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Teachers use Sokikom as a classroom management tool to promote positive learning behaviors. Apply reward points to students in real-time and see immediate improvements in engagement. Generate behavior reports for each student to share with parents & other teachers.
Fully web-based social learning game math grades 1-6
Sokikom (so-kee-kom) motivates elementary-age students in an exciting math social learning game. Developed for kids in grades 1-6, Sokikom emphasizes real-time cooperation and collaboration to engage students in developing math skills and in helping each other learn math. Massively multiplayer online game features Compelling game-play combines with nationally recognized mathematics standards ...
Sokikom's research-based curriculum offers students an effective learning environment using social learning and adaptive instruction to develop a strong mathematical foundation. Our curriculum aligns with these Common Core standards.
Connects home and school Through a fully web-based interface, parents have the ability to view real-time progress and students can continue learning beyond the classroom. And Sokikom works. It improves math skills, as our research-based approach proves. All of Sokikom's games have been tested with real students thanks to the research requirements of our initial U.S. Department of Education ...
Sokikom's Math Instructional Videos are designed to help students learn Common Core Concepts in Grades 1-6 Operations and Fractions. All videos are taken from the award-winning and research-based ...
What grades does Sokikom work for? Sokikom's classroom management system can be used for any grade level and our math program aligns with grades 1-6 Common Core math standards.
Sokikom - Sokikom is a suite of single and multi-player learning games that use positive reinforcement, social learning, and personalization to address individual student needs in an exciting format. It's easy to signup, and teachers use Sokikom in 2 ways: to differentiate math instruction in the Common Core and to streamline classroom management during math class. We know that our program is ...
During most of the 20th century, the United States possessed peerless mathematical prowess—not just as measured by the depth and number of the mathematical specialists who practiced here but ...
We're building an education company with innovation & awesome products at its core. The current large K12 education companies that exist aren't known for great products or innovation. They've been able to thrive for the past century due to their massive sales teams. However, market dynamics are shifting which allow teachers, students, and parents to adopt products that better meet their ...
Sokikom (so-kee-kom) is a digital elementary education program that aims to teach math through cooperative games, founded in San Jose, California, in 2008 by Sn...
When Sokikom set out to change the way students learned mathematics, they knew they shared a common goal with the U.S. Department of Education in ensuring students had a means to not only learn math, but get excited about it as well. Sokikom leveraged six SBIR awards from the Department of Education to create its patented online learning platform, which has been used across the United States ...
Fully web-based social learning game math grades K-6. The game adapts its instruction as your student participates, forcing them into learning concepts. Team-based & Adaptive Online collaborative K-5 Math program where students help each other l...
ENTER THE DRAGON: Sokikom, an online game-based math program, has been acquired by Jumpstart World. The deal was announced in a post by Sokikom's founder and CEO, Snehal Patel. Jumpstart is a subsidiary of NetDragon WebSoft, a Chinese conglomerate with roots in the online gaming industry and is expanding into education. Los Angeles-based Jumpstart, which also owns iconic title such as Math ...
Sokikom - Sokikom is the only collaborative math program where elementary students help each other learn through a team-based game, as well as being able to learn on their own or with teacher assignme
Sokikom is the only collaborative math program where elementary students help each other learn through a team-based game, as well as being able to learn on t...
Through a prior project, Sokikom developed a suite of games to replace or supplement Grade school math topics. In this project, the team will develop and test a prototype of Sokikom for Teachers (S4), a platform to host the math games for teacher-led direct instruction for Grade 4 math standards.
Sokikom is an interactive math learning platform designed for kids in grades K-6. It offers engaging, game-based activities aligned with Common Core Standards, making math education fun and effective. The platform is accessible on computers and tablets and is used by teachers and students in schools and districts across the U.S. and internationally. Sokikom provides licenses in both English ...
Frequently Asked Questions What grades does Sokikom work for? Sokikom's Common Core math program aligns with Common Core Standards for grades K-6. What technology do I need? Teachers can login and use Sokikom on any computer, projector or tablet. Students will need a computer or tablet that runs Flash: run the test below on a student's computer to see if Sokikom works for them.
Fully web-based social learning game math grades 1-6
Sokikom is a fantastic platform to learn 1st-6th grade level mathematics. The game teaches each child grade level math that is directly tied to the Common Core. Note: This game is NOT boring! The games are great, it is self-paced, and the teacher is able to see exactly how the student is doing in each unit and even each skill set. Needless to say, there is very little repetition and drill and ...
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I'm fortunate to have built and exited 2 companies — most recently Sokikom, an online multiplayer math game, acquired by Jumpstart World, a…
Sokikom continues to soak up the grants. The Mountain View, CA-based developer of game-based math exercises and lessons for grades K-6 has received another $1 million from the U.S. Department of Education's Institute of Education Sciences in the form of two Small Business Innovation Research (SBIR ...
Sokikom通过游戏机制帮助老师激励他们最小的学生去提升他们的数学能力。为了做好这件事,Sokikom将数学融进MMORPG游戏里面,你可以想象,就跟口袋 ...
22 февр. 2013 г.
Sokikom is an online program that uses positive reinforcement, social learning, and personalization to engage students and differentiate math instruction in the Common Core and to streamline classroom management. On January 12th, 2018, Sokikom was acquired by Jumpstart World. Use the CB Insights Platform to explore Sokikom's full profile.
Explore Sokikom's in-depth company profile, including funding details, key investors, leadership, and competitors.
Sokikom is an online project that uses active strengthening, social learning and personalization to help solve these problems.It is registered for free. Teachers can use it in two ways: attract students, distinguish mathematics teaching in common cores, and simplify classroom management.Based on the feedback from teachers and students, we have established and continued to improve Sokikom. We ...
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JumpStart Games, Inc. is a provider of educational products which specialize in creative and educational games for K-12 children. JumpStart Games, Inc. was founded in 1991 and is based in Torrance, California.
A teacher describes how to use Sokikom's Classroom Management tool to make class transitions quicker and more efficient, including footage of the strategy in...
Sokikom math game teaches through social interaction Educational games have come a long way since The Oregon Trail and Math Blaster. Sokikom is a MMO math game that aims to help teachers educate their students by using this interactive and math-based online world. After receiving a $2M startup grant funded by The Institute of Educational Sciences as well as former Intel Chairman and CEO Dr ...
Snehal is the founder and CEO of Sokikom. He is passionate about improving the way students learn math both in and out of the classroom. Snehal's early education experience and prior business success give him the desire to lead Sokikom to tremendous success and impact. Prior to Sokikom, Snehal started and sold a successful math tutoring
Through a prior project, Sokikom developed a suite of games to replace or supplement Grade school math topics. In this project, the team will develop and test a prototype of Sokikom for Teachers (S4), a platform to host the math games for teacher-led direct instruction for Grade 4 math standards.
I started Sokikom with a mission to positively impact the teaching and learning of mathematics. Over the past decade, our team and I have had the privilege of serving hundreds of thousands of ...
Proven results. All of Sokikom's games have been tested with real students in live classrooms. Effectiveness Studies have proven positive learning outcomes. By playing a Sokikom game for only 15-20 minutes each day over one week, students' math test scores showed a statistically significant improvement. Just as important, student engagement with mathematics increased - in some cases ...
A teacher describes how to use Sokikom's Classroom Management system during Small Group instruction. Applicable for all grade levels and all content areas. N...
A teacher describes how to involve students in daily Homework Check using Sokikom, including footage of the strategy in action. Applicable for all grade leve...
Sokikom, which creates online social math games for grades 1-6, has just released a few more new game features! We recently added fun, engaging, avatar lobbies to all 4 of our games! Children can move their own customized avatar character around these… Read the Rest
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Sokikom is the only online collaborative math program where elementary students help each other learn through a team-based game. Unlike other programs, Sokikom is funded by multiple research grants from the US Department of Education. Company Summary Digital Media 2009 JumpStart Games, Inc.
Sokikom是一个在线项目,它使用积极强化、社会学习和个性化来帮助解决这些问题。它是免费注册的,教师可以通过两种方式使用它:吸引学生,区分共同核心中的数学教学,以及简化课堂管理。基于老师和学生的反馈,我们已经建立并继续改进Sokikom,我们相信这是教室产品应该建立的方式。 我们的愿景
See Sokikom funding rounds, investors, investments, exits and more. Evaluate their financials based on Sokikom's post-money valuation and revenue.
A quick tutorial showing teachers how to get students started in any of Sokikom's learning games. We would love your feedback on other topics you'd like to s...
Snehal Patel - Founder & CEO Snehal is the founder and CEO of Sokikom. He is passionate about improving the way students learn math both in and out of the classroom. Snehal's early education experience and prior business success give him the desire to lead Sokikom to tremendous success and impact. Prior to Sokikom, Snehal started and sold a successful math tutoring franchise for K-12 ...
We would like to show you a description here but the site won't allow us.
Sokikom (so-kee-kom) is the only collaborative math program where elementary students help each other learn through a team-based game.
April 15th 2011 The Software & Information Industry Association (SIIA) announces Sokikom as one of the 10 finalists in the 2011 Ed Tech Summit.
Definition of sokikom in the Definitions.net dictionary. Meaning of sokikom. What does sokikom mean? Information and translations of sokikom in the most comprehensive dictionary definitions resource on the web.
Sokikom has launched a massively multiplayer online math game, also called Sokikom, for students in grades 1 through 6.
JumpStart acquires Sokikom on 2018-01-12 for an undisclosed amount
Fully web-based social learning game math grades 1-6
There is substantial research to support the hypothesis that games can help address many of these deficiencies at once (Eck, 2006; Prensky, 2001; Randel, 1992; Shaffer, 2005). This empirical research includes meta-analysis of the instructional effectiveness of games compared to conventional classroom instruction. This research has consistently found that games promote learning across multiple ...
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