Sakyubasu No Tatakai Gallery

Sakyubasu No Tatakai Gallery




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Sakyubasu No Tatakai Gallery

3714 posts
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Stand on the right side of the screen, jump and air-dash left. Stand on the left side of the screen, jump and air-dash right.
Stand on the right side toward the middle, right underneath the brick texture on the background (very important, timing and placement is crucial). As soon as the flames hit the ground from the mask, wait a split second, jump as high as you can, and then shield. As soon as the shield wears off, dash right, and shield, facing right again (so you don't lose vertical height). As soon as the shield wears off, dash left, and continue to alternating sides until there is a clearing on the left side. Cast Empower, use the same air-dash-shield technique until the mask stops spewing fire.
The attack pattern: Code: Select All Code Round 1:  o o 1 o o Round 2:  2 1 o 1 2 Round 3:  o 1 o 1 o Round 4:  o o 1 o o (repeat) o = masks standing still 1/2 = masks attacking that round in succession The trick is to attack the center mask, and then land safely or have enough time to move into a safe position. As long as a mask has a red shield up, it can damage you, so it is not safe to be near a mask untill after it is going back upwards. I was able to hit the mask twice per cycle, once after round 1, landing under the outside mask, and again after round 4, hitting the mask and running to the side again. Use empower when you can, don't bother healing.
under what background brick texture because there are plenty of those on right side
zakerst Wrote: Hay, I've been fallowing this project since it was lok rush, I, first would like to say thank you for all the progress you've made, and i love where the game is going. Acouple of things I've noticed while playing: the chains from Brig's attack pop up slightly to the left (the glowy bits are to the right of where the chains break surface) of where visually i'd expect them to, also upon reaching level 11 (with 1002 souls) [I know I grind a lot when playing any game] the skils lust guard and flexiblity do nothing, and buying them does not subtract souls, though it does show the test case skills, and when I go between the hive and the "shit stain island" I notice that on the stats screen my power changes from somewhere around 60 at the hive (I think it was exactly 60 but i don't remember) to around 30 on the small island. I'm not sure if this is supposed to be representitive of the "I get stronger with more followers" thing or just an error or balincing thing you've done... sorry if my spelling/grammer is poor, but thanks for this game so far and I can hardly wait till the next update.
Marduk Wrote: Gorepete, I really like your project here, no less so after playing through Dusty a few times. But, an interface suggestion. Using the 'click to continue' thing a few times at the start (after tutorial windows) means moving hand from keyboard to mouse to click. You might want to switch that to space bar. It is an artificial break in the interface. You may want to go back and fix that at some point.
Bakada Wrote: Been a long-time lurker, and a big fan of your work, I'd even go as far as praising you higher than Playshapes for various reasons. After playing through the game several times in the last month or two, I've finally encountered some things I've not seen mentioned before in this last version. When you first start the game, you're already able to use seduce, but the animation will trigger without a sword, but certain elements from that animation still appear (disembodied hand and floating fluids!). I also had one occasion where I used Honey Pot at 90% health (it only took one tick to get back to full) and immediately afterwards I triggered the flame in the Arena, which locked Eva's facial animation in the Honey Pot one. I've also finally been able to complete the arena boss, thanks to the helpful post by demi, and by cheating (playing maximized, slowing the game down). While it is obviously doable, I can't help but think that it's a bit too harsh... While there's nothing wrong with challenging, brutal bosses, I'm personally of the opinion there should always be some room for error... I think that goes more so for the Arena, as there's nothing so frustrating as beating your way through all the lesser rounds, only to hit the fire once and have all your time wasted because you mis-timed a dash. I think part of the "issue" is that the fire = very slow death, made worse by the fact that you can do nothing but wait as your health slowly drains away.
trrrr Wrote: Gore, if you're still taking feedbak, know that I still have been unable to beat mask boss despite demi's tips and me making it to lv 11. You punish players for their failures and I dont think this is how a game should be. It should about having fun, not strugling. If u miss the timing while evading any of the boss's atcks one single time ur dead, and ur r forced to go thru the arena all over again b4 u can get another attempt at the boss. During the phase the masks falls, the center mask changes the time it will fall in such a way that u cant avoid it while avoiding the other masks. It u cant kill boss by then, ur dead. Im not sure if this part is a bug, but even if u mask's hp reaches zero the falling masks phase wont end, so u cant seduce the boss. Do we have to w8 the phase to nd b4 we can seduce him?
Lucky777 Wrote: It's a slightly hidden feature that Mistress takes no damage while dashing, and the little cone-effect during her dash is meant to show the time when she's invulnerable. Ain't mentioned in the dash-screen, as far as I know, and it could stand to be, but once you know that, the masks are completely avoidable at all times.
Tulkas Wrote: I found a little error in the colors, in the sex scene the hand of the bee had a different color than the body, just fix that. The game looks better and better congrats gore =D PD: Spirit of the arena is hard but beatable, just practice.
I finally defeated the mask boss, but not only I got no skill or equipment, the scene didnt unlock in the gallery. Also, "Self Control" doesnt interupt the healing if u try to jump while healing.
you can hit in 1st faze,when he has that propeller on him,and you can do so with air-dash,if all hits connect(and there are 4 of them) you will hurt him 1/4 of the health bar,so that way you can get more breathing space in 4th faze (meaning less concentrating on hitting him and more time for dodging him ),also you can easily escape the falling head by air-dashing into corners because the corner-head fall less times than other ones.And another thing,when you are seducing him first time,be on corner right side so that you can repeat my first advice.Good luck
I don't understand why every time you make a mistake it has to result in a death. One missed jump and you have to restart. Why have that much frustration in a game? It's hard to have fun when you have to replay every little battle and every phase because of your love for one hit KO's.
About the mask scene, it's supposed to be incredibly difficult because it's an extra; it's not even hard anymore after you figure out how to dodge the fire. The first real boss scene with the angel was so laughably easy I made little sound effect for myself while I was dodging everything. Yes fights are unforgiving, but they're also very predictable. Requiring a bit of skill is what makes this game better than just a glorified porno.
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Keep getting WTF Gore Pony screen after i beat 3 bees. Wont let me past it tried 4 times. I tried hitting space in 4 different places.
i think for the sake of pleasing the fans that you have so thoroughly captured with this game, add a chapter select so that we dont have to re-do everything to get to some of the new content when you break saves. Big fan i appreciate all of your work
under what background brick texture because there are plenty of those on right side
When Gorepete writes "- stat changes required a save break" anythink i can think of is " dam, arena boss, again!"
Taria Wrote: About the mask scene, it's supposed to be incredibly difficult because it's an extra; it's not even hard anymore after you figure out how to dodge the fire. The first real boss scene with the angel was so laughably easy I made little sound effect for myself while I was dodging everything. Yes fights are unforgiving, but they're also very predictable. Requiring a bit of skill is what makes this game better than just a glorified porno.
it's not even hard anymore after you figure out how to dodge the fire.
under what background brick texture because there are plenty of those on right side
Hey Gore, obv. with more content being added, the playthroughs are only going to get longer. Is there any way you can implement a speed up feature that speeds up all the movement? It would also be nice to to able to earn skills and be able to skip or speed up the cutscenes. This doesn't get said enough, but you are a beast. You commit several hours every day to working on this project that you share with the community, and have been working on projects for a couple years now from the early beginning, and still going strong. Your effort is sorely under appreciated; kudos.
im sorry mian i love your games but i just dont want to learn some fking boss-attacking patterns or whatever you made a great game and destroyed it with op bosses i symply WILL not GRIND in the goddamn hentai game no , no NO I WONT.
Battle-Jesus Wrote: And yes, but how much time will one waste before figuring that out?
Battle-Jesus Wrote: Hard gameplay makes not a good game. Enjoyable gameplay makes a good game
Battle-Jesus Wrote: The with things like an arena, where you have to restart from the beginning when you die, the final tier shouldn't be a giant spike in difficulty. ... If the boss is the real point of the arena, then why punish the players by making them spend most of their time on the mobs
Guyz, how to defeat a shield warrior on second location? It is the first monster, I tried most and every time I attack it uses a shield and then comes closer, WHAT I NEED TO DO?
You have to wait 10-30 seconds until it drops its guard, then jumpdash behind it and beat its face in. Twice, of course, since you need to fill the rape gauge, which almost always takes two attempts
How do you dodge the first angels straight beam attack! do i just have to dodge every other move perfectly so i can take that one? please give a tip <3

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brontanius Wrote: love the game but damn am I bad at it. Can't figure out how to break through the crystal heart fairy things. Im stuck at a fight using the blue chick with 10hp against a 20hp chick that basically summons up units that have protect until crystal heart comes up and its a near infinite loop of invincibility for them. I know i can use her special to kill them even when they are like that but even with a full squad, the fairy ends up having more units so I just can't break through to even hurt her.
Is there a walkthrough anywhere for this game, so as to make unlocking everything easy, so I can enjoy the scenes?
GadenKerensky Wrote: Is there a walkthrough anywhere for this game, so as to make unlocking everything easy, so I can enjoy the scenes?
Someone needs to compile them, or make a walkthrough page.
I am very sorry, but I do need a bit of help concerning the FIRST boss. (Yup. Just gonna completely out myself here. I am casual trash.)
Shield the lazors, gravity is unavoidable, leave 2 illusions alive when for when she does the one-hit kill thingy, use the search button, etc.
Spartacus Wrote: The four boss fights in the game can be done with any class, but they were all designed to be easiest with a specific class (Fighter, Scout, Mage, Tank); the healer is designed to be good at ALL of the fights by basically winning through attrition if you are really struggling. The downside is that it makes the fights extremely slow an painful. Pecunia and the final battle are the only multi-stage fights in the game because they are both checkpoints (Pecunia is about 50% th Well to be fair about the repeat. If you succeed with Beezy you are nearly there. I lost a lot with her, because her special power is kind of bad. The problem is that you need to trade at least 1 for 1 units if you want to benifit and then you got no control over who gets the damage bonus if you got more troops on the board. I think out of the 4 or 5 times I won her battle I succesfully used her special once. Also the bee hero is only good in specific situations Next up is Vanorel. Her special is more valuable. Especially if you can time it so that there are 3+ enemy units on the board and as few of yours as possible. She can be tricky to pull of, but a lot more easy then beezy. Also here you will have access to madam photovol. Just set her up behind a guard and put you enemies to sleep. third battle is Vinara. This is also easy enough if you time the special right in combination with scout troops. Also chef Jurassa is available which helps with the poison damage fourth battle is Pecunia (I think) anyway this one is real easy. Her power is awesome and you have access to VLAD/ROM both allow you to keep units around for a much longer time fifth and final are your own troops. Since this is your own tuned army you should have no problems here. In general I would council using 2 mana units equiped with special gear and heroes. this allows you to consistently field 5 units where the enemy will tend to have 3 (4mana + 4mana + 2). Also fully loyal troops with special gear are only marginally weaker then the 4 mana troops but you get to field two of them for the same mana cost. Yes loosing access to you heroes is annoying and some runes not working as you think (because of gender swap) is even more annoying. But generally once you bet past Beezy and Van you are golden
Spartacus Wrote: The four boss fights in the game can be done with any class, but they were all designed to be easiest with a specific class (Fighter, Scout, Mage, Tank); the healer is designed to be good at ALL of the fights by basically winning through attrition if you are really struggling. The downside is that it makes the fights extremely slow an painful. Pecunia and the final battle are the only multi-stage fights in the game because they are both checkpoints (Pecunia is about 50% th Well to be fair about the repeat. If you succeed with Beezy you are nearly there. I lost a lot with her, because her special power is kind of bad. The problem is that you need to trade at least 1 for 1 units if you want to benifit and then you got no control over who gets the damage bonus if you got more troops on the board. I think out of the 4 or 5 times I won her battle I succesfully used her special once. Also the bee hero is only good in specific situations Next up is Vanorel. Her special is more valuable. Especially if you can time it so that there are 3+ enemy units on the board and as few of yours as possible. She can be tricky to pull of, but a lot more easy then beezy. Also here you will have access to madam photovol. Just set her up behind a guard and put you enemies to sleep. third battle is Vinara. This is also easy enough if you time the special right in combination with scout troops. Also chef Jurassa is available which helps with the poison damage fourth battle is Pecunia (I think) anyway this one is real easy. Her power is awesome and you have access to VLAD/ROM both allow you to keep units around for a much longer time fifth and final are your own troops. Since this is your own tuned army you should have no problems here. In general I would council using 2 mana units equiped with special gear and heroes. this allows you to consistently field 5 units where the enemy will tend to have 3 (4mana + 4mana + 2). Also fully loyal troops with special gear are only marginally weaker then the 4 mana troops but you get to field two of them for the same mana cost. Yes loosing access to you heroes is annoying and some runes not working as you think (because of gender swap) is even more annoying. But generally once you bet past Beezy and Van you are golden
Yes, they are unlocked when you beat the game.
Im done with this game!!!!!!!!!!!!!!!!! so hard is there a way to just unlock the scenes/animations?
deadspermz Wrote: Im done with this game!!!!!!!!!!!!!!!!! so hard is there a way to just unlock the scenes/animations?
" Just because you can put your dick in it, it doesn't mean you can fuck it " - Nash Bozard
I need help with Overlord's Castle :/ i can't win this fight for four days. Do you have any advice? Edit: Finally I finish this game... now I must wait on SnT 3
Can we have an arena? Finally build up a team, and the game ends. Haven't even corrupted the cows yet. One thing tho, I am frequently experiencing massive slow down during the game play for no reason. This happens in both Sakyu I and Sakyu II. Have to restart the game to get to normal speed, which is impossible during the last battle.....the slow down did help me get through the final boss in Sakyu I tho, because the game moves in slow motion. Also notice some small issues with the game, 1, when I have lots of weapons&runes, I will lost some of the old ones when new ones comes. 2, all army lost corruption statues once I sent them to chant. 3, enemy could walk into sleeping dudes and occupy the same spot. 4, bartender missions still shows up after 3 hearts. 5, this is not a bug but trust me, do not put 5 infused runes into crafting. U will end up with 1 infused rune. I only mention this as a solution to 1. This way u can reduce rune numbers.
Hi, can I just say this is a great game that's taken me ages to complete but now I've finally beaten the Overlord's Castle and the game still isn't complete. On newgrounds there is another troop type scene afer the bovos in my summon section. It looks like some kind of 'queen bee' troop? I've tried searching on here and there's plenty about unlocking heroes and bosses but does anyone know how to find the queen bees so that I can conquer 4 of them and unlock the last scene?
What does suppression field actually do? I can't even beat the first boss like a total scrub, keep dying to crush eternity, unless I use the tank and invulnerability that is, and even still I end up dying to the blue beam eventually cause I can't attack and defend on the same turn. Any advice would
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