Star Citizen Patch 3.1.0e (PTU)

Star Citizen Patch 3.1.0e (PTU)

@star_citizen

Alpha Patch 3.1.0e has been released to the Evocati, and is now available to test! Patch should now show: PTU-732197


It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE. 


New Known Issues: 

Destroying another ship in multiplayer matches may trigger a crash.


USER.cfg settings:

r_displayinfo = 3

Instructions for creating a USER.cfg can be found here: https://robertsspaceindustries.com/spectrum/community/AVOCADO/forum/31515/thread/etf-guide-user-cfg-creation-and-settings


Testing Focus

Arena Commander - Combat in swarm and multiplayer Arena Commander with focus on the behavior of ESP. Racing: Razor and other racing ship, plus some updated racing changes.

Universe: Cyclone testing.


Feature Updates

General

General visual updates to Arena Commander and Star Marine loadout managers to increase distinction.


Universe

Additional environmental missions added.


Ships and Vehicles

Continued tweaks for ESP, increasing strength and sensitivity.

Updated glass and RT shader on MISC Prospector.

The Cyclone should now have its own working vehicle computer and audio.


Arena Commander

Reduced the health of Vanduul scavengers.

Removed the interaction nodes for open/close esterior and lock/unlock ship in competitive multiplayer.


Bug Fixes

The Scourge Railgun should no longer be invisible in player's hands.

Re-added missing eye-wear slot to PMA.

Various update to derelict ships to prevent floating assets and incorrect locations.

Pass by/fly by audio should now be less easily triggered and spam less.

Ships spawned from ASOP should no longer be in SCM upon take off.

The first party/lobby invite should no longer get stuck on the screen, preventing others.

The Cyclone's shield should no cover the entire vehicle body.

The Hornet series MFDs should no longer be blank.

The entire shield on the 85x should no longer light up when it gets hit anywhere.

Outposts should now properly have consistent interior lighting.

The list of item ports on the SM loadout manager should no longer incorrectly report "empty".

Fixed missing Retaliator missiles.

Radar should no longer point out players who are not moving, not shooting, and not in line of sight in Star Marine.

The terraformer beam in Broken Moon should now consistently damage player ships.

The doors on the Cutlass should now work.


Technical

Various performance tweaks.

Minor crash fixes.


Known bugs, issues, and work arounds (W/A):

40014 will cause a client crash. W/A: If this occurs, wait 10 minutes and relaunch.

The missing person/crew missions immediately abandon after accepting.

ESP is currently not behaving as intended and IFCS fixes are still pending


Current Ship List

AEGS Gladius

AEGS Retaliator

AEGS Sabre Raven

AEGS Vanguard Warden

AEGS Vanguard Hoplite 

ANVL F7C-M Super Hornet

ANVL Gladiator

AOPOA Nox Kue

AOPOA Nox

CNOU Mustang Gamma

CNOU Mustang Omega

DRAK Cutlass Black

DRAK Dragonfly 

DRAK Caterpillar

MISC Freelancer

MISC Razor

MISC Reliant Kore

MISC Starfarer

MISC Starfarer Gemini

ORIG 300i

ORIG 315p

ORIG 325a

ORIG 350r

ORIG M50

ORIG 85x

RSI Aurora CL

RSI Aurora ES

RSI Aurora LN

RSI Aurora LX

RSI Aurora MR

RSI Constellation Andromeda

RSI Constellation Aquila

RSI Ursa Rover

TUMBRIL Cyclone

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