Star Citizen Patch 3.3.0g
star_citizenAlpha Patch 3.3.0g has been released to the PTU, and is now available to test! Patch should now show: PTU-951358.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.
Please monitor Evocati spectrum for updates and testing instructions.
USER.cfg settings:
r_displayinfo = 3
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".
Testing Focus
Reworked Mustangs
Cyclone variants.
Manned turrets.
New default ship loadouts.
Changes to ship cannons.
Power management, overpower, and overclocking ship systems and components.
Major Known Issues:
This build is very unstable, but we need crash data to investigate causes.
Text Field 40 will sometimes show on the Crusader launch menu and prevent players from joining. W/A: Wait 5 minutes on the launch menu and it will update properly.
Group services are currently not functioning.
In-game chat services may not be working.
Players may lost the ability to quantum travel when setting destinations or getting interdicted.
Elevators are missing audio.
The group system is undergoing an update and is currently not functioning correctly.
Arena Commander's loadout and ship selector is undergoing a rework to include ship rental functionality and may not be fully function as is.
Airlocks lack lighting.
Navigation markers for some locations are permanently affixed to the HUD.
Feature Updates
Universe
Further updates to the cover layout at Kareah.
Exterior lighting and signage pass on the rest stop.
Added turrets to rest stop landing pads.
UI
Added a yellow UI indicator for low power on the power triangle.
FPS
Further tweaks to weapon balance for SMGs and rifles.
Lessened Arrowhead cool-down after shot.
Spread and recoil balance pass on LMGs.
Ships and Vehicles
Rebalanced heat mechanics on all ship weapons.
Added landing gear compression to the Freelancer.
Updated the muzzle VFX on the Cyclone TR's turret.
Updated the self-destruct timers of all ships.
Bug Fixes
AI should no longer spawn at the start of escort missions.
There should no longer be excessive body movement when flying the Mustang series ships.
The player's gun should no longer continue to fire if they are firing it upon death.
The Odyssey undersuit should no longer have replaceme textures.
Fixed distorted floor panels near point A on Echo-11 and updated the Avenger model.
Quantum travel VFX should now play properly.
Players should no longer be able to get stuck between two benches at Port Olisar.
The per-item power button should now work on ship MFDs.
Delivery mission objectives should now place correctly on planets.
Technical
Fixed 5 server crashes.
Fixed a client crash.
Current Ship List
Gladius, Gladius Valiant, Retaliator, Sabre, Sabre Comet, Hornet F7C, Hornet F7C Wildfire, Hornet F7CS, Hurricane, Terrapin, Mustang Alpha, Buccaneer, Cutlass, Dragonfly, Herald, Merlin, Prospector, Reliant, Starfarer, Starfarer Gemini, 300i, 315p, 325a, 350r, 600i, 85x, Aurora CL, Aurora LN, Aurora LX, Aurora MR, Constellation Andromeda, Constellation Aquila, Nox, and Khartu-Al.
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