Склады наркотиков серпентис

Склады наркотиков серпентис

Склады наркотиков серпентис



Склады наркотиков серпентис


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It can be found via exploration by scanning signatures in high security and low security systems or by getting escalation from Serpentis Refuge. Cruisers and their Tech 2 equivalents are the maximum ship class allowed to enter the site. Completing this complex may award the player with valuable Coreli A-type and Shadow Serpentis faction modules , as well as a Daredevil blueprint copy. The Serpentis Narcotic warehouse consists of total of five deadspace pockets. Due to branched nature only four of them need to be entered to get the final reward. Fastest way through this room is to use Traffic Management Passkey to jump into security corridor ignoring all the rats in the room. If you do not have the passkey already it can be looted from the traffic managment structure. The passkey is not consumed. This complex has a chance to escalate to another instance of itself. It is believed that this can happen only in narcotic warehouses gained as an escalation from an anomaly. Retrieved from ' https: Personal tools Log in. Views View View source History. This page was last modified on 14 September , at This page has been accessed 76, times. Content is available under Creative Commons. Privacy policy About UniWiki Disclaimers. This deadspace complex was built by the Serpentis Corporation to protect and store narcotic and military supplies for their members. Unsafe 3 of The entrance pocket of this complex contains light peripheral security around the advent ware storages. Two acceleration gates give way to two different routes inside the complex, one leading to the check-in tunnel and the other to the more heavily defended security corridor. Visitors are cleared by security at the Traffic Management office, allowing members of the Serpentis Corporation access to the Check-in Tunnel. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses. The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty. The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector. The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available. The Serpentis Supply Stronghold is a smoking wreckage, and its administrators are dead, cloned or on the run. There is now little left in the area except the quiet ruins of past criminal activity.

Склады наркотиков серпентис

Serpentis Narcotic Warehouses

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Serpentis narcotics warehouse

Pocket 1 Deadspace Warp Gates 47 km: Acceleration Gate to Security Corridor Unlocked 47 km: Acceleration Gate to Check-In Tunnel Locked Arrival Message The entrance pocket of this complex contains light peripheral security around the advent ware storages. Two acceleration gates give way to two different routes inside the complex, one leading to the check-in tunnel and the other to the more heavily defended security corridor. Visitors are cleared by security at the Traffic Management office, allowing members of the Serpentis Corporation access to the Check-in Tunnel. Group 1 - Left lookout tower - 30 km - Attacks on warp-in Qty. Group 2 - Right lookout tower - 30 km - Attacks on warp-in Qty. Group 3 - Minor Supply Container - 50 km Qty. Group 4 - Supply Traffic Management - 48 km Qty. Image Entity Info 1 Coreli Guard. Group 5 - Lookout tower - 59 km Qty. Group 6 - Lookout tower - 62 km Qty. Group 7 - 50 km - Killing is optional Qty. Acceleration Gate to Central Warehouse Locked Arrival Message The check-in tunnel contains warehouses and storages for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses. Group 3 - Serpentis Container, Right - 27 km Qty. Group 4 - Serpentis Container, Left - 28 km Qty. Image Entity Info 4 Coreli Agent. Group 6 - Lookout Tower - 44 km Qty. Group 7 - 33 km - Killing is optional Qty. Acceleration Gate to Central Warehouse Locked Arrival Message The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty. Group 1 - 1st left bouy - 28 km Qty. Image Entity Info 4 Coreli Spy. Group 2 - 1st center - 20 km Qty. Group 3 - 1st right buoy - 31 km Qty. Image Entity Info 3 Coreli Agent. Group 4 - 2nd Center - 40 km Qty. Group 5 - 2nd left buoy - 48 km Qty. Group 6 - 48 km Qty. Group 7 - 2nd right buoy - 52 km Qty. Group 8 - 3rd center - 62 km Qty. Group 9 - 60 km Qty. Acceleration Gate to Administration Locked Arrival Message The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector. Group 1 - Left sentry gun - 21 km Qty. Group 2 - Right sentry gun - 21 km Qty. Group 3 - Left sentry gun - 57 km Qty. Group 4 - Right sentry gun - 57 km Qty. Group 5 - 40 km Qty. No further information is available. Group 1 - 31 km - Objective Qty. Group 2 - 46 km Qty. Group 3 - 33 km Qty. Image Entity Info 15 Coreli Guard. Warp Gates 47 km: Warp Gates 39 km: Acceleration Gate to Central Warehouse Locked. Warp Gates 55 km: Serpentis Point Defense Battery. Serpentis Chief of Security. Acceleration Gate to Administration Locked. Serpentis Supplystation Supervisor Type:

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Serpentis narcotics warehouse

Склады наркотиков серпентис

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