Star Citizen Patch 3.3.0d
star_citizenAlpha Patch 3.3.0d has been released to the PTU, and is now available to test! Patch should now show: PTU-939808.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.
Please monitor Evocati spectrum for updates and testing instructions.
USER.cfg settings:
r_displayinfo = 3
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".
Testing Focus
New default ship loadouts.
Changes to ship cannons.
Power management, overpower, and overclocking ship systems and components.
Major Known Issues:
The "blob" generation for ping scanning us currently not working, making locating mineable resources difficult.
The default flight suit, the new Odyssey suits, is currently missing textures.
Interacting with FOIP settings can cause a client crash. W/A: Don't interact with FOIP settings.
The group system is undergoing an update and is currently not functioning correctly.
The Starmap is being updated with new functionality that is not yet completed.
Arena Commander's loadout and ship selector is undergoing a rework to include ship rental functionality and may not be fully function as is.
All mission givers are not functioning currently.
Airlocks lack lighting.
Navigation markers for some locations are permanently affixed to the HUD.
Feature Updates
Universe
Added shop inventories to rest stop.
Added armistice zone around the rest stop.
Added new minable materials to refinery kiosks and rebalanced commodity trade routes.
Added: Asteroid mining.
Mineable resources can now be found in the asteroid belt around Yela and Delamar.
Ships and Vehicles
Item shutdown in low power situations will now work according to power prioritization.
Updated default loadout for Herald and Gladius Valiant.
Lowered damage output and heat per shot of ship cannons based on feedback.
Bug Fixes
Ship landing gear should no longer rapidly extend/retract upon setting flight ready.
Party invites from the main menu should no longer show "uninitialized".
GrimHex should once again be on the Starmap.
The camera should no longer originate inside of the player's head (seeing the back of the eyes) when spawning into Arena Commander.
The rocketpod on the Mustang Delta should now trigger the proper ammo to fire.
Fixed numerous "replaceme" textures around Delamar.
The player should no longer be pushed back when firing in ADS.
Fixed an issue where cargo crates can not be placed with interaction mode.
Fixed an issue where grenades had no physics and remain stationary when thrown.
Fixed a number of replaceme balls in the rest stop hangars.
Technical
Fixed 2 client crashes.
Fixed 4 server crashes.
Current Ship List
Gladius, Gladius Valiant, Retaliator, Sabre, Sabre Comet, Hornet F7C, Hornet F7C Wildfire, Hornet F7CS, Hurricane, Terrapin, Mustang Alpha, Buccaneer, Cutlass, Dragonfly, Herald, Merlin, Prospector, Reliant, Starfarer, Starfarer Gemini, 300i, 315p, 325a, 350r, 600i, 85x, Aurora CL, Aurora LN, Aurora LX, Aurora MR, Constellation Andromeda, Constellation Aquila, Nox, and Khartu-Al.
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