Sfm Porn Tutorial

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Sfm Porn Tutorial
This is the second part of the tutorial I posted the other day and is where I actually wanted to finish the first one, but it was a bit massive so I split it up. Probably the last tutorial for a bit, back to sexxors.
In this tutorial we will look at taking the blocked animation from the first tutorial and making Tracers reactions less robotic and mismatched. As I mentioned, all tutorial 1 dealt with was blocking our animation and there are lots of things we can do to make it look better. One of the main things is to make it so Tracer seems to react to what’s happening, rather than just moving in sequence.
If you want to follow along I have included a link to the result of tutorial 1, a Source Filmmaker .dmx containing the 3 key frame loop, you can then open this file in SFM:
In order to use this dmx you will need to have the necessary models:
With those installed you should be able to load the scene and see our blocked loop animation. It can also be viewed here.
At the end of the tutorial you can also find dmx for the loop created in this tutorial; you will need the same assets (Tracer / Francis and Barbells room pack)
So to briefly recap our process we first load and pose our models, picking a neutral starting point (the back end of a thrust is usually a good one). Next we determine our loop length and pose our models at the new point in time on our graph editor timeline. We can then copy our start key frames to a later point in our time line, in this case 1.6 seconds, to get our loop. Again remember we were only interested in the rough motion.
However now that we have that we want to make it look better! Currently it is very robotic, they move in perfect sequence and that always looks wrong to our eyes. There is also the fact the rest of their body’s don’t move at all. So the first thing we want to do is have Tracer react properly to Francis’ motion and the best way to do that is to have her not mover until some force would have made her move; in this case Francis. To make this easier we will make our loop cover more than one cycle. This gives us another sequence to play with, and allows us to go past the time frame of the single loop (even if we never actually use it) while still being able to see our motion.
To do this we will simply copy and paste our entire loop, see the image below:
1. Expand \ Select our rig body for both models, put our play head at the 1.6 second key frame.
2. Now select all our key frames at 0 seconds then hold shift and select our frames at 1.6 seconds, selecting all of our current frames. Next we want to ctrl-c \ ctrl-v to copy and paste our key frames. Remember that SFM will generally paste from the location of the play head. Notice that because our start and end frames are the same, we shouldn’t see any actual change in our models position.
3. Lastly you may recall in our first tutorial when we added key frames we got some weird motion, and we may get that again. So to ensure we don’t we want to select all our body key frames across both our loops, at 5 points in the time line, and click on spline to even out our curves.
You should now have a nice smooth transition through two loop cycles, albeit not very natural looking.
An aside: Many animations you see are built off this idea. A core loop is built and edited, then variation is added to make it appear more natural. But nearly all SFM porn animations come from this idea of a repeated base loop.
One of the other benefits is we now have a copy of our loop, and we can break and play with one of the loops without ruining our earlier work. And that is very useful, because it is exactly what we are going to do.
So what we want to do is make Tracer react at the point when Francis first hits her, essentially his hips push hers forward, while at the moment she starts moving immediately. While we could just guess where that happens with our two loops we can mess with the first one to make it a bit easier.
Select Traver’s RigBody, and copy her key frames at time 0. Now paste those frames over the frames at the 1.6 second mark. This will essentially remove Tracers animation from our first loop cycle. While we are here lets spline again just to make sure she doesn’t move during this first loop by selecting all her key frames and pressing the spline button.
Now we don’t need to guess, we can scrub through our timeline and see the point where Francis’ hips push into hers.
Here we can see it happens at around 0.45 seconds. Again this is not an exact science, there may be reasons to have the point of impact later or sooner (maybe she is moving with him rather than waiting?) so play around.
Now we have the point where we want to have Tracer start to move forward, how do we set that position? Well we already have; it is her starting point. The change we are making is having her forward motion be from 0.45 – 1.6 rather than 0 – 1.6. So we can easily set this up by simply copying our key frames from 0 to 0.45.
Now we are just need to put Tracers motion back in. Lucky we have that second loop! Select Tracers key frames from the middle of the second loop, at approx. 2.4 seconds, and copy them over the frames at ~1.6 seconds. Now I bet you know what we do next. That’s right, select them all and spline!
Now we are getting closer, and our loop should look something like this.
We still have a couple problems though, firstly it only applies to our first cycle. But our other problem is she doesn’t move much before he bumps into her. If you splined you will see a little bit of motion, because spline is trying to make the transition to her forward motion smooth, but she is still pretty immobile, and we really want to fix that.
An aside: You may have noticed now that spline comes up a lot. If you look at one bone in the graph editor (say Tracers rig_spine_1) you will notice it consists of some lines. There are 6 in total, but in our animation only one moves, so you probably see it as 2, a blue line and a wavy red one (if you have made your own animation and moved the spine differently you may see more, or if you haven’t moved that spine you will just see a flat line). You may also make the connection between the colors shown when the rotation / movement circle is up, and realize that the red rotation is the one that moves the most. The red line is a representation of that movement, and as you can see it is a nice smooth line with no sharp peaks or valleys. You may also notice a black dot at each of our key frames. Each of the tangent buttons changes how SFM draws the line between those points. Were we to select a key frame and choose the first button, Linear tangent, we would see the way the line reaches the key frame change and become much sharper. This would make the change in direction more sudden. While each tangent mode has its place, we nearly always want to have our motion be smooth, and spline is the one that attempts to smooth out the points, making the transitions between each key frame fluid. While we won’t be going into tangents in greater detail in this tutorial it is useful information. For now the understanding that “spline smooth’s things out” is enough.
So now we have probably our most complicated idea. We need to use the space in our second loop, because we want tracer to be moving backwards until she is moving forwards, and that means that her backward motion needs to continue across our two loops. This isn’t as hard as it sounds.
We know where our second loop starts, and it starts in the same way as our first loop did. We also know where we want our Tracer motion to start, so we need to bring these 2 things together.
Here we have the first half of our first loop (1), and at a distance in from the start we have our new moving point for Tracers motion (2). What we want to do is replicate this in our second loop (3) and get our current new start point into it (4).
Since we want these 2 points to be the same, we can actually do this pretty easily. Just put your play head at the start of the SECOND loop (approx. 1.5 seconds). Now select both our 0 second key frames and our new key frames at 0.45 (2). Next we copy with ctrl-c, and paste with ctrl-v. Again remember that SFM pastes at the play head. We should now have a timeline that looks like this:
You may notice that our curves look pretty janky, so I am sure by now you can figure out what to do (Hint: select all key frames and spline).
Now we are getting somewhere. In this instance what we have now is actually pretty reasonable. Because spline is trying to smooth out the curve, it create a graded move back that starts quickly then slows down. There are lots of situations where we want this to happen, and it is a necessary technique for creating graded motion (i.e. making a thrust faster at the end).
However for this tutorial I want to continue to the last step and we will cover grading an animation at a later time. So at the moment we still have our same old start and end points, but we don’t really want them anymore. Instead we want it to be the “new” neutral position for Tracer: the position she is in where the two loops meet. Also we do still want to be able to work with a single “loop” if needed, and it is easier when dealing with full transition to have a demarcated end point for both models at the same time . The problem here is our curves. Our key frames through the end of the loop pull our curve out of line; it works ok in this instance but it often doesn’t.
What we want to do is reset the end of our loop, and again this is quite easy to do. Firstly ensure the play head is on the key frames in the middle of the animation (in our Tracer example that is at approx. 1.6 seconds). Next select Tracers key frames at the middle point of our two loops (all the frames belonging to RigBody.
Now delete them. Don’t worry its OK. When we do this we remove the bounds on the motion lines of our graph, and you will see that they straighten out. Tracer’s motion now runs smoothly back from the apex of our first loop, to where she starts to move forward.
However we still want to mark the end of our loop, so now press the M key, and reset that key frame position. We now have our end of loop back, with the new line positions saved.
Only one thing left. We need to make sure that she starts and ends at the same point too. So grab those middle frames, copy them, and paste them over the 0 second and very end frames of the animation.
We have now offset Tracers motion so she moves properly and reacts to Francis motion, without looking like she is locked in step.
We still are not finished here and there are still a lot of little things (and a couple big things) we can do to make her motion more fluid, but I will stop this tutorial here for now, as I feel this is an important concept to get the hang of first.
You can find the dmx file for the end result HERE .
So to recap creating reactive motion:
That will do it for this tutorial again if you have any feedback or questions drop me a line at http://kawaiidetectiveenthusiast.tumblr.com/ and I will be happy to help. Remember that while we are using a specific motion here, the concepts I describe are the ones I use for the vast majority of my loop basis, regardless of position or deviant act.
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Whacky and wonderful new porn trends - part 2
Whacky and wonderful new porn trends - part 2
Reddit still cannot fully define it. Internet dictionaries have tried and sort of can. And most people I talk to still have not heard of it – at least what it is supposed to mean.
No, SFW pron does not refer to safe work smut in this context. Instead, it can refer to some incredibly erotic productions depending on your taste.
Unlike those amateurs online, being the master of knowing masturbatory material, I can tell you what SFM is. It is called SFM porn, and it is the new thing that loads of people use to drop a load.
To be more exact, this term has a number of definitions, but only two or three which I think, count.
According to the masters of slang terminology, Urban Dictionary considers SFM to be…
“Porn that [has] been edited using Photoshop or MS Paint to cover up anything that would be NSFW, usually in a comical manner.”
Years ago, that may have been a decent way to describe it, but the SFM has grown far beyond that. Really it has created its own standard, which should not be considered to be on the same level as the lower level animated erotica, which exists now.
Between being blown between my regular hookups and the babes who constantly blow me up on social media, I have had some time to think about the SFM acronym.
According to the nerds who specialize in video games, graphic design, and coding, SFM is a sort of 3D porn meets a deepfake .
Literally, the acronym means Source Film Maker . Usually, this refers to downloading a character’s face or full body model onto a programmed animation to do all kinds of erotic shit.
If you check message boards on some sites, some people consider it to be the same thing as creating digital porn.
Even if you don’t, there are two things that separate this fetish form so many others.
The first is the level of quality. Porno computer-generated images have been around for a long time, but these are so realistic they will keep you longer and harder than you thought possible.
The other thing with will keep you peen feeling supreme are the women these images are based on. No, seriously, take a break from this article and search for this kind of porn with the term “ rule 34 .”
You will see the digital renderings of women from just about every movie, comic, manga, video game, or some other popular form of entertainment you have ever seen.
It’s always hard to track down where anything on the internet originated, especially porn. But in this case, it was a lot easier to figure out what sparked this online sensation.
Fornite 2 was the video game sensation of 2018 and got recognition from programmers and gamers alike. It also happens that unlike other games in the series –this one included beautiful women, which you could play as – and included complimentary graphics.
No wonder Fortnite Chapter 2 sold so well.
It would seem that gamers furiously wanked over many mouth-watering lady characters like Aerobatic Assassin, Beach Bomber, and Sun Strider because I’ve seen them all over the net.
Then there is the factor of gamers being who they are – horny motherfuckers who would wank over anything new – who plastered their face on 3D models for homemade porn clips. It was only within weeks that xTube and other tubes were packed with this new take on hentai/CGI smut.
In fact, during their annual yearly trending porn article in 2018, PornHub reported that Fortnite was their 2 nd defining search.
(If you are wondering what was first, Stormy Daniels managed to edge that term out. I don’t wonder why. Do you?)
Within a matter of months, this became a trend, and all sorts of sultry female characters “starred” in sexy scenarios on many meat milking websites.
So, for the past few years, video game girls have been a favorite among internet wankers.
Thank the masters of digitally altering designs that several video game characters have been featured on porn sites I frequently look at. It did not take me long to find them, but ranking them all did grab up more of my time than I thought.
It was not the first thing I thought of looking up, but when I started researching this topic, she was the first to appear.
I do think that the modern version of Gwen is pretty hot with her Skrillex-inspired haircut but obvious feminine whiles. The one thing that was a bit weird for me was that her character was usually paired up with Venom.
As you must know by now, I’m no prude, but seeing a guy (or masculine alien-symbiont creature?) stick a dick long-sized tongue into a woman’s mouth is weird even for me.
There are tens of millions of picture porn results for the fictitious but popular Harley Quinn, but only several thousand of which are animated.
Of those, there is still plenty of computer-made cartoon porn of the Princess of Crime getting dicked by Gotham’s most notorious men.
And if you care, there are even videos which include the Dark Knight getting pegged. Just look for it on popular tube sites.
Who has never wanted a guardian angel to look over everything that they think and do?
Okay, maybe I wouldn’t, but only because I might make her uncomfortable since I’m so big.
But for those of you who have ever fantasied about a winged woman with a high libido who likes to have her mouth filled with cum, do a Google search for “Mercy cum porn.”
The grammar may be awkward, but I promise you will see tons of semen spilling media.
Yes, I put her here, and no, don’t get all weird on me. I checked, and according to the official canon, she is well over 18 and, therefore, legal.
Gingers are hot, especially when they can flip between death-defying leaps while saving people, and even better when they can ride dicks like a Texan raised cowboy.
And yeah, I too did wank to footage of her fighting Shego years ago. I don’t know what it was, but something about seeing a red-head battle an albino with glowing green fists gave an extra sensation to my goose pulling.
Wearing a highly feminized version of Samus Aran’s armor and bearing a smirk, which reminded me of a female Warhammer 40K warrior, I thought she would look amazing when placed in a sexual situation.
It did not take me long to find out that other people did so too. Not only did they think that through the magic of computers, they did.
So far, there are over 200,000 search results for Pharah in a porn context, and given her popularity, there soon maybe even more. Do yourself a favor and check for yourself.
Speaking of the intergalactic bounty hunter with a grudge against the Space Pirates of Zebes, she has been featured in some hot action all across cyberspace.
If you think she looked good in a Zero Suit in versions of Super Smash Brothers, check her out the may tube videos she has incidentally stared in. My suggestion is to start with PornHub.
Combining an old-school fashion style and class this character certainly deserves a hot spot on this list. And why not, the ’80s are a time which everyone seems to want to go back to.
Maybe it’s the good economic times, the relaxed attitudes around that sniffy white stuff, or the relaxed attitudes around women wearing spandex on the beach.
Perhaps it had something to do with babes dressed in athletic gear in public and no one throwing a bitch fit.
Whatever it was, Sun Strider was the kind of beach girl who SFW makers have figured out how to coax out her epic knockers.
She has been rendered all over the communities on Deviant Art, Pinterest, and Steam, among others, not to mention many tubes sites online.
Tifa is a badass-fighter, had incredible determination, and not to mention a set of killer knockers.
If you have not heard of her, play some version of Final Fantasy VII. The ’90s and modern versions are almost as sensual as the explicitly sexual games I found online.
She has appeared in countless games, most of them which were decent, but enough of them were garbage. Then there were the three movies this character were licensed in f which, let’s be honest, two of which were crap.
How lucky it is for everyone that this ideal woman has been realized (not so) surpri
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