Star Citizen Patch 3.10.0d

Star Citizen Patch 3.10.0d

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Alpha Patch 3.10.0d has been released to Evocati, and is now available to test!  Patch should now show: VERSION 3.10.0-PTU.5460588.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: NO

Long Term Persistence: Enabled

The current build is under NDA

Please monitor etf-megachat in spectrum for updates and testing instructions.

USER.cfg settings:

r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.


Testing Focus

Ship flight in and out of atmosphere

Updated building blocks ship UI for all flyable ships.

High speed combat changes

Turret gameplay


Known Issues

[EPILEPSY WARNING] The Players screen can appear to flip rapidly whilst QTing to Surface Locations.

Turrets around both Lawful and Unlawful UGFs are do not engage and shoot the player's ship

Player has a chance to die when spawning into PU

Restricted areas around Lorville are not functioning properly

There is no atmosphere in Port Olisar's Casaba Outlet / Garrity Defense / Live Fire Weapons shops

Client will crash when attempting to charge an EMP within a ship

The game log will be filled with Physics: Severe performance warning! when the player approaches the center of promenade.

Player may be killed when leaving through the restricted area tunnel from the spaceport. (Workaround: Avoid Area18)

The Area18 nav marker will appear at the central plaza, not the spaceport.

All map markers are offset from planet surfaces

Proximity chat audio is very quiet and low quality

Legally landed ships may be impounded

Both Shubin Processing Facility SPMC-14 and SPMC-3 on Calliope are missing QT Markers

AI NPCs will stand on seats in various locations

Multi-Tool in Klescher Prison Commissary does not come with a OreBit mining attachment

If the player exits to menu/disconnects/crashes during the prison load screen transition their load-out will not be changed

Changing the operating system language while in-game leads to Interaction Mode not working

Player may get stuck on a loading screen when leaving prison or respawning

Player may get stuck on a prison loading screen if sent back to prison a second time without clearing their crime stat

When going into ADS and crouching / prone you will be unable to see through the optics scope on the Arrowhead or P6-LR

Ship targets appear when the user flight readies in 3rd person view

Freelook does not always work properly in turrets

Reliant remote turret hud not visible

Turrets ignore power setting

Players may fall out of turrets and clip through geometry when exiting them with the female model (Workaround: Avoid choosing the female model for now)

Clicking on an empty space in the personal commodity inventory will cause the client to crash

Turret projectiles and fixed weapon fire is slightly desynced so hits may appear to not register but do

Gyro mode does not work on certain "underside" turrets

Exiting a remote turret from the pilot seat will activate freelook for the pilot. Press Z to deactivate freelook to continue normally


Feature Updates

Locations

Lighting Polish Pass for day/night cycle at Lorville.


Ships and Vehicles

Slightly reduced the vertical movement angles on the Hammerhead upper and lower turrets.


Bug Fixes

Fixed a deadlock that was causing players to infinitely load or get a 30020 error when joining the PU.

Fixed an issue causing ships to not repair when using the services the after the first time landing on a pad.

Players should now correctly be sent to Everus Harbor after completing a prison sentence and no longer be left floating in space above Hurston, unable to move.

Fixed an issue that caused a players crimestat to not be removed when hacking terminals.


Technical

Fixed 3 Client crashes

Fixed 2 Server crashes


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Star Citizen Leaks - discord.gg/scleaks


Aegis Gladius Cockpit

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