Star Citizen Patch 3.13.0b

Star Citizen Patch 3.13.0b

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Alpha Patch 3.13.0b has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.13.0-PTU.7170917.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: YES

Long Term Persistence: Enabled

Pledge Copy: Enabled

Starting aUEC: 15,000,000

The current build is under NDA

Please monitor etf-testing-chat in spectrum for updates and testing instructions.

USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

 

Testing Focus

Cave Entrances

Ship to Ship Docking

Reputation UI

New Quantum Sensitive and Timed Delivery Missions

Pushables T0

Ship Naming

Force Reactions - Staggers

Cyclone MT (Will be available for all Evo testers)


Known Issues

Players may get a 50,000 error when connecting (We are working on a hotfix and publishing to further investigate the problem)

Cyclone MT missiles do not ignite immediately and may fall and damage the vehicle

Players are unable to interact with other players in game using F to select their character

Client crashes when broadcasting beacon

Leaving a trolley in a door way will clip through the floor erratically and can kill players

Docking with a moving ship lags behind, causing a large snap into the docked position

Actor falls out ship when exiting moving merlin/connie

Docked merlin enter interactions don't show when constellation is moving

The Player is unable to Sell Personal Inventory using the Pembroke Armor


New Features

Gameplay

Hull Visual Degradation

Introducing visual wear-and-tear to player ships as they age and degrade. Ships will subtly change depending on how long they have existed in the ‘verse until the ship is repaired using Cry-Astro Services or remade with an insurance claim.


Ships and Vehicles

TUMBRIL Cyclone-MT


Feature Updates

Locations

Polish Pass on Yela and Daymar visual updates

Added additional caves on Daymar


Gameplay

Push and Pull Updates

Added Trolley Spawns into hangars and additional in cargo decks. Updated push trolley proxies for better ground clearance.


Bug Fixes

Fixed an issue that cause causing a Player to have no body and be unable to play after loading into a server that has restarted

Players should now be able to pick up food/drink when purchased from shops

UI should now display the correct amount of all active members in audio channel when players are connected

The Ursa rover's Power On / Off interaction should now correctly appear in Interaction Mode

The landing gear and wings of the Aegis Sabre should now animate correctly when toggling landing gear

Fixed an issue causing invisible collision to be present around planetary locations, such as cave entrances, after first spinning a server

Fixed the collision mesh of ramps on the Star Runner, Starfarer, Freelancers, and Cutlass ships

MediPens holograms should no longer be too big when viewed in the quick select menu

Fixed an issue causing the Argo Mole to not be able to take off from landing pads

The Elevator call button should stay lit, when pressed, until the elevator arrives

Players should no longer be able to clip through the Rest Stop viewing area glass windows from EVA.

Fixed an issue causing mounted guns to show in their original position If a player uses and moves a mounted gun and a second client enters the same area

Fixed various floating lights on outpost landing pads

Jumping when the player is approaching the turret after selecting 'Grip' via the Inner Thought prompt will no longer cause the player to repeatedly path to the turret and be unable to use/detach from it

Fixed an issue causing the player camera to zoom into the sight too far when using multiple sniper scopes which would cut off part of the sight UI


Technical

Fixed 9 Client crashes

Fixed 3 Server crashes

Fixed 4 Main Thread Deadlocks


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