Social AI v2
@star_citizenBuild: SQ42 Q2 2020 (migration from SQ42 Q4 2019)
Category: AI
Progress: 85/93 (old 85/93) task completed.
Status: In Development
Populating the game world with NPCs who have different behaviors, resulting in a living and breathing environment. They will be able to interact with complex objects like food machines, carts, or airlocks, and each other. They will also keep track of their relationships so that a player can behave differently and influence their reactions and decisions.
Characters will be able to use more dynamic conversations between each other and with the player, and those conversations will be influenced by player actions. NPC behaviors will also be influenced by dynamic events in the world. For example, if an electric panel fails, engineers will organize a repair.
