Sakyubasu No Tatakai Ii Gallery

Sakyubasu No Tatakai Ii Gallery




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Sakyubasu No Tatakai Ii Gallery

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With the Hive conquered, and a real army finally behind her, Eva begins her conquest of the Nether in earnest. Will she succeed? Will she convert the remainder of her sisters? Find out in the second Act of Sakyubasu no Tatakai!!! Well, actually, it is a three part series, so you still won't find out. But hey, at least you will get closer!
Game is a mouse-driven turn-based strategy game. No keyboard requirements.
Game uses local flash data to save progress, browsing in private, clearing cache, using cleaner etc will delete your save file.
Newgrounds accounts are free and registered users see fewer ads!
It keeps saying "Allow uploads.undergrounded.net to store information on your computer?"
It won't let me click anything and the screen just freezes. Any advice?
pros:
- i liked the strategy element
cons:
- the battle animations are like in slow-motion.. 🡸
guide:
- in combat, my method is to force the opponent into having only 3 units, letting them push a lane or 2, then slipping a unit past behind their lines while stalling the enemy units.
- here's a guide on the heroes and missions: https://www.youtube.com/watch?v=u8pq6lj03to (see video description)
- also, i highly encourage that only 20 chant is necessary in each category. (less for tank)
- also, know that there are solutions to the boss battles online.
ps. i hated how i couldn't speed up the battle animations at all.
works in Newgrouns player. Just give it a moment to load.
can't open the game using newgrounds player
Absolutely love the character's personalities, the design, and the overall arc. However, I would at least appreciate some music to go with the entire game.
Just $2.99 per month or $25 per year.
Click here to see all the perks and browse our Wall of Honor .


2082 posts
• Page 1 of 105 • 1 , 2 , 3 , 4 , 5 ... 105

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11/13 - Added Shavees animation event -- Buffed Shavees stats slightly and made the AI preference spawning 2 and 3 star units -- This isn't retroactive, you will have to complete the mission again to unlock - Boosted various hero stats to make them more heroic -- Bobaksuez, VLAD//ROM, and Vintabas all received health boosts -- Jurrassa and Photovol received attack boosts - Fixed a bug where X Rank units weren't being removed from Chanting properly - Tweaked in a few more combat optimizations 11/11 - Fixed a bug where toggling the mission menu after resetting missions would cause it to spaz out - Fixed a bug where Lucky had Vanorel's special description - Fixed a but bug ( )where Photovol had Vanorel's special description 11/10 part II - Fixed a bug where a nekkid unit mission would result in an "empty" gear reward - Added Shavees units and boss - Added Shavees combat level -- Now you can see what Somna is bitching about! -- Excellent completion of a specific mission will auto trigger the battle -- The even animation isn't done, but it should be obvious what it will be 11/10 - Mission rewards are now in the game: -- Excellent rating missions: --- +4 corruption and one of the following: ---- 10,000 Souls ---- 50,000 Souls ---- Rank 2 Runes ---- Rank 3 Runes ---- Rank 3 Gear ---- Rank X Gear (MOAR HEARTSTRIKERS) ---- New Convert Units(Chance to get advanced units like Bovos early!) ---- Barkeep Admiration -- Adequate rating missions: --- +2 corruption --- 1,000 Souls -- Failure rating missions: --- +1 corruption - The Barkeep now has her own animation sets -- There are three missions that will unlock her events - Fixed a bug where you would receive blank units from the Jurr fight. - TOOLTIPS FOR SPECIALS YOU WHINERS -- mousing over the special icon in combat will give a SMALL description of the ability - Other tweaks and fixes 11/9 - Fixed a bug where you would lose units by repeatedly selecting them for missions - Reduced the health and unit pool of the Photovol fight 11/8 - Missions are now available at the Tavern -- Missions are a way to increase your corruption for non-squad units -- Other bonuses will be added later -- Each mission is designed for a certain Class and Type of unit --- The success rate of the mission depends on how close you got to the correct match ---- Failure: Neither class nor type match (Corruption +1) ---- Adequate: Either class or type match (Corruption +2) ---- Excellent: Both class and type match (Corruption +4) -- Once activated, missions will complete automatically after two battles -- Each mission slot can be reset / rerolled once per battle --- A battle victory will reset the reroll option for all inactive mission slots -- Upon reroll/completion, the game will attempt to spawn missions you haven't seen yet --- If that isn't an option (you have seen them all), it will reset and cycle randomly through them again -- Chanting Units, Hero Units, and Squad Assigned Units do not qualify for missions 11/6 - Fixed a bug that was preventing the Jurr fight from triggering -- The error was with units pulled from chanting -- Your units are still bugged (this wont be a retro fix) --- cycling them in and out of chant or equipping / removing a rune should fix them - Added Hero animations 11/5 - Fixed a bug causing blank runes to fill your inventory (again) - Fixed a bug causing units captured by direct damage having negative health -- ie: Voodoo, Flare, Thunderstorm, etc -- This change is point forward so any borked units just pop over to chant to fix - Tweaked the summon menu a bit to properly show previews for icons 10/30 - Quality of Life changes round 2: -- Chanting Inventory will now group units by Type/Class/Rank -- Page up / Page down / Page End / Page Beginning buttons added to inventory screens - Fixed bugs with new chanting mechanic that was creating blank runes / removing runes from inventory - Fixed a bug where equipping a rune would create a "blank" rune item in your inventory 10/28 - Significant stat overhaul (yes your saves had to be wiped) -- In order to reduce difficulty spikeyness overall health values have increased -- Unit Type will now have an impact on base stats to encourage variety: --- Gorger base stats changed to 2/4 --- Mechiza base stats changed to 1/6 --- Phasmos base stats changed to 3/2 --- Drone base stats changed to 3/2 --- Illosa base stats changed to 2/4 --- Esurian base stats changed to 1/6 --- Bovos base stats changed to 2/6 ---- (Bovos got some extra love since you don't get them until the very end of the game) -- Corruption level stats --- Rank 0: 0/0 --- Rank 1: 0/1 --- Rank 2: 1/1 --- Rank 3: 1/2 -- Rank 1, 2, 3 and X equipment values changed accordingly --- Healers should now give you more bang for your buck -- Chanting values updated: --- Rank 1: Mana 2: 1/2 --- Rank 2: Mana 3: 1/2 --- Rank 3: Mana 4: 2/4 --- Rank 4: Mana X: 0/2 - Started making some quality of life changes -- Now when you click "send to chant" a new window will pop up allowing you to select the class --- The game will scan your inventory and equip the unit with the lowest rank of gear for that class --- Runes will still be removed --- This change means naked units can no longer be sent (not that they did anything anyway) --- Overall this change will keep you from having to manually re-equip and click through 50 things ---- Just pick the class you want to send them as and go! -- Reduced the required amount of runes for Runeforging from 10 to 5 -- The same odds calculations apply, you would just get 20% chance per type vs 10% previously - Changed the way saves work so you can't just rename the file to use old data 10/23 - Added The Hand combat level - Added The Eye combat level -- Finally, you can capture Bovos! - Slayer Bobaksuez is now in the game! - Lady Vintabas is now in the game! -- These two final heroes' rumors will emerge after The Black Gate and The Eye, respectively - More bugs, optimizations, blah blah - We are nearing the end, folks -- After I figure out what I want to do with hero animation we will get into the "misc cleanup" phase, then that's it! -- So get your feedback in now - quality of life, general input, etc etc 10/20 - Added The Mouth combat level - Finished Bovos Event Animations - Finished remaining hero units -- Fights will come in the next update - More combat optimizations - Fixed a bug where Vanorel's Gravity would lock up the game - Other misc bug fixes 10/13 - Fixed a bug that was preventing boss fights from executing properly 10/12 - More combat optimizations - Bug fixes -- Weaker runes should no longer overwrite stronger runes -- Boss specials should always replace rune effects (even if they happen to be weaker (which is rare)) -- AI units shouldn't defensively swap through player units anymore -- AI units shouldn't offensively swap through player units anymore -- other small fixes you probably won't notice - Fickle as ever, the Mask Spirits have changed Lucky's Voodoo power again! -- Instead of switching 5hp or 5atk depending on which was higher, Voodoo will always switch 5hp for 5atk --- this means if the unit targeted has less than 5 hp, it will die 10/8 - Added Demon's Claw -- Added The Ear combat level - Added Bovos animations -- Added Bovos 1/2 star events - Chef Jurassa is now in the game! - I made a large change to the way units are called into battle -- Let me know if this helps some of the performance issues described 9/26 - Somna awaits Eva in the Eternal Dream -- She is a bit overtuned right now -- I doubt many of you will be able to beat her as is -- Please give me feedback as to what you found most difficult about her -- Added Somna event animation - Added Eternal Dream combat level - Added Black Gate combat level - Misc bug fixes 9/18 - Added The Blight -- Added Twilight Gate combat level -- Added Slumber Path combat level -- Added Wither Wander combat level - Added Phasmos units and events - Fixed a bug where the health loss from Lucky's Voodoo was carried out of battle - Fixed other bugs mentioned (there were a bunch, I forget which ones) 9/8 - The Mask Spirits have reviewed Lucky's power and deemed it to good -- Lucky's Voodoo will now only swap up to 5 of the target's health and attack -- Non-PC Lucky's Voodoo remains unchanged (Boss ability) -- If health swaps below the previous max, it is set as the new max - Fixed a bug where Mage Eva could land teleport in an occupied grid space (barrels/Pecunia) - Fixed a bug where Tank Eva could land slam in an occupied grid space (barrels/Pecunia) - Fixed a bug where the Summon Hero icons were mapped incorrectly - Fixed an animation bug in the Gorger 1-Star scene - Fixed a bug where Pecunia's regeneration dialogue would spam infinitely 9/7 - VLAD//ROM has entered the game -- 10/2 scouts getting you down? VLAD//ROM has the cure -- Boasting 25 health and a strong defensive ability, VLAD//ROM will be welcome in any party - Pecunia decided that she wasn't hard enough -- Fixed a bug where her dash wasn't hitting the back row --- No more hiding in your blue squares -- She now prioritizes Whirlwind over Dash --- Whirlwind can't be blocked, but a 2 turn cooldown has been added --- Watch your distance! - Temporarily disabled the hero animations in summon menu -- They "unlock" but will be blank until I resolve a bug 9/4 - Added Blightwall South - Added Sand Gate - Pecunia's plans have been forced to a head, and she is ready to execute her final stratagem - I don't remember if I broke saves or not -- I feel like I might have because I changed the way Hero victory's were handled -- But I don't think I did? I am really not sure --- Sorry if so. - I didn't! Yay! 8/18 - Increased Vinara's health to 750 - Fixed a bug where Scout Eva's Dash skill wasn't breaking barrels - Fixed a bug where Scout Eva's Blitz skill wasn't properly breaking barrels -- Note: when Blitz destroys a barrel, Eva will not receive the buff/damage; this is by design -- Eva will only get hit by the splash AoE if her original position before Blitz was next to a barrel that was destroyed - Added post-combat dialogue with Vinara - Fixed a bug where starting Hero battles would crash the game (100% screen of death) - Fixed a bug where Hero battles wouldn't properly load even though the trigger conditions were met 8/17 - Vinara is ready to kick Eva in the tits -- Bring aspirin. 8/13 - Fixed a bug where a unit's bonding with Eva would exceed rank 4 - After the events at the Blightwall North, you can use the Army menu to check in on Beezelba 8/11 - North Pass added - Blightwall North added - Blightwall Gate added - Fixed bug where dark runes were being lost when re-equipping 8/9 - Madam Photovol has joined the game! -- Rumors of her whereabouts should start to surface sometime after Vanorel's conversion 8/8 - Eva's special ability now comes with an effect determined by her class -- Tank: Blind Desire: All enemy units are taunted for two turns -- Fighter: Penetration: All enemy units takes 2 additional damage for two turns -- Scout: Toxic Lust: All enemy units are poisoned for 2 damage for two turns -- Healer: Sexual Healing: All ally units regen 4 health for two turns -- Mage: Lust Guard: All ally units take 4 less damage for two turns - Fixed spelling errors on info tab - Modified the way souls were granted in combat so that non-captured units should properly be awarded - Fixed bug where Lucky's Voodoo icon wasn't appearing during his combat - Fixed a bug where base drones attack animation wasn't playing - Fixed a bug where you could capture your own units - other misc fixes 8/7 - Master Ioshia is now in the game -- Rumors of her arrival should surface sometime after clearing The Break - Poison, Flare, Thunderstorm, and Impact deaths should now capture units -- poison deaths aren't capturing (poor Master Ioshia); working on it Fixed! - Fixed bug where clicking on The Wastes background would take you to Death Reach 8/6 - Gallery is available again via the Summon menu -- You can review any animations that you have unlocked during regular play 8/5 - The game now has its first Unique Hero: High Mystic Lucky -- At certain points in the story, special battles will become available -- When these battles are available, the Bartender will have a rumor that gives a clue on how to trigger the battle --- Win the special battle, and the Hero unit is yours! - Hero units come equipped with unique gear and runes giving them stats and abilities unavailable to regular units -- Hero units cannot have their equipment and runes removed nor be sent to chant 8/4 - Squad units should now properly get their combat bonuses when strengthening their Binding Rank -- Reduced the total bonus from 1/4 to 1/2 --- 1: 0/0 2: 0/1 3: 1/1 4: 1/2 -- But also reduced the amount of XP needed to gain rank -- Since I am being NICE and not deleting your saves, you might need to swap them in and out to update your old game data - Tavern framework put in place 8/3 - Units now have a Binding Rank to Eva that reflects how closely the two are bonded -- There are four total ranks, each conferring stat bonuses (stacks with chant): --- Rank 1: Enslaved Convert; Fresh off the cock; +0/+0 --- Rank 2: Willing Servant; They desire to serve without compulsion; +0/+2 --- Rank 3: Active Corrupter: They are now a conduit for Eva's power; +1/+2 --- Rank 4: Cohort Succubi: The bond with Eva has become permanent; +1/+4 -- Units that participate in the squad will gain bond strength after combat victory -- You can check a Unit's current Binding Rank on the Info tab of the Army menu --- Yes this is just unit exp in a fancy package - Pecunia Mart will now properly sell and buy according to the listed soul price -- I swear I wasn't going to delete your saves, but she showed up at my house with a knife --- LAST SAVE DELETE FOR A WHILE I PROMISE - Fixed a bug where level 1 training was rewarding Rank 2 equipment 8/2 - Quick fix to bug where changing Eva's class or sending units to Chant would break the store and cause your soul count to spaz out and become unusable - Forgot to mention in original patch notes: -- Fixed an issue where the swapping logic was causing AI lockups 8/1 - Pecunia Mart is open for business! Head to Exile Isle to check it out. -- Buy / Sell / Trade! Great Deals! For Pecunia, not you! -- Reintroduced Soul Currency into the game --- Souls will be earned when you defeat enemies in combat instead of capturing them -- Excess gear can be sold at the store for Souls -- The store's inventory is randomized each time you enter, but each restock will have: --- 15 Rank 1 Generics --- 10 Rank 2 Generics --- 5 Rank 3 Generics - Corrupting Lust has been changed back to Seduction -- You will no longer trigger animations during combat -- Killing opponents when Seduction is active will instead activate a capture sequence -- At the end of combat, you will receive a # of stars reflecting the number of units captured --- After the Victory! overlay, a Prisoners of War interface will load ---- You can activate select animations depending on the number of stars earned ----- The Summon tab has been temporarily disabled until I update it for all the animation changes --- Certain animations have had dialogue sequences added to them --- New animations have been made for all enemy types rank 1 and rank 2 --- POV animations have been changed to rank 3 rewards - Added Royal Path Combat Level - Added Royal Gate Combat Level - Fixed a bug where "Empty" runes were showing up when you sent units to chant - Touched up Victory screen and and made some dialogue changes 7/15 - Runeforging is now in the game -- Once you have beaten Vanorel, you will unlock the Runeforge tab on Exile island -- Combine any 10 runes to receive a new rune --- The element will be randomly selected from the material provided ---- For example: ----- 10 Earth runes = 100% Earth chance ----- 8 Earth runes, 2 Water runes = 80% Earth chance, 20% Water chance ----- 3 Earth, 3 Water, 3 Fire, 1 Air = 30% Earth, 30% Water, 30% Fire, 10% Air ----- etc --- The rank of the rune will be one higher than a randomly selected material ---- For example: ----- 10 Rank 1 runes = 100% Rank 2 chance ----- 8 Rank 1 runes, 2 rank 2 runes = 80% Rank 2 chance, 20% Rank 3 chance ----- 4 Rank 1 runes, 6 rank 2 runes = 40% Rank 2 chance, 60% Rank 3 chance ----- Exception: if any of the 10 are Rank 3, the result will always be Rank 3. - If you send a unit to Chant with a rune equipped, it will automatically unequip the rune and put it back in your inventory - Runeforge interface ignores currently equipped runes, it will only look at runes in your inventory for material - Changed the priority of the "Flee" button - should the game lock up, this should let you escape the combat without resetting the game - Made an adjustment that will hopefully alleviate the AI lock ups (I am picking up on the scent) 7/14 - Added Esurian event animations - Added The Blood Path combat level - Updated the Hive battle after the events of the Comb - Reworked the script be
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