Sexlab Sperm

Sexlab Sperm




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By

boyelectro ,
October 20, 2021 ,
5743 ,
0
in

The Elder Scrolls V: Skyrim







Hey guys! I'm curious as to which mods you guys are using for SexLab SE , if you're using them. I'm also curious as to other recommendations or if any of my listed mods are unstable in the long run (I literally haven't played a full game in a while since I'm downloading mods constantly). Currently I'm using:




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Copyright © 2022 Robin Scott. All rights reserved.


Last updated

09 August 2020
11:34AM



Original upload

22 October 2017
11:31PM



This mod does not have any known dependencies other than the base game.



* Fixed a bug with forced gender selection where it applied to all actors.
* Fixed a bug with the Flower Girls patch not working.
* Fixed a bug where Mer baby faces were invisible when worn by a male actor.
* Fixed a bug where kicks occurred in the first trimester.
* Added spawns for a spouse where the player is not the father.
* Added a notification and sound for when a nearby NPC's baby kicks.




Note: A new game or cleaned save will be required for upgrades to 3.0.0.
* Moved from an ESP to an ESM.
* Added a patch for RSChildren.
* Added training into adult followers.
* Added loose child NPC spawns.
* Added daily breast milk (ie. Jug of Milk) during recovery.
* Added a forced gender setting.
* Added trimesters with corresponding magic effects.
* Added baby kicking sounds/notifications starting on the second trimester.
* Tweaked the female widget to show trimesters instead of generic pregnancy.
* Fixed a gender selection bug in the Flower Girls patch.




* Added potions to the apothecary leveled list (dynamic, no merging required).
* Added a limit to sleep only for automated insemination involving the player.
* Added a conception mod event for third party mod usage.
* Fixed a bug where cycle magic effects only applied when the widget was visible.
* Fixed a bug where the player's cycle was reset with Player Only enabled.
* Fixed a bug where the player's gender was incorrectly identified with Player Only enabled.




* Added a debug MCM feature where an actor can be blocked from tracking updates.
* Added a debug MCM feature to force baby growth without waiting for the timer.
* Added verbose notifications for baby growth to better identify why growth may fail.
* Tweaked SLIF scaling to use group tags rather than specific morph tags.
* Restored child facegen, models, and textures from version 2.6.0.
* Added stamina and magicka debuffs during the luteal phase (eg. PMS).
* Added stamina and magicka buffs during the ovulatory phase.
* Tweaked start and stop days for the cycle phases to be more consistent with each other.
* Added a player only option for tracking.
* Added a lock so a male NPC can only randomly inseminate once per polling cycle.
* Added a new filtering option to include non-unique actors.
* Added paging so the entire tracking list can be viewed.
* Added a counter that shows how many total tracked actors there are.




* Moved SexLab guts to the compatibility script.
* Added a selection for the baby race (only applies when the player is mother or father).
* Modified father race selection to be consistent when the father's actor is not loaded.
* Modified the tracking MCM to add more filters (all, ovulating, pregnant, and player only).
* Added a verbose notification for birth.
* Tweaked insemination and impregnation debug options in the MCM to be smarter about father selection.
* Tweaked insemination and impregnation spells to be smarter about father selection.




* Tweaked the conception formula to more closely reflect the real world.
* Tweaked the ovulation formula to correct a fencepost error throwing off the expected ovulation day.
* Tweaked the widget's verbiage to better reflect the displayed data.
* Tweaked the widget's displayed conception chance percentage to better reflect the underlying formulas.
* Increased the conception sperm count requirement from 10 to 100.
* Added an MCM option to adjust maximum conception chance during ovulation.
* Modified the fertility potion to induce ovulation for its duration.
* Added an exclusion check for spouses in the automated random insemination.




* Added a volume control for labor and baby sounds.
* Added debug/cheat spells because SKSE64 has a crosshair reference bug and the SKSE team hasn't responded to my request for a fix.
* Tweaked the ovulation, conception, and fertility formulas to be more consistent.
* Simplified cycle configuration so users only need to select the length of the cycle. The new cycles are based on 7 day intervals ( 7, 14, 21, and 28 ), and all of the other underlying settings are applied automatically.
* Added event locks to avoid double firing labor and child spawns.
* Added child race selection (mother, father, random).
* Corrected an issue where spawned children were not properly assigned their given name and defaulted to Kiddo.
* Added a timer to verbose mode so it's more clear how long polling updates take.
* Minor reorg and verbiage tweaks to the MCM.
* Added display of recovery from birth to the tracking MCM page.




* Retooled ovulation to occur on a specific day rather than randomly.
* Added labor sounds for the player on the last day of pregnancy.
* Added baby sounds for the player when a baby item is equipped.
* Added sperm count calculations to support multiple insemination from different partners or increase the chance of conception with a single partner.
* Updated IsConceptionPossible with more precise fertility percentages based on egg availability, amount of sperm, and time.
* Updated the widget with more precise fertility percentages based on egg availability, amount of sperm, and time.
* Added a player-only filter to the tracking MCM. Only shows the player and any women the player has inseminated or impregnated.
* Added an option to only track unique women.
* Added an option to only track unique men (except when creatures are enabled, because creatures in general are not unique).
* Separated NPC and PC automatic insemination so they can be toggled and run independently.
* Tweaked the widget during pregnancy to better match a regular cycle (the progress bar reflects duration rather than baby health, and health is a number in the text).
* Fixed incorrect child face tints.
* Fixed a bug in SLIF scaling that caused bellies and breasts to never shrink to their original size.
* Improved loading performance of the tracking MCM page.
* Removed father selection in the debug page due to performance concerns.




This update will require a new game or a cleaned save.
* Created a FOMOD installer to simplify installation options.
* Added NetImmerse and NiOverride scaling.
* Added father selection from the debug MCM page.
* Minor tweaks to improve the user experience.
* Added optional labor animations. I'm using vanilla idles; if someone wants to create an awesome yet tasteful animation for Oldrim and SSE, you're welcome to do so and I'd be very appreciative.
* Added a configuration item for the duration of labor.
* Added location-based father selection. Automated insemination only occurs if the man and woman are in the same location the last time the player visited it (eg. Whiterun, The Bannered Mare, Dragonsreach). Oddly distanced insemination will still occur if both actors are in an unnamed location.
* Added mother and father locations in the tracking and debug MCM pages.
* Added display of back-end timer metrics to the debug MCM page to get a better feel of the actor's current status.
* Fixed some verbiage mistakes in the MCM.
* Fixed a bug in the debug MCM where belly scaling was not correctly handled on birth and abort.
* Added more comments to the source code.




* Corrected missing facegen textures.




* Fixed a minor bug where insemination status in the widget is not immediately updated after drinking a washout potion.
* Tweaked the baby health reduction to be far less punishing. Now the baby's health will drop by 1% per hour after a full day of no sleep, giving the player a 5 day and 4 hour window to get some sleep.
* Added an option to enable or disable baby health reduction.
* Fixed a bug where the father incorrectly changes with a FlowerGirls insemination.
* Fixed a bug where the father incorrectly changes with a SexLab insemination.
* Added a BSA packaged build, in an attempt to correct the CTD with children's facegen files.
* Fixed a bug where the belly multiplier was not correctly used.
* Separated SexLab and HMA code into a new script file to limit patch updates.




* Cycles enhanced to include an egg mechanic. Eggs are now released randomly during the ovulation phase and have a lifetime when they're viable for fertilization. The egg life is configurable.
* Belly and breast scaling is now configurable with multipliers.
* Added a verbose mode for more information. Verbose mode notifies on insemination, ovulation, conception, and birth.
* Tweaked the widget to properly show accurate more fertility with the new egg mechanic.
* Fixed a minor annoyance where children are spawned prior to the adoption check. Children will no longer flash and disappear if the check fails.
* When spawning is enabled, NPC babies not related to the player will respect the setting. However, no spawns will occur; instead the baby will be removed.
* Washout potions have been re-added, as with other potions they can be created at a cookpot.
* Added an actor black list for known bogus actors that should never be tracked.
* Added a spell that detects fertility and pregnancy. The spell can be added or removed from the MCM.
* Fixed an oversight where tracked fathers were not untracked after death.
* Possibly fixed the CTD when spawning children?




Due to quest and property changes, a new game (or a cleaned save) is required.
* Removed RS support. Apologies, I just can't get it to work properly.
* Hopefully corrected the CTD with spawned children in SSE.
* Reorganized scripts to mitigate the MCM loading issue.
* Added an option to disable child spawning even with the baby item.
* Added the current cycle day to the debug MCM menu as additional information.
* Only unique actors will be listed in the tracking list MCM.
* Excluded ghosts from mother and father tracking. Hopefully this corrects a weird bug in certain areas.
* Added an insemination event hook for other mods to use.
* Added a three hour pause before any insemination could result in a pregnancy.
* Limited automatic insemination to one at a time.
* Added a percentage slider for insemination chance when sleeping with a spouse.
* Added SLIF support.
* Tweaked tracking list growth to improve overall performance.
* Fixed a bug in SexLab gender detection with creatures.




* Fixed a bug where sperm life and cycle duration were linked in the MCM.
* Increased pregnancy and recovery durations to 365 days.
* Removed Hearthfire Multiple Adoptions from the base versions. This should correct MCM load failures.
* Added patches for Hearthfire Multiple Adoptions.
* Hopefully corrected crashing when children are spawned.




Erm. Almost complete rewrite and retooling of everything...




* Fixed a confusing log message concerning game day.
* Added all baby armors to the health check script.
* Fixed a bug with body morph breast scaling for CBBE SE.
* Removed the gender check for "fathers" in the insemination spell script. Now a female player can "father" children with NPCs.
* Increased the maximum node scale size from 8 to 12.
* Fully tested CBBE SE.
* Added volume control for the labor and baby sounds.
* Added a stillbirth chance/option.
* Tweaked default child names when naming is disabled (to avoid children extension breakage).
* Disabled the birth help message when child naming is enabled.
* Made the health threshold for babies dying in battle configurable.
* Tweaked MCM formatting and behavior.
* Removed the 128 tracked actor limit (it's now unlimited, yay!).
* Added an optional cell scan for adding tracked actors when polling in the current cell.
* Added optional automatic insemination of tracked actors with a configurable percentage.




(Core 1.4.12)
* Added race checks for actor tracking and dialogue.
* Added FertilityModeImpregnate as a mod event handler for extensions to use (thanks to Content Consumer for the request).
* Modified the status spells to show more information in a message box instead of a notification.
(Children 0.6)
* Added beast races (thanks to triptherift for model permissions), now all vanilla races have a child model.
* Fixed a bug with spawned child race selection.
* Fixed a bug with adult summon race selection.




Working Version Notes (Core 1.4.11)
* Tweaked sleep logic to better identify targets.
* Added a lock for NPC child naming so the events run in sequence rather than all at once.
* Highlight mode is now disabled by default, and both debug modes are enabled by default.
* Added the current cycle or pregnancy day on the tracked actor list.
* Added an option to disable belly scaling.
* Fixed a bug in breast scaling updates for the NiOverride method.
* Added an NPC cheat option to transfer baby items to the player's inventory.
Working Version Notes (Children 0.5)
* New rewritten plugin.
* Standalone assets.
* Human and Mer races supported (using Kidmer assets with permission from tesseractangular).
* Unsupported races are immediately sent for training.
* Reorganized scripts.
* Adult children hook into the vanilla follower system.
* Child "followers" can be told to wait or follow.
* Fixed dialogue bugs after adoption.
* Native RS Children support (and there was much rejoicing).




Emergency bug fix: Fixed broken cycle tracking from version 1.4.9




Core 1.4.9
* Fixed incorrect scaling numbers for the BodyMorph scaling method.
* Added additional checks for missing body nodes.
* Fixed a bug where highlighting and conception checks were being triggered on location changes rather than just during the polling interval.
* Matched animation checks between Flower Girls and SexLab.
Child Extension 0.4
* Created a TKAA build with all of the races (dynamic customization is limited though).
* Enabled Hearthfire
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