 (Read this before you install it) ====================== I end up spent last two days implementing this version. So what's new in version 1.0.0. Well, in short, everything. This version is the version that "if I can do it again, what it should be". I implemented everything from scratch, so now the system is completely driven by my own scripts. This means now you don't need to worry about conflict with other mods (multiple followers, other marriage mods, etc). The only modification this mod will do to other mod is that it need to reset the relationshipmarriage quest and wedding quest if you want to have another wedding (but not necessary, other marriage mod may reset it anyway, and you can always directly assign spouse as usual). In terms of functions, this version provides 100 spouse slots, with clothes maintaining system. Furthermore, each spouse has individual home marker, so if you have 10 mod houses, you can assign 10 spouses for each house. Instant marriage and divorce are provided also. By the way, 1.0.0 should be able to run together with previous versions, so in principle you have 150 slots. This version is menu driven, because that is the only way I can complete it in two days. Also because it is more clear for people who what to learn skyrim scripting. I've already put source code in the release pack so if you are interested, check them in CK. Most of the functions are controlled by DudestiaMultiMarriages quest, and if you do a search of "Dudestia", you will find most of the implementation in this mod. How to use it: it is not necessary to uninstall previous version, because this version is essentially a complete new mod. Once install, go to riften's temple of mara, find Shrine of Dudestia and two spell book on the desk. All the functions are provided by the shrine and the spells. Initially all spouses controlled by this mod have their home defined at temple of mara, I would suggest you to use the relocation operator spell to redefine the home first. The housing mechanism in 1.0.0 is different from previous versions. Instead of ask spouse to move to a given house, in this version you need to define the house for each spouse. To do so, go to the mod house you want spouses to move in, cast the relocation operator spell, a menu will popup to let you choose which spouses you want them to move in this house. once you choose a spouse, he/she will be teleported to the house and live there. What 1.0.0 provides: 100 slots of spouses with clothes maintaining system. Each spouse has individual special house marker, so if you have 100 mod houses, you can assign each house with 1 spouse. Direct marry and divorce is also available by spell. what 1.0.0 does not provide: high priority force housing provided in 0.9.3 quests in previous versions spouse shop and gold earning Known problem: If a slot is empty, the name panel will display npc name that previously assigned to this slot, instead of empty slot. So if there is no serious bug in this version, I guess it is time to say a real goodbye, at least for now. Consider this version as a farewell gift. Dudestia 2012.5.5 More about 1.0.0 1.0.0 is what a mod developer would call "the core system". It provides all the core functions needed in the mod. Normally developer would replace the menu interface with a series of quests and call the core functions when appropriate. Unfortunately I don't have time to build up the quests so I use the simplest, menu interface instead. To scripting learners, this is actually a better example because everything is reduced to its simplest form. Of course to normal game players it is just not fun enough. But 1.0.0 never means to be used alone. Instead, I recommend player to use it as background supporting system for other marriage mods, e.g. Marriage Mod - To Have & To Hold at the steam workshop, or 0.9.3 of this mod, since 1.0.0 should have no conflict whatsoever with them. But in the end, the choice is up to you. ======================================================================================== This is actually my first mod (not only for skyrim ^_^;). Of course as a programmer in real life I didn't find it too difficult to understand the script language and implement it. However, since I did it in a hurry, a lot of small things were left behind. If you ask what will I change if I can do it again, here are couple of suggestions for people who want to further develop the mod. 1. the current multiple marriages feature is implemented on top of the original scripts, making the mod easily conflict to other mods that change the same scripts. A better solution will be make a new quest that holds spouses/housing alias, and pass the LoveInterest alias in RelationshipMarriageFIN quest to the new multiple marriage quest after the wedding. In this case there will be no script conflict. 2. use array instead of copy the code multiple times, although copying was not so bad once I got a template :). Goodbye & have Fun Dudestia 0.9.3 final update what's new: outfit maintainer added. Now your spouses should always put on the dress you give them. dead spouse clean up. If a spouse die, his/her marriage and housing slots will be cleared for new spouse. Functions of this mod: 1. Multiple merriages: once complete series of quest given by Dudestia, you can have multiple marriages, either follow the traditional way (get the amulet, propose, wedding, wait for couple hours, propose to another one...), or use the mara's bow/ force of mara spell to make a npc to be your spouse. Dudestia provide associate services, i.e. reset your marriage status to single (in case something in the mod getting wrong), a poison to reset a NPC's status to be marriable, and mara's bow / spell. 2. Spouse Clothes Changer and matainer: once married, you can change spouses' dresses via dialogue, the dress maintaining system should be able to keep them wear the dress and weapon. 3. Spouse housing: You can ask spouse to live in your houses and faction headquaters. With "Mark special house" shout, you can define your own special house anywhere and ask your spouses to move in. 4. Force Housing: The "force housing" spell forces NPCs to move in your special house marked by your shout, till you cast "release force housing" spell on them. The NPC is not necessary to be your spouses. Console cheat bat completequests complete all quests in this mod, find Dudestia outside blue plalace first and type in this command in console, then talk to dudestia to get the force of mara spell and other stuffs. bat clearmarriage clear your marriage status to be single, you can also do this by talking to Dudestia once complete the quests bat getbowmaterials get all materials needed for the bow quest bat marriable make a npc marriable, remember choose the npc first and enter this command, same effect as "secret poision of seduction" ---------------------------------------------------------------------------------------------------------------------------------- I am new to modding and cannot guarantee that my mod is 100% safe, and this mod is still in beta test, so please always backup your stuffs. This mod allows player to marry up to 50 npcs, all with wedding scene, allows all spouses to move from one house to another. Player can also change spouse's outfits by giving them weapon/armors via dialogue. Since 0.9.3, spouses can live in player defined house. BY-Products and other mods: NPC Clothes Changer and Maintainer http://skyrim.nexusmods.com/downloads/file.php?id=11662 SM Solitude http://skyrim.nexusmods.com/downloads/file.php?id=12189 Friendly reminder: It feels strange :), but I would like to remind you that before any plan of endorsement, please make sure all the functions and items in this mod are working correctly. I know quite a lot of you will like the quests but due to many reasons (patch, other mods etc) the items and functions may not work properly, and in this case I don't think it is worthy enough for your endorsement, rather I would like a bug report from you. As couple of things being testing, and busy working in real life, the update will be a bit slower than before, I hope to
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