Senior С++ Engine Developer

Senior С++ Engine Developer


Remote or Kiev|full time

Dragon`s Lake Entertainment


About you:

You are interested in engine development, keen on working with challenging tasks which require good debugging, optimization skills and knowledge of game engine architecture. You have experience working with game engines and, probably, have your own pet project. Have analytical mindset and willing to analyze problem before diving into solving it the wrong one. As an engine programmer, you are interested playing around with low-level engine subsystems, analyze and optimize their behavior, research and implement algorithms and data structure according to your game needs.

Self-motivated, proactive team player constantly looking for a ways to improve and share your knowledge.


Requirements:

Operating with memory on low-level knowledge

C++ classes and Inheritance

Lambdas, closures

Reference counting, smart pointers and garbage collection

Understanding of algorithms and data structure

Knowledge and experience in multi-threaded, asynchronous and lock-free programming

Performance optimization skills (CPU/Memory). Experience writing fast and efficient code where CPU speed and memory constraints are paramount


Будет плюсом

Working knowledge of one of the shading languages (GLSL, HLSL, etc.).

Own pet projects or participation in an opensource project(s).


Предлагаем

International AAA-title game projects.

Work with renowned industry specialists (Microsoft, 2K).

International team with best in class experience.

Opportunities of career development.

Tickets for industrial events.

Business trips, English courses, free parking (car and bicycle), discount card on business lunches.

Comfortable well-equipped office.

Sport’s spots with fitness equipment, shower.


Обязанности

Working on a game engine.

Analyze and improve performance across all target platforms.

Develop new, maintain and optimize existing low-level systems including but not limited to memory and resource management, streaming, audio and rendering .

Debug and fix crashes, concurrency issues, and platform-specific problems.

Research and propose improvements to processes and pipelines.

@Courierus



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