Star Citizen Patch 3.9.0h
star_citizenAlpha Patch 3.9.0h has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.9.0-PTU.4932039.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
Database Reset: NO
Long Term Persistence: Enabled
The current build is under NDA
Please monitor etf-megachat in spectrum for updates and testing instructions.
USER.cfg settings:
r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
Contact and Party System Update
Caterpillar Prison Ship Mission
New Babbage and microTech's Moons
Personal Interaction System
Mining: Volatile cargo and mining consumables
Prison Systems
Actor Status System
Known Issues
Question marks can remain over targets after targeting.
NPCs are standing on couches and chairs.
Warning UI messages don't display if the ship is in mining/extraction mode.
Players can set a direct route to any location, skipping the points in between and resulting in an "out of range" warning appearing sometimes.
Being in a large party causes markers to not display correctly while inside a ship.
The elevator from Centermass to the ArcCorp building can not be called at Area18.
Players may spawn into the ship bed sideways on the Reclaimer.
Players are unable to purchase multiple food items using the mobiGlas.
If the player swaps undersuits while wearing armor, they will drop equipped items.
Some guards at Lorville will appear hunched and erratic.
After a ship is destroyed, the debris will vanish too quickly.
Players lose oxygen in multiple points around the Carrack.
The character customizer will occasionally become unresponsive.
Comm call screen appears translucent.
Feature Updates
Locations
Updated Clio's cloud height.
Gameplay
Initial setup of sound effects for personal inner-thought.
Volatile cargo reaching a critical state now has audio that differs from previous states.
Ships and Vehicles
Further updated shields so larger, non-ASAS shields have prior regen values.
Bug Fixes
Mission related AI ships should no longer only fly straight and not respond.
Fixed duplicate notification for trespassing and security interdiction.
Players will no longer continue to walk on the spot after mantling up a wall.
Origin 85x should now correctly have inner thought prompts on the ship.
Ships and vehicles should no longer have a chance to spawn under the floor in garages and hangars.
Players should no longer slowly freeze to death when equipping a full set of cold weather clothing inside New Babbage.
Players hand holding a knife should no longer become distorted when landing on the ground after falling from a large height.
Technical
Fixed 5 client crashes.
Fixed 3 server crashes.
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