Stop Go Card Game Joi Rules

Stop Go Card Game Joi Rules




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https://gamerules.com/rules/go-stop-card-game
Перевести · 06.11.2017 · The main objective of Go Stop is to capture cards from the layout that match a card in hand or is a card from the same month …
https://www.pagat.com/fishing/gostop.html
Introduction
Players and Cards
Deal and Layout
Play
Ending The Play and Payments
More Than Three Players
Variations
Other Go Stop Web Sites
Go Stop is sometimes played by four, five or six players, but only three of them take part in the play at any one time, while the others drop out and wait for the next deal. This way of playing is called Gwangpalli(Bright-selling). The deal is the same as for the 3-player game: 4 cards to each player, 3 to the table, 3 to each pla…
https://www.instructables.com/How-to-Play-Go-Stop
Перевести · The final score of the winner determines the base prize that is to be collected from each opponent. If the winner stops the game with a score of 5, then each opponent will give 5 chips to the winner. The player who reaches the set score can stop the game and win, but that player also has the choice to say "Go!" and continue the game.
1. Picture 1Go-Stop is played using a deck of 48 flower cards called Hwatu. The cards are smaller and thicker than the standard 52-card deck, which...
2. The cards are further divided into 4 sub-categories: Bright - The cards with a Chinese character meaning "bright" written on a red cir...
3. Now that you know about the cards, we'll move on to how the cards are dealt and go over some general rules.Before dealing out the cards, you'll...
4. There are some special conditions to look for before the game can begin. Each player should check if they hold 4 cards in one set or if there ar...
5. The dealer is the first person to play. During each player's turn, they will:Play a card from their hand to the table.Flip the top card face up...
6. At the beginning of the game, the players will need to decide what score is needed to stop and win the game. For a game with 3 or more players,...
7. By know, you should be familiar with the different groups of cards (Brights, Animals, Ribbons, Junk).The scores are separated with their respect...
8. I will explain how to play a game using the Hwatu cards that is simple to learn and easy to play.Similar to Go-Stop, the setup is the same&mdash...
9. There are more special condition that I did not mention, so if you got the basics down, try learning some of the new rules and try out the game...
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https://www.expatbets.com/korea/how-to-play-go-stop-koreas-most-popular-card-game
Перевести · Go-Stop Game Set-Up: Rules of the Card Game. To start the game, players must learn how cards are dealt and some rules concerning the game. Before giving out the cards to the players, your group must first choose a dealer. The dealer is the one who shuffles the cards, deal the cards, and play the first hand.
gambiter.com/cards/fishing/gostop.html
Перевести · After you have said "Go", you do not get another opportunity to stop the game until the score at the end of your turn is higher than it was the last time you said "Go". …
CAPTURING CARDS, ETC. The main objective of Go Stop is to capture cards from the layout that match a card in hand or is a card from the same month (flower). If you play a card which does not match any cards, you simply add that card to the layout as a single and separate card. After, turn over the top of the stock, as detailed before.
gamerules.com/rules/go-stop-card-game/
What is the objective of the game Go Stop?
What is the objective of the game Go Stop?
OBJECTIVE OF GO STOP: Capture cards and score points for combinations. Go Stop is a Korean fishing game which uses a Korean deck of flower cards. These cards, originally invented in Japan, have depictions of various flowers which correspond to a certain month.
gamerules.com/rules/go-stop-card-game/
What kind of cards do you use to play Go Stop?
What kind of cards do you use to play Go Stop?
But, make sure you learn about the cards beforehand. Go-Stop is played using a deck of 48 flower cards called Hwatu. The cards are smaller and thicker than the standard 52-card deck, which make it somewhat difficult to shuffle.
www.instructables.com/How-to-Play-Go-St…
How many players do you need to play Go Stop?
How many players do you need to play Go Stop?
Go Stop can be played with 2 or 3 active players. All other players may observe while waiting for their chance to play at the next deal. A Korean pack of flower cards is used in this game, or hwatu.
gamerules.com/rules/go-stop-card-game/
https://modernseoul.org/2013/05/14/go-stop-korean-traditional-card-game
Перевести · 14.05.2013 · This is a traditional Korean Card Game called Go Stop / 고스톱 or 맞고 (Matgo). This game is very popular in South Korea with many adults and normally is played for fun, however some people do illegally play for money. The packs go …
https://en.m.wikipedia.org/wiki/Go-Stop
Перевести · Go-Stop (Korean: 고스톱; RR: Goseutop), also called Godori (Korean: 고도리, after the winning move in the game) is a Korean fishing card game played with a hanafuda deck (in Korean, hwatu (Korean: 화투)).The game can be called Matgo (Korean: 맞고) when only two players are playing.. The game is derived from similar Japanese fishing games …
https://bgdevelopmentlog.blogspot.com/2014/04/the-cards-of-game-go-stop-project.html
Перевести · 23.04.2014 · The Mechanics of the Game “Go-Stop” (Project: Localizing “Go-Stop” #3) The cards used in Go-stop are the Japanese “Flower cards”. If you look at these cards, they are the size of less than half of a business card. In the world of American board games, the “Flower cards” are close to the size of a Micro card.
https://www.openthejoy.com/pages/card-game-instructions
Перевести · The Rules: Each player picks up their cards and takes out any “pairs” of cards and places them face up in front of them. A pair is any two cards that have the same value and the same color. After all the pairs are removed from the players hands the game …
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With thanks to Yishin Sho and Henry Park for help with the rules, terminology and variants.
Flower cards were invented in Japan, possibly in order to circumvent laws against playing with conventional 4-suited card decks. Nowadays, however, it is in Korea that games with flower cards are most popular. The best known Korean flower card game is Go Stop, which like most Japanese flower card games is a fishing game.
Players capture cards from a central layout by playing a card of the same month (flower). The aim is to collect scoring combinations among the cards captured. When a player's captures have a sufficient value, the player can stop the game and claim payment, or can continue the game (go) in the hope of winning more, but risking that an opponent will win meanwhile. It is this decision to stop or go that gives the game its name.
The flower cards used for this game are known in Korean as hwatu. Since the game is rather popular, they can often be obtained in supermarkets the sell Korean food or other goods. Korean Flower Cards can also be ordered from amazon.com. If Korean cards are not available, Japanese flower cards can be used as a substitute.
There can be 2 or 3 active players. It is possible for up to six or even seven people to take part in a game, but if there are more than three, only three will play at any one time, while the rest wait for the next deal and may be compensated - see the section on more than three players for further details.
A pack of flower cards - known in Korea as hwatu - is used, consisting of 48 cards, to which one or more jokers may be added. There are 4 cards corresponding to each of the 12 months of the year, in most cases represented by a flower appropriate to the month. Some of these cards also show a ribbon, animal or other object, indicating a higher value.
The cards are divided into four unequal groups: 5 bright (kwang), 9 animals (yul), 10 ribbons (tti) and 24 junk (pi), as shown in the following illustration:
Bright kwang /Animals yul / Ribbons tti / Junk pi
With a little practice, the cards are easy to identify. In most Korean packs (unlike Japanese ones), the five bright (kwang) cards have the Chinese character for "guang" (bright) printed in white on a red disc, which distinguishes them from the animals (yul). The least obvious card to identify is the junk of the December (rain or willow) suit. Most packs include two different versions of this card, but only one is used in the game.
In addition, most packs contain a collection of jokers with special properties. The game can be played without them, or using just a few of them.
It seems that the number and nature of the jokers varies from deck to deck: below are examples from five decks.
For simplicity of explanation I will assume that the game is played for chips. If you want to play for money you should decide the value of a chip before the game starts. The score can be kept on paper if preferred by recording how many chips each player has won or lost.
The first dealer is chosen by lot. Thereafter, the winner of each hand deals (and plays first) in the next hand.
The dealer shuffles the cards and the dealer's opponent (the player to dealer's left if there are three players) has the right to cut.
2 players: the dealer deals 10 cards to each player and 8 face up to the centre of the table as follows: 5 cards to dealer's opponent, 5 to dealer, 4 to the table, 5 to dealer's opponent, 5 to dealer, 4 to the table.
3 players: deal 7 cards to each player and 6 face up to the centre of the table as follows: 4 cards to each player, 3 to the table, 3 to each player, 3 to the table. The 3-player game is dealt and played counter-clockwise: the first cards are dealt to the player to dealer's right.
The remaining cards are placed face down in a stack in the centre of the table to form a drawing stock.
As in most card games, the players pick up their cards and look at them, holding them so that the owner can see their faces but their opponents cannot.
The cards that were dealt to the table are laid out face up in the centre area so that all are visible, normally on either side of the drawing stock. I call this the centre layout. During the game cards will be added to and captured from this layout.
Each player stores captured cards in front of him or her, but kept face up so that they are visible to all players. It is convenient to group captured cards into brights, animals, ribbons and junk, so that the state of the game is clear. I will refer to the area where a player keeps captured cards as the player's capture area. Captured cards normally remain in the player's capture area until the end of the play, but there are a few special events that require a player to surrender a captured card, moving it to another player's capture area.
Before the play begins, players check for triples or quads (three or four cards of the same month) in their hands or on the table.
The dealer plays first. A normal turn consists of
This may result in the capture of some cards, as detailed below. The turn to play then passes to the right.
The aim of the game is to capture cards by playing cards that match cards in the centre layout. Cards match when they belong to the same month (flower).
After you have played from your hand and from the stock, and taken any cards that you captured, you may have the opportunity to stop the game, if your score is sufficient. Otherwise the turn passes to the next player to your right.
The play continues like this until someone stops the game (see below) or until the cards run out. The deal is such that when the last player plays their last card from hand, there will be just one card remaining in the stock, and of course the final cards will automatically match, leaving the centre layout empty.
Certain special events allow the current player to capture one junk card from each opponent:
If any of these four things happens, each opponent surrenders one junk card of their choice from their capture area, and the cards are moved face up to the player's capture area. A player who does not have any junk cards in their capture area does not have to surrender a card. Some junk cards are more valuable than others (being worth 2 or 3 cards in scoring): a player who has no ordinary junk cards must surrender a valuable junk card if he or she has one.
However, if the play runs right to the end, the first three special events above don't count in the last player's last turn, since the cards are guaranteed to match. Nevertheless, a capturing a three-card stack (ppuk) at the end of the play still counts.
Capturing a three-card stack that you created yourself in a previous turn is known as ja-ppuk. For this each opponent pays you two junk cards (or a card that is worth at least two junk cards) instead of just one.
If at the start of your turn you have three cards of the same month in your hand and the fourth card of that month is on the table, provided that you have not declared heundeum for your three cards you may play them all at once, capturing all four cards of that month. This is known as bombing the field. You complete your by turn up the top card of the stock as usual.
Playing a bomb leaves you with two cards fewer in your hand than you would normally have (you have played three cards instead of one). To compensate for this, in any two subsequent turns (not necessarily your next turns but at any later turns in the same deal) you may if you wish play no card from your hand and simply turn up and play the top card of the stock. After exercising this option twice you will once again have the normal number of cards.
After you have bombed the field, not playing from hand may be a good option if you are unable to capture anything from the table and suspect that all the cards in your hand are cards that your opponents are waiting to capture when they appear.
Jokers are bonus cards that add an extra element of luck to the game. Whenever you play a joker - either from your hand or by turning one up from the stock - you place it directly into your capture area face up, and immediately turn up a card from the stock which you must play as a substitute for the joker. Therefore on a turn when you play a joker, you actually turn up two cards from the top of the stock - one as a normal part of your turn and another as a result of playing the joker.
If there are any jokers dealt face up on the table at the start of the game, the dealer moves them to the captured cards in front of him or her and replaces them in the layout by turning face up an equal number of cards from the stock.
Often the game is played with two jokers: one of these jokers counts as two junk and the other counts as three junk, so that there are 50 cards in the pack in total.
Before beginning the game, the players should agree a target score at which the play can be stopped. When there are 3 players the target is normally set at 3 points. With only two players it is usual to set a higher target - normally 5 or 7 points.
Certain combinations of captured cards have a point score, as listed below. The first time that the total score of your captured cards at the end of your turn reaches the agreed target, you have the opportunity to stop the game. You must either say "Stop", in which case the play ends and you claim payment as detailed below, or you say "Go" and the game continues.
After you have said "Go", you do not get another opportunity to stop the game until the score at the end of your turn is higher than it was the last time you said "Go". When this happens, you must again announce either "Stop" or "Go".
The scores for combinations of captured cards are as follows. Note that in several cases cards of the December (rain) suit are less valuable than similar cards of other suits.
The following set of animal cards scores 7 points - 1 for five animals, 1 for the 6th animal and 5 for godori.
The player who stops the game is paid chips equal to their score by each other player. Note that when you stop the game, it does not matter if another player has more score than you. For example in a two-player game with a target of 5, if you achieve a score of 5 at the end of your turn while your opponent has 7 (having previously said "Go"), you can stop the game and you are paid 5 chips - the opponent's score is wasted.
It is possible for the play to end without a winner. This can happen for example if no player manages to reach the target score, or if a player says "Go" and then fails to increase his or her score (and no one else achieves the target score) before the cards run out. This is called nagari, and there is no payment for this deal. The cards are shuffled, the same player deals again, and the payments in the new deal are doubled.
There are several circumstances in which the number of chips paid to the winner is increased.
When calculating payments, if the winner said "Go" once or twice, the chips for this are added before the doubles are applied. If the winner said "Go" three or more times, the chips for the first two "Goes" are not counted. Doubles are cumulative - for example suppose you win with 7 animals (without Godori) and 11 junk, having said "go" three times. Your score is 5 points. You add two chips for the first two "goes", making 7. An opponent who has only 4 junk will pay you 56 chips - there is one double for your 7 yul, another for fewer than 5 junk and another for the third "go".
In a three-player game, there are certain circumstances in which one player has to pay the winner on behalf of both losers, while the other loser pays nothing. This is known as dok-bak.
Go Stop is sometimes played by four, five or six players, but only three of them take part in the play at any one time, while the others drop out and wait for the next deal. This way of playing is called Gwangpalli (Bright-selling).
The deal is the same as for the
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