Skyrim Sexlab Sex Animation Framework V 1.62

Skyrim Sexlab Sex Animation Framework V 1.62




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Skyrim Sexlab Sex Animation Framework V 1.62

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SexLab SE
Install & Update
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Change Log


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SexLab is a Framework made with the objective of give a tool to the mod author’s to help them to easily make sex orientated Mods. SexLab Framework isn’t made to start animations by his own and for that objective need to be followed by some mod that start the on context.
Before update disable the option to "Purge Dead Actors Every 10 Game Days" on the "SexLab Aroused" MCM and save the game on interior location then close the game to install the new SexLab.
That option is executed sometimes on the load game event and cause CTD if happens at the same time the SexLab Framework is being updated.
Also save the game again once the update be completed and don't leave the room until then.
When you install the new SexLab Framework make sure of remove all the fixes and Patches for the previous version because they no longer are compatible besides no longer be required.
The fixes and patch are those Mods that override some SexLab Script files like the "SexLab Fix", "Better Blowjob", previous versions of the SLSO and others.
The Update process start automaticaly the change on the version number is detected but can also be forced using the "Clean System" option
If you want to install SexLab on a Saved game make sure of first save the game on interior location to reduce the stress caused for the installation process then close the game and start the installation.
To install just open the compressed file with your Mod Administrator or copy the uncompressed files directly on your Skyrim "Data" folder.
Run "FNIS for Users" before start the game (recommended even if you are using Nemesis instead of FNIS)
Start a new game or open your last saved game, wait at least few seconds until the SexLab MCM be added.
To force the SexLab Installation process first the player requires a visible body and need to be on 3rd Person Camera (the 3rd Person Camera is only required for the installation process and just because some requirements are not detected while you are on First Person Camera)
Open the SexLab MCM and check the requirements if they are all green OK then you can continue. The ones tagged as "?" can be ignored but are recommended, and the red "X" need to be solved before continue with the installation.
If everything is fine you only have to make click on the "Install" option and wait until the notification windows informing the installation is done.
After the installation be completed is recommended save the game before try anything else.
The installation process can take between 15 minutes and in some cases even more than 1 hour (depends of the PC, the Skyrim.ini configuration and the amount of Mod scrips running at the same time). On that time the player should stay on the same location to avoid CTD or Frost Screen for lack of resources. The SexLab Installation process is really heavy but don’t wary because is constantly tested on a PC with the Skyrim minimal requirements and work without problems…
Is not recommended start a SexLab scene just installed because between other reasons the mods that use the "SexLab Framework" as hard dependency may detect the recent installation on the SexLab and may be executing his own installation process.
You can’t test the "SexLab Framework" using the "Play Animation" option on the "Toggle Animation" page of the SexLab MCM, the "Match Maker" option of the "SexLab Tools" Mod or using the "SexLab MatchMaker" Mod. Never use the SexLab Debug Spell because is reserved for use of the SexLab Framework author only.
Increase the max animations count to 1000.
Enhance the Animation Cache to speed up the start of most used animations
More accurate detection of the actor scale even if the scale was settled directly on the Skeleton file or using the NiOverride (RaceMenu)
Include animations filter to correct bad gender position and unnatural animations like Males receiving "Vaginal" sex
Include internal function to process Creatures Animations with multiple races (right now handle the CC animations)
Allow some users that don't like to see the actors get stripped on some scenes like "kissing", once disabled in both genders the slot 32 (Body) for the Strip Lead will use the limited striping just if all the animations on the list have the "LimitedStrip" tag.
Include option to strip chance % for individual items on "Strip Editor"
Fix issue with strip idle in middle of the animation.
Include FadeToBlack option to hide the odds animation stages like when actors teleport, animation re-align or animation end without Ragdoll.
Include "Foreplay/LeadIn Cooldown" option to avoid the LeadIn/Foreplay Animations get played too often.
Enhance the LeadIn disabling the LeadIn scenes when the PrimaryAnimations have just Foreplay Animations like happen with most of the Kissing scenes.
Include another hidden function for the Ctrl key. Now keep holding the Ctrl key while accept the Slider Window of the Alignment option in the "Animation Editor" page allow you apply the selected value to all the stages of the current Animation Profile.
Added "FemDom" tag to the main filters on Aggressive Animations. Include "Adjust Victim/Aggressor Positions" option to the MCM to allow disable the FemDom function and avoid the Defeat Mod issue.
Include "Restrict Strapons Use" option to the MCM to allow remove the "Straight" Tagged Animations from the Animation List when all the humanoid actors are female and "Females Use Strap-ons" is enabled.
Include "Clean Animation CACHE" option to the MCM to allow force the animation CACHE cleaning functions for the Creature and Standard Animations.
Include "Shake Camera Strength" option to the MCM to allow adjust and disable the ShakeCamera effect on the player orgasms.
Include new alignment options hidden on the SexLab MCM "Animation Editor" page to adjust the "Animation" Furniture/Bed offsets (Forward, Sides, Up, Rotation) also added one preset file on "SKSE/SexLab/SexlabOffsetsDefault.json" with some predefined Animation offsets. Plus, the user made file on "SKSE/SexLab/SexlabOffsets.json" with the Animation offsets of the user.
Enhance the "Animation Editor" page. Now:
Added few missing Altars and Beds to the Bed list.
Enhance the Find Bed functions. Now:
Added one "Times with the Player" counter for the NPC'S on the "Sex Diary"
Enhance the SexLab Expression system. Now:
Enhance OpenMouth function called from the SexLabFramework.psc to keep the actor mouth open on the sex scene until the CloseMouth function be called or the scene end.
Fix and Enhance the internal ChangeActors function to correct alignment issues when add or remove actors and now also allow Creatures.
Fix Random Animation Problem when exceed 125 animations for the list
Fix and enhance a bit some internal function to gain stability

Be brave enough to fail at something new
Notice: The following is for 18++ years of age or older. Not intended for minors.
I am writing this December of 2020 and almost January 2021. Skyrim came out in November of 2011 and many guides are way outdated making them hard to follow with all the new Skyrim updates. I have recently learned by asking other modders that some develop in Skyrim LE and convert their mods to Skyrim SE.
Modding is an advanced topic even without SexLab. Now that you are looking to write a Skyrim mod, there will be some assumed knowledge in this tutorial.
This link was where I started but I could not get things to work without changing some of the steps. The lines about needing a dialog, I am copying and pasting into my blog post here for now. I will change and go into more detail later. https://www.loverslab.com/topic/35451-sexlab-creation-kit-tutorial-for-beginners-make-actor-play-animations/
Make sure you have Winzip or similar installed before starting this tutorial. Also, take note how long it’s been that these files were published. Part of the reason so many of us in 2021 are having problems configuring our environments.
I am assuming you already know how to use and configgure MO2 for your Skyrim LE installation. If you don’t then this topic is too advance for you. Come back when you know more on MO2, installing and configuring mods. I am also assuming you have the Skyrim DLC’s; Dawnguard, Dragonborn, and Hearthfire.
Before doing anything, go to your Skyrim/Data folder and unzip the scripts.rar file.
Now go get SKSE for LE and copy it’s contents into your Skyrim folder. https://skse.silverlock.org/
Now go configure MO2 for your Skyrim LE and Creation Kit.
Fores New Idles in Skyrim – FNIS https://www.nexusmods.com/ skyrim /mods/11811?tab=files FNIS Behavior 7_6 FNIS Creature Pack 7.6 NetImmerse Override https://www.nexusmods.com/ skyrim /mods/37481?tab=files ** I had to download an older version to not get errors when compiling. NetImmerse Override v2-9-6-37481-2-9-6 Note: I did not see this on the SexLab Framework website as a requirement. I had loads of errors and installing this fixed everything. Skyrim SexLab – Sex Animation Framework v1.62 – UPDATED Jun 3rd 2016 v1.62 https://www.loverslab.com/files/ file /150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ Out of the file choices I downloaded the following: SexLabFramework_v162_FULL.7z Zaz Animation Pack V7.0 [2017-05-16] 7.0 https://www.loverslab.com/files/file/156-zaz-animation-pack-v70-2017-05-16/ Out of the file choices I downloaded the following: Zaz Animation Pack CBBE V.8.0.[2017.11.19].7z On the site, you download a zipped file that is a link with encryption code. Use it to get the files you need. SkyUI https://www.nexusmods.com/skyrim/mods/3863 SkyUI_5_1-3863-5-1.7z Unofficial Skyrim Legendary Edition Patch https://www. nexusmods .com/skyrim/mods/71214/? Unofficial Skyrim Legendary Edition Patch-71214-3-0-15-1569437811.7z XP32 Maximum Skeleton Extended – XPMSE https://www.nexusmods.com/skyrim/mods/68000 XP32 Maximum Skeleton Extended-68000-4-79-1603821288.7z
Assuming you have things configured correctly in MO2, we can move forward.
Makes no sense to me but by defualt the Skyrim Creation Kit only allows one master file loaded at a time. We need to change the SkyrimEditor.ini in your Skyrim folder to have this value at the top of the [General] sention. [General] bAllowMultipleMasterLoads=1
This is very important. The unspoken direction that are hard to find.
A user named tasairis from the SexLab SE Support thread https://www.loverslab.com/topic / 91861-sexlab-framework-se-163-beta-8-november-22nd-2019/ Shared this with me: CK SE looks for script sources in \source\scripts by default, but CK LE originally wanted them in \scripts\source. This has been a reason many cannot get their SexLab Framework development environments working under Skyrim SE. I am hoping to make another post that explains how to get it working under Skyrim SE.
If for any reason your installation uses source\scripts and not scripts\source, you need to change it. You will find this where you configured MO2 to install your mods.
Open the Creation Kit from your Skyrim LE MO2 setup. Now create a new SexLab mod with these files selected; Skyrim, Update, SexLab, and Zaz Animation Pack.
Will add more detail on how to do this later. But go create a new actor in the creation kit and add them to new *.esp file. Make sure this actor has new dialog created and it needs to be tested and working before proceeding forward.
Double click to open the properties on that piece of working dialog.
Under Papyrus Fragments, Type: Debug.MessageBox(“Temporary”)
Now click compile to make sure you get no errors. You need this to compile with no errors before moving forward.
Click OK to close the dialog window and then click ok again to close the quest window. Reopen the quest and dialog window and under scripts you should see a script named TIF_0000000. The zeros will be replaced with random numbers.
Right click that script and click “edit source”.
Under the ;END FRAGEMENT CODE, place the line shown below: ;END FRAGMENT CODE – Do not edit anything between this and the begin comment SexLabFramework property SexLab auto
Go to File and save. The script should compile with no errors. You cannot proceed forward unless this can compile with no errors.
No go forth and make great Skyrim sex mods using the SexLab Framework.
Reopen your code file again. You should know by now that the file name I have and the file name you have will be different.
;BEGIN FRAGMENT CODE – Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname TIF__04000D6A Extends TopicInfo Hidden
The numbers after the TIF__XXXXX need to match the file name that is displayed in your Script Name property box for the dialog you are attaching the script.
Do not mess with those lines of code and delete everything after that. Now put the following on the line right under the script name.
;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE ; // Create our actor array using our chosen actor references actor[] sexActors = new actor[2] sexActors[0] = SexLab.PlayerRef sexActors[1] = akSpeaker ; // Initialize our animation array as empty, so SexLab will pick the animations based on defaults sslBaseAnimation[] anims ; // “Buisness Time” SexLab.StartSex(sexActors, anims) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE – Do not edit anything between this and the begin comment SexLabFramework property SexLab auto
Assuming you made it this far, you should have success. I did not write this mod. I just enjoy posting my notes of what worked for me. If you have any issues, please contact the support page for SexLab Frame on; https://www.loverslab.com/ .
Here is a link to the thread in the support forum where ask my questions.

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