Senior 3D Graphics & Rendering Developer 

Senior 3D Graphics & Rendering Developer 


FINLAND | Varjo

Varjo’s dream is a new reality.

Our vision is clear: We’re revolutionizing reality. Up until now, advances in VR and XR have been an evolution. We think the time has come for a revolution.


Responsibilities

●    Windows side graphics and rendering pipeline development. You need to be able to make things excellent using standard graphics technologies such as DirectX/OpenGL/Vulkan and be the expert for us.

●    Development of 3D rendering algorithms for typical or new and unique Virtual Reality engineering challenges.

●    Be accountable for creating, debugging, tracing, optimizing and shipping core parts of our rendering & compositing pipeline.

●    Design interfaces for other components and 3rd party developers to use our pipeline.

●    Be responsible for unit testing, regression testing and robustness of own code.

Requirements

●    Fluent in C/C++ with 6+ years of development experience as primary development language.

●    Expertise in working with DirectX/OpenGL/Vulkan and low layer graphics pipeline development on Windows 10. Track record of shipping high performance products using these core technologies.

●    Knowledge of GPU offerings such as Nvidia VRWorks is a plus. This will come in handy when we work to reduce frame rate and latency for our whole system.

●    M.Sc. or Ph.D. degree in a relevant area (Computer Science, Electrical Engineering, Mathematics) is preferred.

●    Proven skills of shipping graphics/rendering pipeline code in either graphics heavy R&D such as game engine development or consumer electronics products.

●    Knack to find creative and innovative solutions and the persistence to polish them to perfection.

●    Team player, ability to perform in cross-functional teams and to share knowledge with others.

●    Good communication skills in English.

●    Previous experience of working with virtual or augmented reality solutions is a plus.

●    Previous experience working on building a game engine is a huge.



The application process goes through our Event page where you can choose the desired position.




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