Star Citizen Patch 3.1.0e (PTU)
@star_citizenAlpha Patch 3.1.0e has been released to the Evocati, and is now available to test! Patch should now show: PTU-732197
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.
New Known Issues:
Destroying another ship in multiplayer matches may trigger a crash.
USER.cfg settings:
r_displayinfo = 3
Instructions for creating a USER.cfg can be found here: https://robertsspaceindustries.com/spectrum/community/AVOCADO/forum/31515/thread/etf-guide-user-cfg-creation-and-settings
Testing Focus
Arena Commander - Combat in swarm and multiplayer Arena Commander with focus on the behavior of ESP. Racing: Razor and other racing ship, plus some updated racing changes.
Universe: Cyclone testing.
Feature Updates
General
General visual updates to Arena Commander and Star Marine loadout managers to increase distinction.
Universe
Additional environmental missions added.
Ships and Vehicles
Continued tweaks for ESP, increasing strength and sensitivity.
Updated glass and RT shader on MISC Prospector.
The Cyclone should now have its own working vehicle computer and audio.
Arena Commander
Reduced the health of Vanduul scavengers.
Removed the interaction nodes for open/close esterior and lock/unlock ship in competitive multiplayer.
Bug Fixes
The Scourge Railgun should no longer be invisible in player's hands.
Re-added missing eye-wear slot to PMA.
Various update to derelict ships to prevent floating assets and incorrect locations.
Pass by/fly by audio should now be less easily triggered and spam less.
Ships spawned from ASOP should no longer be in SCM upon take off.
The first party/lobby invite should no longer get stuck on the screen, preventing others.
The Cyclone's shield should no cover the entire vehicle body.
The Hornet series MFDs should no longer be blank.
The entire shield on the 85x should no longer light up when it gets hit anywhere.
Outposts should now properly have consistent interior lighting.
The list of item ports on the SM loadout manager should no longer incorrectly report "empty".
Fixed missing Retaliator missiles.
Radar should no longer point out players who are not moving, not shooting, and not in line of sight in Star Marine.
The terraformer beam in Broken Moon should now consistently damage player ships.
The doors on the Cutlass should now work.
Technical
Various performance tweaks.
Minor crash fixes.
Known bugs, issues, and work arounds (W/A):
40014 will cause a client crash. W/A: If this occurs, wait 10 minutes and relaunch.
The missing person/crew missions immediately abandon after accepting.
ESP is currently not behaving as intended and IFCS fixes are still pending
Current Ship List
AEGS Gladius
AEGS Retaliator
AEGS Sabre Raven
AEGS Vanguard Warden
AEGS Vanguard Hoplite
ANVL F7C-M Super Hornet
ANVL Gladiator
AOPOA Nox Kue
AOPOA Nox
CNOU Mustang Gamma
CNOU Mustang Omega
DRAK Cutlass Black
DRAK Dragonfly
DRAK Caterpillar
MISC Freelancer
MISC Razor
MISC Reliant Kore
MISC Starfarer
MISC Starfarer Gemini
ORIG 300i
ORIG 315p
ORIG 325a
ORIG 350r
ORIG M50
ORIG 85x
RSI Aurora CL
RSI Aurora ES
RSI Aurora LN
RSI Aurora LX
RSI Aurora MR
RSI Constellation Andromeda
RSI Constellation Aquila
RSI Ursa Rover
TUMBRIL Cyclone