Rpg H Game

Rpg H Game




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Rpg H Game
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Working on these games with a budget of nearly $0 can only go so far, and only get so much done. Having people supporting these projects in turn gives me funding to be able to help motivate artist into working at greater lengths, and devote more time towards moving forward. This also assists myself to ensure the day to day things IRL are solved, so I have to do less distressing, and less worrying about different issues.


Will give you access towards the 'Uncompressed' versions of demo's when released ( the content is exactly the same otherwise, and you will need RPG Maker VX Ace to make use of the 'loose' files ).
Supporting development for more H-RPG's of this kind to be made.

Bringing to life such projects like: " Tyamet Chapter: Attack on Yakuza Mansion " " Egg Assault " and " Project: -QB- " Lipucd now has something of a 'Tipjar' in turn to support continued development on such projects. With the image support of such artist like Chaos Croc, MO2, ZXC, and Latexity, these projects up till now have worked on a 'Shoe string' budget, and with such work has been a "When it gets done" mentality. With the support via Patreon, Lipucd hopes he's now more then ever able to gather up more support and movement with these projects on the artist, and other possible programmers end. How does this work? Nothing will ever be gated off. Ever. At worse: The demo builds released and uploaded here will be left as 'Uncompressed' packages, allowing anyone else with RPG Maker VX Ace to access and prod around into, without needing to use a 3rd party program to unlock such as a result. As of such, this is first and formost a 'Tipjar', with the required $1 dollar minimum. Spending Breakdown & Expectations The goal of this tipjar is multi-leveled, and perhaps a bit complex, with how it'll get spend in full depending on how much is earned with any single update. From $1-$100, the funding will go towards supporting things for my household to keep things more afloat as to keep stress as low as possible, that in turn gives me more time focusing on working and less time needing to figure out money solutions. Starting from $101, excess money starts to be divvied out towards the current artist ( Chaos Croc, MO2, ZXC, and Latexity ) as needed to spur on more artwork and the like for said game projects, hopefully at a faster rate then before ( Thought there is sadly no guarantee on any amount of money truly speeding up development, but it will be easier for the artist to work directly for such games when payment is involved ). At around $500 and above ( as by this point everyone is seeing $100 dollars each ), this is where things branch out a bit, as money will ether A) Go towards other artist who have had interest working on such material and situations before hand, but without funding saw little interest to put the time and effort into doing such, or B) Being put towards replacing direct things on my behalf ( New PC components, New wardrobe, better house amenity's, ect ect. ). Anything beyond that ATM is too far out of scope to budget or take into account, so we'll cross that bridge when ( and if somehow ) we get there.
Reaching this goal allows me to start funding NEW artist into different projects, or to update different things I need ( like PC parts and components ).
600 Townsend Street, Suite 500 San Francisco, CA 94103 USA Phone: +1 (833) 972-8766
Lipucd is creating content you must be 18+ to view. Are you 18 years of age or older?
-You will need selective art programs to access and open these files. .CLIP ( Clip Studio Paint ), .EDG ( EDGE/EDGE2 ), .SAI ( Painter Sai ) and .PSD ( Photoshop ).

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