Star Citizen Patch 3.8.0j
star_citizenAlpha Patch 3.8.0j has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.8.0-PTU.3826154.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
Database Persistence Wipe: NO
The current build is under NDA
Please monitor etf-megachat in spectrum for updates and testing instructions.
UPDATED USER.cfg settings:
r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".
Testing Focus
Camera and look ahead mode updates
General gameplay and traversal
Melee combat
Hijacked 890 Jump mission
Updated patrol and bounty missions
Known Issues
Party launch is currently not functioning.
Getting off the tram at Riker Spaceport causes the player to die.
There are no items available for purchase at commodity kiosks.
Many flight suits and armor are missing from shop mannequins and kiosks.
The buttons on the Fine and Citations kiosk can frequently not respond to the player's interaction.
"The Butcher" helmet is invisible in the kiosk/PMA preview and will appear at the player's feet when equipped.
There's a chance the enemy AI in the hijacked 890 mission will not react to the player.
The recovery black box mission near Grim HEX does not generate a wreck or a black box.
Personal transport beacons do not broadcast.
The Vanguard Sentinel is incorrectly named Harbinger on ASOP and comms channel.
Carriable mission items can fall through flooring.
The mining and tractor beam on the Prospector are misaligned with the gimbal reticle.
The no fly zone at New Babbage is currently not functioning.
Trying to spawn the 890 or Reclaimer will sometimes result in the ship exploding.
Purchased commodities will often visually not appear in the ship's hold.
The collision for commodities in a ship's hull is out of place.
Carriable boxes may fall through the flooring.
Players may experience stalls in performance shortly after loading into Star Marine and firing weapons.
Player AR markers for party members do not display consistently.
NPC beacon notifications will sometimes display an incorrect distance.
AI ships can often get stuck in the middle of their motion and not advance further.
AR makers for enemies can sometimes be seen through walls in Star Marine.
Feature Updates
Locations
Further fixes to planet seams running pole to pole.
Gameplay
Reduced rear cone takedown angle for melee combat from 90 to 70 degrees.
Ships and Vehicles
Brought the mining laser/tractor beam close to the reticle point.
Updates to glass reflections in the Hammerhead.
Bug Fixes
The Cyclone TR's "power on" interaction should now be accessible.
Large green balls of smoke should no longer randomly appear on Wala.
The 890's interior doors should now work consistently.
The abandoned outpost on Daymar should no longer be floating.
Star Marine kill sounds should no longer be present in the PU.
NPCs around Lorville should no longer be idle and not moving.
The restricted area around Lorville should be visible and generate proper HUD warnings.
Clients should no longer be heavily out of sync if a melee takedown is performed while prone.
Mission markers for mission givers should now properly update.
Slush and rain drops when flying through Microtech should now appear on canopies properly.
Technical
Fixed a client crash.
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