S Videos Com Порно

S Videos Com Порно




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S Videos Com Порно
< head >
< link href = " https://vjs.zencdn.net/7.20.3/video-js.css " rel = " stylesheet " />





< body >
< video
id = " my-video "
class = " video-js "
controls
preload = " auto "
width = " 640 "
height = " 264 "
poster = " MY_VIDEO_POSTER.jpg "
data-setup = " {} "
>
< source src = " MY_VIDEO.mp4 " type = " video/mp4 " />
< source src = " MY_VIDEO.webm " type = " video/webm " />
< p class = " vjs-no-js " >
To view this video please enable JavaScript, and consider upgrading to a
web browser that
< a href = " https://videojs.com/html5-video-support/ " target = " _blank "
> supports HTML5 video



< script src = " https://vjs.zencdn.net/7.20.3/video.min.js " >

window . HELP_IMPROVE_VIDEOJS = false ;
Video.js/
├── alt
│ ├── video.core.js
│ ├── video.core.min.js
│ ├── video.core.novtt.js
│ ├── video.core.novtt.min.js
│ ├── video.novtt.js
│ └── video.novtt.min.js
├── examples/
├── font
│ ├── VideoJS.svg
│ ├── VideoJS.ttf
│ └── VideoJS.woff
├── lang/
├── video-js-$LATEST_VERSION$.zip
├── video-js.css
├── video-js.min.css
├── video.cjs.js
├── Video.es.js
├── Video.js
└── video.min.js


< link
href = " https://unpkg.com/video.js@7/dist/video-js.min.css "
rel = " stylesheet "
/>


< link
href = " https://unpkg.com/@videojs/themes@1/dist/city/index.css "
rel = " stylesheet "
/>


< video class = " video-js vjs-theme-city " ... >
An overview of how to get started using Video.js, from basic CDN usage to Browserify, along with examples.
There are a few ways to get started using Video.js (currently v7.20.3), but you should select the one that best fits your particular use case.
Our friends at Fastly are nice enough to provide hosting for all the necessary files for Video.js on their content delivery network. Using these hosted files is probably the easiest way to get started using Video.js, you simply need to include the following links in your page.
For more advanced workflows, installing via npm is recommended
Beginning with v7, we will no longer support Microsoft Internet Explorer versions prior to IE 11, including IE 8, 9, and 10. Microsoft dropped support for these versions over two years ago, they are widely considered out of compliance with modern security standards, and they comprise less than 0.1% of Video.js browser usage.
For versions of Video.js prior to v7, there are a few common things you should keep in mind regardless of how you end up including Video.js in your project. The core codebase uses a few modern features of Javascript (ES5), so if you'd like to support IE8 you'll need to include an ES5 shim. To make things easier, we created a single file you can include for IE8 support. No matter where the core Video.js library is placed, this file needs to be located in the < head > of the document.
We include a stripped down Google Analytics pixel that tracks a random percentage (currently 1%) of players loaded from the CDN. This allows us to see (roughly) what browsers are in use in the wild, along with other useful metrics such as OS and device. If you'd like to disable analytics, you can simply include the following global before including Video.js via the free CDN:
Note: v7 will not send any data, and v6.8 and up respect the browser's do not track flag.
If you've downloaded one of the releases or installed via a package manager, you've probably noticed that the contents are slightly different from the source code available on Github. The former includes just the compiled files necessary to use Video.js, and the latter includes the source used to create those files.
A Video.js distribution is what you'll find if you've downloaded a release or installed via a package manager.
This package includes everything you'll need to use Video.js on a production site. By default, we bundle Video.js with Mozilla's excellent VTT.js . If you don't need VTT.js functionality for whatever reason, you can use one of the Video.js copies that don't include VTT.js. These have novtt in the name and can be found in the alt/ directory. font/ includes all the generated icon font files from the Videojs Font project . lang/ contains all the generated translation files.
The source code is everything you'll find when checking out the Video.js git repository. This includes all the source files and any tooling necessary to build a production ready version of Video.js, as well as useful development tools such as sandboxed examples.
A lot of the root source directory is JSON configs for various package managers because, Internet. Most likely the important things you're looking for will be in src/ and build/ . src/ contains all of the source files for both the player JS and the base skin, while the build/ directory contains various grunt tasks as well as the primary build file, grunt.js .
Before getting started, you'll need Node.js installed. See CONTRIBUTING.md for more details.
Using Video.js straight out of the box is fine, but we think it's better if you make it your own. Plugins and skins make it possible to completely customize your player.
The player skin is completely built from HTML and CSS, including when Flash and other players like YouTube are used.
Skin changes can be as simple as centering the play button (you can just add the 'vjs-big-play-centered' class to your video tag), or as complex as creating entirely new layouts. We've built a codepen project where you can explore different changes.
The themes in the home page come from the Videojs Themes library . To use them in your player, import the CSS, then add the relevant class to your video tag. For example, if you want to use the City theme, you could set up your HTML like so:
A great place to start is the Video.js Skin Designer , but at the end of the day we suggest using the cascading aspect of CSS to simply override the parts of the design you want to customize.
Video.js by itself is purposefully very simple. It supports the basic video and audio playback features and ensures they work the same across different playback technologies ("techs"). Any more advanced features are built as plugins, including playlists, analytics, advertising, and support for advanced formats like HLS and DASH. Check out the plugins page to see what's available.
Video.js is a free and open source HTML5 video player framework.


Video.js Documentation

v7.21.0


There are two categories of docs: Guides and API docs .
Guides explain general topics and use cases (e.g. setup). API docs are automatically generated from the codebase and give specific details about functions, properties, and events.
The frequently asked questions for Video.js.
The setup guide covers all methods of setting up Video.js players.
After mastering the basics of setup move over to this guide for some more advanced player workflows.
There are a number of options that can be used to change how the player behaves, starting with the HTML5 media options like autoplay and preload, and expanding to Video.js specific options.
Tracks are used for displaying text information over a video, selecting different audio tracks for a video, or selecting different video tracks.
You can change the look of the player across playback technologies just by editing a CSS file. The skins documentation gives you a intro to how the HTML and CSS of the default skin is put together. For a list of skins you can check the Video.js wiki .
You can package up interesting Video.js customizations and reuse them elsewhere. Find out how to build your own plugin or use one created by someone else .
Video.js is built around a collection of components. These are the building blocks of the player UI.
A "tech" is the shorthand we're using to describe any video playback technology - be it HTML5 video or a YouTube player. Basically anything that has a unique API to audio or video. Additional playback technologies can be added relatively easily.
Video.js has multi-language support! Follow this guide to see how you can contribute to and use languages.
A "hook" is functionality that wants to do when videojs creates a player. Right now only beforesetup and setup are supported. See the guide for more information on that.
Follow this guide to see how you can use videojs.log for debugging purposes.
You can refer to the full list of API docs , but the most relevant API doc is for the Player .

This documentation is for an outdated version of Video.js. See documentation for the current release .

An instance of the Player class is created when any of the Video.js setup methods are used to initialize a video.
In the following example, the data-setup attribute tells the Video.js library to create a player instance when the library is ready.
After an instance has been created it can be accessed globally using Video('example_video_1') .
Add a text track
In addition to the W3C settings we allow adding additional info through options.
http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
Get a TimeRange object with the times of the video that have been downloaded
If you just want the percent of the video that's been downloaded,
use bufferedPercent.
Get the ending time of the last buffered time range
This is used in the progress bar to encapsulate all time ranges.
Get the percent (as a decimal) of the video that's been downloaded
0 means none, 1 means all.
(This method isn't in the HTML5 spec, but it's very convenient)
Check whether the player can play a given mimetype
Get or set whether or not the controls are showing.
Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
Can be used in conjuction with currentType to assist in rebuilding the current source object.
Get or set the current time (in seconds)
Get the current source type e.g. video/mp4
This can allow you rebuild the current source object so that you could load the same
source and tech later
Destroys the video player and does any necessary cleanup
This is especially helpful if you are dynamically adding and removing videos
to/from the DOM.
Get the length in time of the video in seconds
NOTE : The video must have started loading before the duration can be
known, and in the case of Flash, may not be known until the video starts
playing.
Returns whether or not the player is in the "ended" state.
When fullscreen isn't supported we can stretch the video container to as wide as the browser will let us.
Return the video to its normal size after having been in full screen mode
Check for call to either exit full window or full screen on ESC key
Check if the player is in fullscreen mode
NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
property and instead document.fullscreenElement is used. But isFullscreen is
still a valuable property for internal player workings.
The player's language code
NOTE: The language should be set in the player options if you want the
the controls to be built with a specific language. Changing the lanugage
later will not update controls text.
Get the player's language dictionary
Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
Languages specified directly in the player options have precedence
Get or set the loop attribute on the video element.
Get the current muted state, or turn mute on or off
Returns the current state of network activity for the element, from
the codes in the list below.
Gets or sets the current playback rate. A playback rate of
1.0 represents normal speed and 0.5 would indicate half-speed
playback, for instance.
Get or set the poster image source url
Returns a value that expresses the current state of the element
with respect to rendering the current playback position, from the
codes in the list below.
Not a native video element function, but useful
Get an array of remote html track elements
Increase the size of the video to full screen
In some browsers, full screen is not supported natively, so it enters
"full window mode", where the video fills the browser window.
In browsers and devices that support native full screen, sometimes the
browser's default controls will be shown, and not the Video.js custom skin.
This includes most mobile devices (iOS, Android) and older versions of
Safari.
Reset the player. Loads the first tech in the techOrder,
and calls reset on the tech`.
Returns whether or not the user is "scrubbing". Scrubbing is when the user
has clicked the progress bar handle and is dragging it along the progress bar.
Returns the TimeRanges of the media that are currently available
for seeking to.
Returns whether or not the player is in the "seeking" state.
Select source based on tech-order or source-order
Uses source-order selection if options.sourceOrder is truthy. Otherwise,
defaults to tech-order selection
The source function updates the video source
There are three types of variables you can pass as the argument.
URL String : A URL to the the video file. Use this method if you are sure
the current playback technology (HTML5/Flash) can support the source you
provide. Currently only MP4 files can be used in both HTML5 and Flash.
*Source Object (or element): * A javascript object containing information
about the source file. Use this method if you want the player to determine if
it can support the file using the type information.
*Array of Source Objects: * To provide multiple versions of the source so
that it can be played using HTML5 across browsers you can use an array of
source objects. Video.js will detect which version is supported and load that
file.
Check to see if fullscreen is supported
Return a reference to the current tech.
It will only return a reference to the tech if given an object with the
IWillNotUseThisInPlugins property on it. This is try and prevent misuse
of techs by plugins.
Get an array of associated text tracks. captions, subtitles, chapters, descriptions
http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
Update styles of the player element (height, width and aspect ratio)
Get or set the current volume of the media
0 is off (muted), 1.0 is all the way up, 0.5 is half way.
Finds a single DOM element matching selector within the component's
contentEl or another custom context.
Finds a all DOM elements matching selector within the component's
contentEl or another custom context.
Adds a child component inside this component
Pass in options for child constructors and options for children of the child
Add a CSS class name to the component's element
Allows sub components to stack CSS class names
Get an array of all child components
Clears an interval and removes the associated dispose listener
Clears a timeout and removes the associated dispose listener
Return the component's DOM element where children are inserted.
Will either be the same as el() or a new element defined in createEl().
Set both width and height at the same time
Report user touch activity when touch events occur
User activity is used to determine when controls should show/hide. It's
relatively simple when it comes to mouse events, because any mouse event
should show the controls. So we capture mouse events that bubble up to the
player and report activity when that happens.
With touch events it isn't as easy. We can't rely on touch events at the
player level, because a tap (touchstart + touchend) on the video itself on
mobile devices is meant to turn controls off (and on). User activity is
checked asynchronously, so what could happen is a tap event on the video
turns the controls off, then the touchend event bubbles up to the player,
which if it reported user activity, would turn the controls right back on.
(We also don't want to completely block touch events from bubbling up)
Also a touchmove, touch+hold, and anything other than a tap is not supposed
to turn the controls back on on a mobile device.
Here we're setting the default component behavior to report user activity
whenever touch events happen, and this can be turned off by components that
want touch events to act differently.
Sets up the constructor using the supplied init method
or uses the init of the parent object
Returns a child component with the provided name
Returns a child component with the provided ID
Check if a component's element has a CSS class name
Hide the component element if currently showing
Add and initialize default child components from options
The children option can also be an array of
child options objects (that also include a 'name' key).
This can be used if you have two child components of the
same type that need different options.
Get the component's name. The name is often used to reference the component.
Remove an event listener from this component's element
If myFunc is excluded, ALL listeners for the event type will be removed.
If eventType is excluded, ALL listeners will be removed from the component.
Alternatively you can use off to remove listeners that were added to other
elements or components using myComponent.on(otherComponent... .
In this case both the event type and listener function are REQUIRED.
Add an event listener to this component's element
The context of myFunc will be myComponent unless previously bound.
Alternatively, you can add a listener to another element or component.
The benefit of using this over VjsEvents.on(otherElement, 'eventName', myFunc)
and otherComponent.on('eventName', myFunc) is that this way the listeners
will be automatically cleaned up when either component is disposed.
It will also bind myComponent as the context of myFunc.
NOTE : When using this on elements in the page other than window
and document (both permanent), if you remove the element from the DOM
you need to call myComponent.trigger(el, 'dispose') on it to clean up
references to it and allow the browser to garbage collect it.
Add an event listener to be triggered only once and then removed
Alternatively you can add a listener to another element or component
that will be triggered only once.
Deep merge of options objects
Whenever a property is an object on both options objects
the two properties will be merged using mergeOptions.
Bind a listener to the component's ready state.
Different from event listeners in that if the ready event has already happened
it will trigger the function immediately.
Remove a child component from this component's list of children, and the
child component's element from this component's element
Remove a CSS class name from the component's element
Creates an interval and sets up disposal automatically.
Creates timeout and sets up disposal automatically.
Show the component element if hidden
Add or remove a CSS class name from the component's element
Fired when the player has downloaded data at the current playback position
Fired when the player has initial duration and dimension information
Fired when the current playback position has changed *
During playback this is fired every 15-250 milliseconds, depending on the
playback technology in use.
Fired when the user is active, e.g. moves the mou
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