Star Citizen Patch 3.1.0a (PTU)
@star_citizenAlpha Patch 3.1.0a has been released to the Evocati, and is now available to test! Patch should now show: PTU-728940
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.
New Known Issues:
The updated MobiGlas interface is not centered from the pilot seat, cutting off the lower half and disabling menu options. This makes setting destinations in mG difficult to impossible. W/A: Use the ship's 3D radar navmap interface.
Characters head shakes when firing weapons after accessing MobiGlas.
USER.cfg settings:
r_displayinfo = 3
Instructions for creating a USER.cfg can be found here: https://robertsspaceindustries.com/spectrum/community/AVOCADO/forum/31515/thread/etf-guide-user-cfg-creation-and-settings
Testing Focus
Some minor updates to the ship list. We have turned on everything related to service beacons and you are now cleared to test, bug, and provide feedback on its functionality. There have also been some performance tweaks put in that we would like everyone to hammer on. Hop into the US PU and travel about doing as many AI spawning missions or interdictions as possible.
New Features
Universe
Added the ability to earn virtue reputation for killing NPC pirates.
Turned on internal mechanics related to "service beacons". Though buggy, we are now cleared to test this mechanic.
Ships and Vehicles
Added: Nox Kue
Feature Updates
General
Small updates to AI flight behavior.
Universe
Further updates to Daymar ecosystems.
Adjusted ecosystem colors at Cellin.
UI
Improved character lighting, color, and brightness for the PMA.
Updated the MobiGlas UI for better screen usage.
Missions
Reduced the virtue penalty for criminal missions and added virtue reward for killing criminal players.
Bug Fixes
Removed exit to interior interaction on the Avenger Warlock.
The PMA/VMA model should now be able to be rotated when first opened.
Fixed missing interior/exterior lighting at numerous outposts.
Fixed terrain hole inside the derelict Freelancer.
The character model on the PMA should no longer appear shadowed.
The player should no longer lose their equipped weapon after using a Medipen.
The player should no longer lose interactions or MobiGlas functioning when entering and exiting EVA.
The player should no longer get a "suicide" penalty for damaging or destroying a ship that self-destructs.
Target markers should no longer stay on when exiting into EVA.
Updated some ships to fix floating boxes.
AI ships should no longer spawn outside of action area in Arena Commander.
Fixed landing gear pivot on the M50 and fixed canopy spawning slightly open.
Audio corrections for ship weapon audio and planetary surface audio.
The darkening effect of the MobiGlas should function correctly now.
Combat markers at Port Olisar should now orient correctly.
The ship model should no longer slide out of frame on the CVI during quantum travel.
Walking off the galley table in the Starfarer should no longer result in the player permanently floating or falling.
Potential fix for AI rubberbanding.
You should now be able to change the undersuit on the Star Marine loadout manager.
Players should now properly gain REC for multiplayer swarm matches.
"Decrease Power Min" and "Increase Power Max" keybinds should no longer be reversed.
Retaliator torpedos should no longer occasionally explode inside the ship.
Mission cargo dropoff points should no longer spawn in unreachable locations.
Moon/planet textures should once again show on the MobiGlas.
Fix for excessive collision alerts during races.
Using save and equip on the PMA should no longer cause the character to lose their EVA thrusters.
Players should no longer randomly become naked when swapping equipment and/or clothing.
Commodity kiosks at outposts should now consistently function.
The video screen should no longer be blank when requesting a landing at Levski.
The Gemini should now have its intended size 3 weapon turrets.
Landing dust should correctly show for planetary surfaces.
The interior cargo door interaction point on the Starfarer should now be in the correct place.
Fixed a coupe of replaceme balls in Echo 11.
Saving a customized character and quickly loading into the PU should no longer result in the player turning into a white ball.
Technical
Minor crash fixes.
Minor performance tweaks.
The player should no longer crash when a targeted vehicle despawns.
Potential fix for a memory leak issue.
Known bugs, issues, and work arounds (W/A):
40014 will cause a client crash. W/A: If this occurs, wait 10 minutes and relaunch.
The missing person/crew missions immediately abandon after accepting.
ESP is currently not behaving as intended and IFCS fixes are still pending.
Drake Cutlass rear ramp and side doors can not be opened.