Star Citizen Patch 3.13.0f

Star Citizen Patch 3.13.0f

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Alpha Patch 3.13.0f has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.13.0-PTU.7216703.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: NO

Long Term Persistence: Enabled

Pledge Copy: Enabled

Starting aUEC: 15,000,000

The current build is under NDA

Please monitor etf-testing-chat in spectrum for updates and testing instructions.

USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.


Testing Focus

Cave Entrances

FPS Cave Missions

Ship to Ship Docking

Reputation UI

New Quantum Sensitive and Timed Delivery Missions

Pushables T0

Mounted Guns

Ship Naming

Force Reactions - Staggers

Signed Distance Fields (SDF) Shield Tech

Cyclone MT


Known Issues

Player begins suffocating on respawn with no oxygen which persists through death

Hornet series can spawn damaged/shaking and / or in destroyed state

Client will crash when calling another player

Customized loadouts are reset to default when the ship's name is changed

Contacts disappear from list after relaunching client and further sent/received requests from those contacts are not seen.

Many UI Displays/functionality stops after launching the client a 2nd time

On landing pads, trolleys are unable to be pushed / pulled up the entryway / cargo ramp, or elevator ramps.

Leaving a trolley in a door way will clip through the floor erratically and can kill players

Docking with a moving ship lags behind, causing a large snap into the docked position

Docked merlin enter interactions don't show when constellation is moving

Mounting weapon while holding a grenade will cause the player to enter a broken state upon exiting via interaction mode during low FPS


Bug Fixes

Fixed an issue causing multiple functions to be broken on the Front End

Fixed an issue causing players to sometimes have no body and be unable to move after respawning from death

Trolleys found in hangars should no longer have their wheels clipping through the floor, removing functionality.

Viewing reputation while in a ship will no longer cause the UI to mess up

Civilian Miner NPC's should now be killable for the cave assassination missions

Fixed an issue causing the Multi-tool screen to not function or show the power of their mining laser

Fixed an issue causing players to fall through the environment geometry in various elevators

Players should now be able to use the turn off sensor to manually open and close door in the Star Runner

There should no longer be floating table geometry upon entering the cargo bay area of the Constellation Phoenix

Cargo bay interaction prompts for Constellations should no longer be missing or out of reach

Hand animation should no longer be inverted when turning the steering wheel in the Cyclones and Ursa Rovers

Fixed an LOD issue in Lorville causing habs, Metro Center, and Customs signs to be unreadable close up

Smelter and cargo crane tracks in refinery and cargo decks should now function and move correctly

Fixed duplicate announcements on Arena Commander game start and end


Technical

Fixed 11 Client crashes

Fixed 6 Server crashes


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