Stripper Css

Stripper Css



⚡ ALL INFORMATION CLICK HERE 👈🏻👈🏻👈🏻

































Stripper Css

Stripper:Source




Introduction
Installation
Configuration
New! - Advanced Filtering/Modification
Entity Properties

Stripper from Other Plugins
Screenshots
Credits, License, Acknowledgements
Changelog



1. Introduction

This is a small but flexible plugin which lets you filter and add entities to a map before it loads, much like Stripper2 for Half-Life 1, by botman . You can filter out entities with specific values or regular expressions, or declare new entities to be added. You can also specify per-map configuration options.

2. Installation
First, make sure you have the proper tools installed. You need Metamod:Source 1.4 or 1.6 or higher.

Download Stripper:Source (current version - 1.1b, requires Metamod:Source 1.4 or 1.6, it will work on both).

Extract the zip file into your server's mod folder.
Add the following line to your addons/metamod/metaplugins.ini file:
addons/stripper/bin/stripper_mm
You're done!

Note! If you require older versions of Stripper:Source, for example, if you must use an older Metamod:Source version, you can find them by clicking here .
3. Configuration

There are two main configuration files for Stripper:Source. The first is addons/stripper/global_filters.cfg, which is run on every map change. You can also configure per-map files in addons/stripper/maps/ .cfg (for example, addons/stripper/maps/de_dust.cfg). These will only be run when that specific map is used.

Stripper:Source configuration files are stored in the following format:
filter:
{
"prop1" "val1"
"prop2" "/val2/"
}
{
"prop3" "val3"
}
add:
{
"prop4" "val4"
"prop5" "val5"
}


Note that the syntax is not flexible - you must declare each item or token on a separate line as shown above. Each block, denoted between the { and } tokens declares an entity. Each line in the block declares a property of the entity. The properties are two quoted strings per line, separated by a space. The first quote is the key, the second quote is the value.

For example, this block describes a hostage:
{
"origin" "1376 3168 -112"
"HostageType" "0"
"angles" "0 111 0"
"classname" "hostage_entity"
}

To add an entity, use the "add:" token. Note that you do not need to specify this token for each block -- it will continue until you use another operation token (such as "filter:"). The example below will add the hostage to the map:
add:
{
"origin" "1376 3168 -112"
"HostageType" "0"
"classname" "hostage_entity"
}

To filter an entity from the map, each entity block contains properties that you wish to match against. For example, the following block will remove any entity that is a hostage:
filter:
{
"classname" "hostage_entity"
}



You can also get very specific, for example, this will only filter out the hostage we added earler:
filter:
{
"origin" "1376 3168 -112"
"HostageType" "0"
"classname" "hostage_entity"
}

Lastly, you can also use regular expressions to match entities. To learn more about regular expressions, visit Perl Regex . These let you define patterns to match against. For example, this will remove any entity that is any type of physics prop:
filter:
{
"classname" "/prop_phys.*/"
}

Note that rules are read in order - if add a rule a future rule can filter it out.

4. New! - Advanced Filtering/Modification

Version 1.1 of Stripper:Source adds a powerful new method of filtering entity property blocks. This adds a new directive called " modify ." Modification blocks have four sub-blocks: Match, Replace, Delete, Insert. The Match sub-block lets you specify which property blocks to search for. For each matched block, the replace, delete, and insert sub-blocks are processed.

For example:
modify:
{
match:
{
"model" "models/props_junk/garbage_metalcan002a.mdl"
"classname" "prop_physics_multiplayer"
}
replace:
{
"classname" "hostage_entity"
}
delete:
{
"model" "models/props_junk/garbage_metalcan002a.mdl"
}
insert:
{
"scale" "0.99"
}
}
This configuration entry will replace all garbage cans with hostages. How does it work?


match: Matches all entities that have the listed model and classname. You can use regular expressions (//) for any key values here.
replace: Replaces the values of any properties that have the same key name. In this example, " prop_physics_multiplayer " will become " hostage_entity ."
delete: Deletes any properties matching both the key name and the value string. The value string may have regular expressions (//). In this example, the model property of the trash can is being removed.

insert: Specifies any additional key value pairs to insert. Here, an arbitrary scaling value is added to the entity.

Although " match " is a required sub-block, replace , delete , and insert are all optional. You can specify the sub-blocks in any order, although they are always processed the same way. Match first, then replace, then delete, and insert last.



5. Entity Properties
Unfortunately, I don't know all of the entity properties. So to help users out, you can use the "stripper_dump" console command (requires rcon or server console access). This will dump a file in addons/stripper/dumps named after your map which contains every single entity and all of its properties that the map initializes on load. This file will be roughly 120-200KB and will provide everything you need for stripping/adding entities.

6. Using Stripper:Source from Other Plugins
You can use Stripper:Source from other plugins! Simply download the source code, #include , and use engineFactory or ISmmAPI::MetaFactory() to request STRIPPER_INTERFACE (of type IStripper).

Look in IStripper.h for the full interface definition. You can hook when Stripper:Source is about to reparse the map entities and inject your own configuration files.

7. Screenshots
(click to enlarge)
-- Hostage in de_dust spawn.


-- No more props!

-- No more props, part 2!

-- Garbage can replaced by hostage. Spot two more in the background.
8. Credits, License, Acknowledgements
This software was made by David "BAILOPAN" Anderson. [ http://www.bailopan.net ]

The idea came from Botman's stripper2 (link in Introduction). I got the initial idea of this plugin from Mani, who discovered that by forcing a new entity string through LevelInit, you could change the map list.

Regular Expressions are implemented with PCRE (Perl Compatible Regular Expression Library). Thanks to Freecode for the screenshots, and PM OnoTo for making SourceHook so awesome.

9. Changelog
2007/10/07 - Version 1.1b
- Now runs on Metamod:Source 1.6 and 1.4, as well as TF2/Orange Box.
2006/10/05 - Version 1.1a
- Fixed old filters not working correctly.
2006/08/15 - Version 1.1
- Now requires Metamod:Source 1.3.
- Added new syntax for more flexible entity modification.
- Improved load-time performance.
- Fixed long paths being chopped off.
- Cleaned up source code and updated to PCRE 6.7.

2006/01/07 - Version 1.01
- Now requires Metamod:Source 1.2.
- Supports other stripper-style plugins modifying the map state.

2005/12/10 - Version 1.00
- Initial Release



Posted by tastetherainbow12

How do i use this in game??
Posted by Silent Ricochet

I don't like the whole idea of this. People can remove props and stuff that may provide cover or block off pathways and this would change the game drastically.



Image URL

HTML embed code


BB embed code


Markdown embed code




We and our partners store and/or access information on a device, such as cookies and process personal data, such as unique identifiers and standard information sent by a device for personalised ads and content, ad and content measurement, and audience insights, as well as to develop and improve products.
With your permission we and our partners may use precise geolocation data and identification through device scanning. You may click to consent to our and our partners’ processing as described above. Alternatively you may click to refuse to consent or access more detailed information and change your preferences before consenting. Please note that some processing of your personal data may not require your consent, but you have a right to object to such processing. Your preferences will apply to this website only. You can change your preferences at any time by returning to this site or visit our privacy policy.

GitHub - alliedmodders/ stripper -source: Stripper :Source
Entity Stripper :Source [Counter-Strike: Source] [Modding Tools]
Stripper :Source by BAILOPAN
GFL - Stripper CFGs Guide - Tutorials - Games For Life | Forum
Найти тысячи порнозвезды и красивые и горячие девушка, отданные на...

Iwalk Secretary Plus 20000mah
Sleeping Drinking Porn
Furry Double Penetration
Porn German Secretary
Big Tits Sleep Porn

Report Page