Simplified Global Game Management: Introducing Game Servers

Simplified Global Game Management: Introducing Game Servers


Developers are increasingly relying upon dedicated servers to provide the multiplayer gaming experience gamers want. that's how to be me However, hosting and scaling the game server fleet to accommodate a global game can be difficult, and many game companies end up building costly proprietary solutions, or resorting to pre-packaged options that limit developer choice and control.

Google Cloud and Ubisoft co-founded Agones, a free-of-cost game server hosting and scaling project that is based on Kubernetes. It is a solution developed by the community to proprietary solutions. Developers are able to host and expand game servers across multiple environments, in multiple clouds, on premises , or locally.

Alejandro Gonzalez, GM Jam City Bogota shared his experience using Agones for the real-time strategy mobile game World War Doh: "Agones was an essential component of our relay strategy as it helped us easily administrate the Kubernetes-based relays for World War Doh. Agones was a time-saver and made our system more flexible, allowing it to be used in conjunction with several cloud providers.

Today, we're announcing the availability of Game Servers beta, a managed service from Agones. While Agones is ideal for managing regional game server clusters, Game Servers supercharges Agones to simplify managing multi-cluster gaming servers across the globe.

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