Star Citizen Patch 3.7.0d
star_citizenAlpha Patch 3.7.0d has been released to Evocati, and is now available to test! Patch should now show: PTU-3071500.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
Database Persistence Wipe: NO
The current build is under NDA
Please monitor etf-megachat in spectrum for updates and testing instructions.
USER.cfg settings:
r_displaySessionInfo = 1
PLEASE HAVE THIS ON AT ALL TIMES
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". In addition, not all ships are currently available and pledge copy is disabled. We will provide a small selection of ships for usage for now.
We have altered the way we report known issues so that the list is more in depth than before.
Testing Focus
Caves
FPS mining, harvesting, and personal inventory
ATC crimestat restrictions
Ship rental system
Vanguard variants
The Good Doctor Star Marine map
Proximity Assist and Manual VTOL
Pirate Swarm Updates
New FPS weapon attachments
Character Customizer v2
Mission sharing, mission rewards, and AI service beacons
Known Issues
Please avoid doing derelict related missions for now.
Occasionally players may fail to connect to VOIP fully. W/A: Restart client.
Some caves may have underwater effects.
There's a large rectangular area missing from the surface of Daymar around one of the caves.
Multiple scope crosshairs are off center when viewed in ADS.
Corpses at derelicts are hidden under objects or hull.
The probes in the destroy probe mission will sometimes teleport ot map origin, preventing completion.
The delivery lockers at Tease Spaceport and L13 Metro do not distribute mission packages.
Players may crash when loading into the industrial hangar.
Players may crash when changing hair back to original when using the character customizer.
Ships may display as rented if the player exits to title while a claim is in progress.
If the player unequips the undersuit in Star Marine the body will have various graphical issues.
The QT navigation marker is still present for HUR-L2.
The reformation distortion scattergun currently has a blue light texture issue.
The default hair may be present under other hairstyles.
If you leave and reenter the commodity kiosk the "sell" tab icons will remain even though you are on the "buy" tab.
Feature Updates
Gameplay
Increased the size of Dying Star.
Bug Fixes
Mission givers should be in the correct position.
Surface markers for mining should no longer permanently appear at less than 1900m.
Opening the ladder on the Mustang should no longer cause the front to lift off the pad.
The tail of the Caterpillar should no longer be lifted off of the pad on spawn.
The UI should no longer occasionally disappear on the character customizer.
Fixed an issue where some small ships couldn't turn in atmosphere.
Players should no longer have access to their Star Marine gear in the PU.
The multi-tool should no longer appear in multiple PMA categories.
Shield VFX should now work on vehicles.
AI pilots should no longer miss most of the time when using fixed weapons.
AI ships in swarm more should no longer occasionally stop moving.
Helmets should no longer occasionally display the wrong aspect ration in Star Marine.
Technical
Fixed 2 server crashes.
Fixed 3 client crashes.
Fixed a server deadlock.
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