Star Citizen Patch 3.13.0f
star_citizenAlpha Patch 3.13.0f has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.13.0-PTU.7216703.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
Database Reset: NO
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000
The current build is under NDA
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
Cave Entrances
FPS Cave Missions
Ship to Ship Docking
Reputation UI
New Quantum Sensitive and Timed Delivery Missions
Pushables T0
Mounted Guns
Ship Naming
Force Reactions - Staggers
Signed Distance Fields (SDF) Shield Tech
Cyclone MT
Known Issues
Player begins suffocating on respawn with no oxygen which persists through death
Hornet series can spawn damaged/shaking and / or in destroyed state
Client will crash when calling another player
Customized loadouts are reset to default when the ship's name is changed
Contacts disappear from list after relaunching client and further sent/received requests from those contacts are not seen.
Many UI Displays/functionality stops after launching the client a 2nd time
On landing pads, trolleys are unable to be pushed / pulled up the entryway / cargo ramp, or elevator ramps.
Leaving a trolley in a door way will clip through the floor erratically and can kill players
Docking with a moving ship lags behind, causing a large snap into the docked position
Docked merlin enter interactions don't show when constellation is moving
Mounting weapon while holding a grenade will cause the player to enter a broken state upon exiting via interaction mode during low FPS
Bug Fixes
Fixed an issue causing multiple functions to be broken on the Front End
Fixed an issue causing players to sometimes have no body and be unable to move after respawning from death
Trolleys found in hangars should no longer have their wheels clipping through the floor, removing functionality.
Viewing reputation while in a ship will no longer cause the UI to mess up
Civilian Miner NPC's should now be killable for the cave assassination missions
Fixed an issue causing the Multi-tool screen to not function or show the power of their mining laser
Fixed an issue causing players to fall through the environment geometry in various elevators
Players should now be able to use the turn off sensor to manually open and close door in the Star Runner
There should no longer be floating table geometry upon entering the cargo bay area of the Constellation Phoenix
Cargo bay interaction prompts for Constellations should no longer be missing or out of reach
Hand animation should no longer be inverted when turning the steering wheel in the Cyclones and Ursa Rovers
Fixed an LOD issue in Lorville causing habs, Metro Center, and Customs signs to be unreadable close up
Smelter and cargo crane tracks in refinery and cargo decks should now function and move correctly
Fixed duplicate announcements on Arena Commander game start and end
Technical
Fixed 11 Client crashes
Fixed 6 Server crashes
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