Stripdice

Stripdice




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Stripdice
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Strip Dice - 1 Published: Jan 28, 2018
Players involved: 1. 's Mariko 2. 's Mia 3. 's Niki 4. 's Elane 5. 's Andrea 6. 's Freya 7. 's Eleanora 8. 's Chloe 9. 's Patty
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This submission contains graphic content and is not suitable for younger audiences!



» Excessive Nudity
» Mild Adult Themes




Tags



blackjack

dice

furry

gambling

girl

nudity

strip







Software



Paint.net



GameMaker Studio 1.4









HENTAI [ProjectPhysalis] Trap the Cat
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GoldenBerryStudio


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Something simple I programmed as my first game just to learn GML with something a little bit silly. In the end it came out kind of feeling like a Windows 95/98 freeware game with the way I did the graphics and I kind of like that.
The game itself is just Blackjack using dice with the Blackjack number reduced to 13 to compensate for standard dice having values toping out at 6.
AFIAK there's no bugs left because I fool-proofed so much of the code to avoid it behaving in ways it shouldn't but tell me if you find any.
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All sound effects taken from Freesound.Org and the felt table background is from Pixabay. Background music credited below. Everything else was art assets I did myself.
"Night on the Docks - Sax" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
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Working some improvements. I've already fixed the stand button being able to freeze the game if clicked when dice are rolling. Thanks gASK for finding that.
Second, more major improvement is I'm making the randomization a little less random and more weighted towards the player since the AI feeling like a cheating bastard has been a common complaint.
Mainly slight cheats to make it harder to bust or draw super low hands while she's slightly more prone to doing so.
Will also re-draw the head on the first sprite to be less wonky but I'm concentrating on fixing the gameplay and getting that update out first.
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The new version has been uploaded. The playing field should be more even and feel a lot less like The House Always Wins now because there's a chance of numbers on your draws being slightly modified in your favor. Her drawing routine has also knee-capped across the board to make poor hands and busts more common.
Drawing doubles should also now be a lot less common to take care of the issue with someone drawing a matching pair of dice at the start way to often
Or as one unfortunate reviewer ran into: constantly rolling snake eyes.
The AI always standing if there's a draw (thus resulting in a hand where the score is unchanged) when her turn starts remains as another feature leaning against her winning to much.
Will try to polish the art assets by fixing her face/head next.
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Mini-update to show I'm still working on it. The entire head on the first sprite has now been replaced with something more cartoonish and far less uncanny valley. The way-to-human face shape and eye-placement are gone now.
I'm going to work more on improving the art but I wanted to make a show of good faith the touch ups are happening before I try to dive in and do anything more drastic.
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Update 4:
Final/Bonus Sprite has been slightly modified where the anatomy below the waist was a little wonky and I've added some form of rough shading.
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It could've used a bit more polishing on graphics but thats how it is for now.
To be honest this would go well as a minigame in a dating game per se but if you aren't interested in a long Project then this seems to be fine as it is.
Thanks for adding another game to this community!
Artwork polish is still something I'm working on, actually.

Thanks, and you're welcome.
There is.

There's a Level 5 that's a more suggestive bonus pose with a button to flip back and forth between them.
The set up could make for a quick and fun game, but the way things are implemented, it just feels unnecessarily tedious.
I'm not sure why this uses dice instead of the traditional blackjack with cards. The rolling dice slow the game down, and the sound effect for them rattling together gets irritating fast. There also seems to be a case of 1s coming out all the time, I don't know if this is just unbelievably weird luck, but it felt like me and the computer were both getting constant 1s on the Hit.
The art is cute but could use some variety, maybe a different pose for each item of clothing removed. It'd make it feel more like a strip tease.
The music is great, and it sets a really nice atmosphere.
Overall I just think it needs more development and I hope you build on things. Keep at it! :3
The most important reason for the dice is because coding an entire 52 card deck in a way that can read each card, randomly select a card, and not deal duplicates would be incredibly ambitious for a first project. Not to mention creating the art assets for an entire deck of cards including face cards.

I wanted to keep the concept simple and something that wouldn't become overwhelming to code in a learning project so I choose something simple to work with random draws on. That ended up being six-sided dice.

As for the rest: I'm working on tweaking the art and finding that balance with the drawing routine. As it is now I leaned towards the player because the game started off with the AI having something like a 90% victory rate when it was just randomized with no handicap on the AI to increase the chance of poor draws.
I feel like this was intended due to the cheats mentioned in update 1, but if not then I just wanted to let you know that you will almost always hit for 1 if you have a score between 8 and 11.
Hitting at 12 still seems to still roll normally.
Edit: There seems to be a very small fail chance. After getting 12 1s when hitting on 9, I got a 5 on a 9. I may just have weird luck, but that seems unlikely.
Odds of getting a 6 when hitting on a 7 feel high, but I haven't been keeping tally on that so I'm uncertain.
Shouldn't be.

The way it's coded now there's a chance of 0-3 being added to the roll up the limit of 6 if you have less than 8 points. That reverses with values over 8 where there's chances for more of a decrease as the numbers goes up to prevent busting to much. I might have to investigate and play with the modifier values some more.

There's also a 20% chance none of those cheats kick in and it just rolls a totally random number with no modifiers. I tried 30% but that swung way back into the AIs favor again.

Before I added that she was wining like 90% of the time, sometimes in really improbable ways like beating 11s and 12s with a perfect 13 at way high a rate to be believable as RNG.
Nice concept, and I hope you'll improve the art. Nice effort
Thanks.

I think the main issue really is her head/face in the first sprite so I'm going to totally re-draw it be less wonky/unsetting and see where that goes.
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This is a new addicting 'high dice' game with amazing big boobed dealer. When dealer has no more money, she bets her cloth.
So try your fortune and this busty redhead shows you her curvious body.
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This game is rigged, you overgrown little goddamn fucking bastard.
I like how even if it's a draw you still lose, just in case the loaded dice rolls weren't bull enough.
Check the RNG. She didn't throw anything under a six in twelve throws. I gave up at that point because your game is terrible in every possible way.
shitty grand prize "I'm all yours she said yet nothing happens, cheap rip-off
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