Star Citizen Patch 3.12.0f
star_citizenAlpha Patch 3.12.0f has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.12.0-PTU.6651286.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
Database Reset: NO
Long Term Persistence: Enabled
Pledge Copy: Disabled
Starting aUEC: 15,000,000
The current build is under NDA
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
Station Based Refining
Reputation - T1
Space Station Refinery Decks
Planetary Visual Improvements
Restricted Area rework
Lagrange Point Spacescaping updates
Elevator Panel Updates
Multi Tool Tractor Beam (purchasable in locations like Area18 Cubby Blast but shows at "placeholder" for now on the terminal)
Ship Entry Identification
Mining UI Refactor
Gemini A03 Sniper Rifle
Behring FS-9 LMG
Known Issues
Player is stuck at a black screen after they self-destruct in their ship
When loading in or respawning there's a chance the player will not be able to interact with hab doors or mobiGlas
Mission givers Wallace Klim, Clovus, and Constantine are missing from their locations
Spawning in at Port Olisar causes temporary EVA state/spawn outside station
Ships are not spawning on the landing pads at New Deal
Map does not load correctly meaning players can fall through planet
Visor Comm will become squished
New Features
Gameplay
Station Based Refining
Kiosks placed around the Refining levels that allow players to take their raw mixed mining ore that they mined in their ship and refine it. The player can use these kiosks to create multiple refining jobs which are persistent and complete over a period of time, based on quantity and complexity and create refined ore that is more valuable than unrefined. There are different kinds of refining processes which produce different percentage yields depending on the type of resource being refined. Additionally, different refineries may have different proficiencies. Once one or multiple jobs are completed, the player can collect the refined materials into a ship with cargo capability and sell as a good at a commodity kiosk, with most goods sell-able at major city trading centers (CBD, TDDs).
Ship thrusters now create wind volumes when in use that will interact and blow away physics based objects, ships, and players
Feature Updates
Locations
Added Platinum Bays on the moon, Clio
Polish pass on shadows cast by clouds on planets
Bug Fixes
Elevators in Rest Stops should no longer duplicate
Fixed an issue that was causing players to not be able to suicide in EVA
Players should no longer be able to stand on a cargo box and use the tractor beam to fly around
A player's ship should no longer be returned to the last stored location when entering quantum travel in a previously stored ship, stranding the player in space
Fixed an issue that was causing CryAstro services to not function in Lorville Hangars
Players should no longer get a crime for Aggravated Criminal damage when doing a PVP mission
The Refinery Terminal should now use player handle instead of Community Moniker
Technical
Fixed 6 Client crashes
Fixed 3 Server crashes
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