Skyrim Sperm

Skyrim Sperm




🛑 ALL INFORMATION CLICK HERE 👈🏻👈🏻👈🏻

































Skyrim Sperm
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videogame_asset Skyrim Special Edition




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Copyright © 2022 Robin Scott. All rights reserved.


Original upload

27 March 2021
3:37PM



Created by
Skinwalker21 ported by FireOogle

"The sperm whale or cachalot is the largest of the toothed whales and the largest toothed predator measuring up to 67 ft long and weighing up to nearly 65 short tons (130,000 lbs) . It is the only living member of the genus Physeter and one of three extant species in the sperm whale family, along with the pygmy sperm whale and dwarf sperm whale of the genus Kogia. They can be found swimming around the northern coasts of Skyrim and some can be found swimming around Solstheim. The Whales don't normally attack unless it gets attack first. They have custom sound and loot. Due to games limitations, I can't change the bounding box to accommodate a massive creature such as a Sperm Whale. I changed the position of the creatures skeleton to have the head part of the Whale to be inside of the bounding box so you'll have to hit its head to cause any damage. You'll be facing the front most of the time anyways, it would be silly to go through the head of a whale like its nothing when you're trying to fight it. Not required, but I highly recommend Character Behaviours Enhanced so you can fight the whales underwater. And also use a clear water mod so you can see more than just murky water. They also hit like a truck, so come prepared when fighting these in water....or just use arrows. Enjoy!
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Adds Sperm Whales into your game. Port of Skinwalker21's cool whales to special edition.

See permissions on original mod https://www.nexusmods.com/skyrim/mods/99947, I have only ported files to SE.

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Started by
Superfueled
, Jun 03 2012 09:47 AM


Hello there,

Another just for lullz

It came to my mind that in numerous adult mods there are no animations for ejaculation. Is there such a mod or could there be one? Also, in regards to ejaculation how much "Detail" could be added?

Thanks.



hi i'm asking me the same question ^^



How about a mod that redirects you to youp*rn when you start Skyrim? Thread necromancy is not welcome, especially when you have nothing useful to say. -LM



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Last updated

30 August 2013
8:41PM



Original upload

21 September 2012
8:51PM



Credits and distribution permission



Other user's assets
All the assets in this file belong to the author, or are from free-to-use modder's resources




Upload permission
You are not allowed to upload this file to other sites under any circumstances




Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator




Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file




Asset use permission
You are allowed to use the assets in this file without permission as long as you credit me




Asset use permission in mods/files that are being sold
You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms




Asset use permission in mods/files that earn donation points
You must get permission to earn Donation Points for your mods if they use my assets






This is not an exhaustive list of changes. I've tried to be specific when possible, but nearly every aspect of SPERG has been rewritten and improved for this version. It's practically a new mod.
Fixes & Tweaks:
-Nearly everything has been rewritten, improved, fixed, and optimized. Almost every script in the mod is affected. Overall performance should be better and bugs should be fewer. The most major changes were made to the config menu, autoperks, version upgrades, character imports, and perks which trigger off an enemy attack.
-Unarmed damage now benefits from fortify pickpocket effects.
-Most junk items now melt into ore instead of ingots. This allows the conversion rate to be reduced slightly while still allowing players to get rid of most of the junk in their inventory instead of having a stack of 3+ items stuck waiting for just one more.
-By popular request, I implemented a fix to the Impact perk so it no longer works 100% of the time. This is an option that can be turned off.
-You can no longer salvage most equipped items. Left-handed items and shields may still be melted due to a bug in Skyrim. If the bug is ever fixed, they will start working properly.
-Edits to bound weapon spells have been removed. Instead, they function much like the Mage Armor perk, with players receiving unique SPERG versions instead. This will allow you to use spells from another magic mod instead.
Misc:
-You can now gain experience for your Speech skill by shouting (in combat only).
-You can now gain experience for your armor skill just by wearing armor and running around.
-You can now gain experience for your Alchemy skill just by drinking potions and eating ingredients.
-You can now gain experience towards permanent stat gains (or Alchemy, if you choose) by eating food.
-Non-metal items can now be broken down into leather or wood at a tanning rack.
Menu:
-Many, many new config options have been added. Not all of them are listed here.
-Phantom summons and Ethereal Arrows have been given a 'manual' option in the menu, with bindable keys to control their activation.
-The Auto Perk, Refund Auto Perks, Perk Reset Penalty, and Reset Auto Perks options in the config menu have been moved from the General page to the Perk Settings page.
-Unarmed Mode can now be set to "Hotkey" or "Manual" modes, which allow you to see a Fist weapon in your inventory to check damage and assign hotkeys.
-"Ethereal Arrows Required" has been moved to the Advanced options page.
-A menu option has been added to allow you to use vanilla versions of bound weapon spells.
-Hardcore Mode has been added to Advanced options.
Perks:
-A significant number of edits to vanilla perks have been removed, and the SPERG versions of those perks are now completely separate. This minimizes mod conflicts and prevents unintended interactions between several perks and NPCs. However, some mods which depend on vanilla perks may stop working without a compatibility patch.
-The entire autoperk system has been completely reimagined. The first autoperk has no minimum skill requirement and simply enables (or improves) skill-based scaling. Later autoperks are earned at 25, 50, 75, and 100 skill, and each one offers helpful new bonuses or abilities.
-Nearly every perk tree has been changed in some way. Please refer to perktrees.html for a detailed look at all of the trees as they are now.
-Recipes from Knowledge Seeker no longer use the smelter. They use the Alchemy Lab instead.
-Blazing Bash no longer has a 100% chance to reduce incoming damage. It is 30% just like Blinding Bash.
-Dual Savagery has been slightly reduced in power to bring dual wielding closer in overall damage to other attack styles.
-The Recovery perk now has an appropriate description on the Active Magic Effects tab.
-Ward spells now summon a physical shield that creates a ward when blocking. This feature can be turned off.




-Paralyzing Flurry no longer has prerequisites that cannot be met.
-NPCs now benefit from the original version of Savage Strike.
-Due to redundancy, Master Trader no longer has a (Msater) tag on it.
-The install script should no longer copy duplicate or unnecessary files.
-Ethereal Arrows has been polished to hopefully get rid of a very rare bug which caused it to stop working.
-Added a new advanced menu option that lets you modify your perk points.




Too many to list (again). They're all in the readme, though.




Way, way, way too many to list. Please see the readme file for a complete list.




-Stability should no longer affect spells it obviously shouldn't (i.e. Voice of the Sky). There are probably still a few exceptions, though, and I eagerly await finding out what they are.
-The description for the Ethereal Arrows script in the source code now says what the spell actually does.
-New feature: perk reset. More information can be found in the description section.
-New Archery perk, Knockout: Bashing with a bow briefly knocks the target out. This ability can only be used once every 15 seconds.
-By popular request, you can now turn off automatic perk gain. See the description section for details.




-Steady Hand should now grant the appropriate amount of time slowdown.
-The description for Dwemer Engineer now appropriately says 'shock' instead of 'fire' in the documentation, too.
-Ethereal Arrows no longer equip themselves if you remove your quiver after de-equipping your bow or use a mod that automatically de-equips your quiver.




-Fixed an incorrect description on Dwemer Engineer. It provides shock resistance, not fire resistance. The perk functioned correctly, but the description was incorrect.
-Ethereal arrows will no longer persist even when you don't have a bow equipped, however, there is now a slight (0.1 second) delay for them to be equipped after you close your menu. This is the result of using a much more secure method to equip them.




-Fixed a rather unfortunate bug where several perks were not correctly displaying their requirements, and randomly refused to let you buy them.




-The effect shader for Acid Splash now persists until the effect ends.
-Acid Splash is now correctly labeled in the star diagram screenshot, instead of using its older, dumber name.
-Fixed various other minor documentation typos.
-Moved Ethereal Arrows to 25 Archery (down from 30) to avoid unlocking two perks at once.




-Lots of bug fixes, tweaks, and 31 new perks. Way too many changes to list, so please see the readme for more specific details!




-Fixed a bug where stacked haste effects pushed weapon speed way above the intended values.
-Readjusted perks affecting haste to be better balanced after the bug fix. See perk trees for specifics.
-Changed the skill requirements for most perks to create a better spread throughout all skill levels. Perk points should no longer pile up so severely on new characters. See the perk trees for specifics.
-Paralyzing Strike and Warmaster now have a 75% chance to paralyze (up from 25%). This is more fitting for a 100 skill level perk.




-Fixed the way critical hit damage works. Crits now deal substantially more damage and scale with skill.
-Tweaked the weapon specialization perks for axes, maces, battleaxes, and hammers.



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A minimalist perk overhaul aimed at making leveling more fun and rewarding. Earn basic perks automatically, saving perk points for specializing your character with unique abilities. SPERG also boasts an easy installation, a variety of configuration options, and high mod compatibility.

I intend this to serve as both a mod and a modder's resource. I've made some pretty cool effects with the perk system, and I'd encourage other modders to look at them if they are interested. All of my scripts have the source code included. Feel free to copy my scripts, use them in your own mod, or even modify anything you want under two conditions. First, please credit me if you use my scripts. Second, if you modify my scripts, please change the name to avoid conflicts. Thanks, and enjoy!

Baby Mammoth meshes submitted by LgEnder Bound Bolt meshes submitted by Internet Friend

This mod is opted-in to receive Donation Points


SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay- PT- BR.


Russian
Author: zirrald - Orig by seorin


SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay - Russian translation


SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay (Traduzione Italiana)


SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay Spanish


Mandarin
Author: julio131 - Orig by seorin and LgEnder


SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay - Chinese


German
Author: Thoddy398 - Orig by seorin


SPERG - Skyrim Perk Enhancements - German - Deutsch


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Copyright © 2022 Robin Scott. All rights reserved.



videogame_asset Skyrim Special Edition




Search all games chevron_right
Popular games


Skyrim



Skyrim Special Edition



Fallout 4




Copyright © 2022 Robin Scott. All rights reserved.


Last updated

16 April 2018
6:37AM



Original upload

16 April 2018
6:37AM



Credits and distribution permission



Other user's assets
All the assets in this file belong to the author, or are from free-to-use modder's resources




Upload permission
You are not allowed to upload this file to other sites under any circumstances




Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator




Conversion permission
You are not allowed to convert this file to work on other games under any circumstances




Asset use permission
You must get permission from me before you are allowed to use any of the assets in this file




Asset use permission in mods/files that are being sold
You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms




Asset use permission in mods/files that earn donation points
You must get permission to earn Donation Points for your mods if they use my assets





Straight donations accepted



Donate




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Menstruation and pregnancy simulation mod with many features such as a new Follower-System with as many Follower as you want, new items and many other things. Create your own little Family in Skyrim

It is allowed for anyone to create an "AddOn" for BeeingFemale and publish them whereever they want. It's not allowed to modify BeeingFemale to gain access to explicit blocked functions.

Muon Shan - for your active help Huili - for your rus. translation Aravis7 - for your france translation and your help with the baby mesh xiaomiza - for your chinese translation jbezorg - for help with the baby mesh Slorm - for sharing his bug fixed FWSystem Leito - For the birth animation Corum - For the PMS "Depressive" fix Lactina - For the Baby-Armor-Mesh Vader666 - For converting the Baby-Armor-Mesh Vioxsis - For converting the Baby-Armor-Mesh Bane Master - For his BeeingFemale Patch Chosen Clue - For his BeeingFemale Patch qotsafan - For his BeeingFemale Patch zarantha - Thanks for updating to Skyrim SE A realy great community for helping finding Bugs and stuff. Thanks LoversLab

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Public Pickups Sex
Shit Naked
Nasty Video Teen

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