Rough World
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Rough World
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934 vs. 935
1996 911 GT1
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1998 993 Carrera Cabrio
1974 911 3.5
Porsche Bargains
2011 Carrera GTS
356/1 Recreation
2011 Panamera S
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Can a body shop reach cult status? If its name is Rauh Welt Begriff, the answer is yes. Over the eight years Akira Nakai’s little body shop in rural Chiba has been in business, its Porsche wide-body conversions have come to represent the bleeding edge of cool in Japanese car culture.
Nakai’s is a body shop unlike any other. Memorabilia is littered throughout the corrugated steel structure. In its lounge/ office area, a jukebox and slot machines fight for space with stacks of deep-dish SSR Professor wheels and 911 suspension parts. Neat rows of empty Stella Artois bottles line the windows. Modern jazz is always playing in the background — Nakai calls it “a necessity to everyday life.” The mix of American and European iconography are fused with an Asian flavor, hinting at the main influences that sway Nakai.
Originally a member of the renowned Rough World (hence “Rauh Welt”) street-drifting group, Nakai has been fine-tuning his style for over two decades. As with so many drifters, he started out in a Toyota Corolla/Trueno AE86, the epitome of the Japanese drift car. Many say he was one of the first to lower his car to the ground and run excessive amounts of negative camber — known in Japan as oni-kyan, or demon-camber — among the AE86 crowd during the early drifting scene. His wheels were deeply dished, mounted on spacers, and fitted with tires stretched past their normal width, the package barely contained by his Toyota’s widened fenders. The “rough style” Rauh Welt was becoming known for was intensified when Nakai painted his little Toyota matte black.
A few years later, in the late 1990s, he got his first chance to work on Porsches while employed at a local body shop. Nakai soon developed a fascination with the Teutonic sports cars. He was amazed by their bulletproof mechanicals and tempted by their aesthetic potential. Nakai bought his first Porsche, a 930 known today as “Stella Artois,” when he was 28. Six years later, Rauh Welt Begriff opened its doors.
While a vast array of projects in mid-transformation litter Nakai’s workshop, Stella Artois always grabs your attention. While the car is still road legal, it has been turned into an outright track car. Nakai drives it at the various Idlers meetings, a popular amateur race series that hits circuits like Tsukuba and Twin Ring Motegi. It serves as an example of a car that many RWB followers want to emulate — it’s what RWB is all about.
Nakai’s creativity is an expression of his determination to build cars with visual impact, cars that will stop onlookers dead in their tracks. He approaches each project as a challenge to create a car aligned with an owner’s personality and interests, which Nakai says he works hard to unveil. To kickstart the get-to-know-you process, he holds introductory interviews before starting any build. Nakai says he usually knows each car’s recipient quite well by the end of the project.
After Nakai has decided on the direction of a project, he will ask the owner to leave the car and allow him to work without interfering. If that sounds a bit “artist,” Nakai is devoted: He almost always sleeps in his workshop so that he’s never too far from the car if a sudden wave of inspiration hits. He prefers to work at night, when everything is quiet — and usually grabs a few hours of sleep during the day if he isn’t busy running the shop.
A RWB transformation can take anywhere from a few months to a whole year depending on a customer’s requests and the project’s complexity. Nakai does the body and “look” only; he sends the cars to various specialists who deal with the powertrain, suspension, and brakes.
A white 930 that will soon be given the full RWB treatment is on hand when we stop by. Its owner, who is over 60 years old, wants a car that is easy to live with, both composed and legal for street use. It has just been fitted with a custom valvetronic exhaust system, which keeps the modified engine running quietly for city driving yet allows it to blare out its full rumble while on track. The body conversion won’t be quite as extreme or wide as most of Nakai’s cars, but will instead be more elegant and mature. On the opposite side of the spectrum is a blue 993 sitting inside the retractable paint booth, which is being given the widest set of fenders Nakai has ever made.
All bodywork is created in-house by Nakai, shaped and sanded by hand before being painted in custom colors that he mixes himself. Wheels are always painted to match the car, as well. Matte hues are the most requested but, like the overall shape and look of the car, the final color choice is up to Nakai.
Finally, a name is given to each car that reflects the owner’s character and, thusly, his car. Names can seem quite random, but there is always meaning behind them. Nakai’s 930 is named Stella Artois because he loves the Belgian beer.
After spending time within Rauh Welt Begriff and looking at some of its finished cars, you sense Nakai’s aesthetic is singular. Asked to encapsulate his design ethic, Nakai is succinct: “Style is everything.”
See more of Nakai-san’s creations here .
A once neglected and fire-damaged 1974 911 Carrera is restored to like-new condition.
A Bitter Chocolate-hued 911 3.0 SC is turned into a surprisingly quick hot rod.
A 911 3.0 SC project car is turned into a stunning IROC RSR clone.
930 & 944 Turbo: Mainlining high-grade boost in two habit-forming turbos.
© 2022, Excellence, Ross Periodicals Inc.
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BG:EE Mods
Rough World (Beta)
Submitted:
Aug 09 2016 01:34 PM
Last Updated:
Jun 21 2019 11:58 AM
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Forum:
forums.beamdog.com/discussion/59889/rough-world-beta/p1
01 Apr 2017
Rough World 1.4
16 Dec 2016
Rough World 1.3
16 Dec 2016
Rough World 1.3
19 Oct 2016
Rough World (Beta 1.3)
19 Oct 2016
Rough World (Beta 1.2)
01 Oct 2016
Rough World (Beta 1.2)
10 Sep 2016
Rough World (Beta 1.1)
10 Sep 2016
Rough World (Beta 1.1)
10 Sep 2016
Rough World (Beta 1.1)
10 Sep 2016
Rough World (Beta 1.1)
10 Sep 2016
Rough World (Beta 1.1)
10 Sep 2016
Rough World (Beta 1.1)
10 Sep 2016
Rough World (Beta 1.1)
10 Sep 2016
Rough World (Beta 1.1)
10 Sep 2016
Rough World (Beta 1.1)
10 Sep 2016
Rough World (Beta 1.1)
10 Sep 2016
Rough World (Beta 1.1)
10 Sep 2016
Rough World (Beta)
10 Sep 2016
Rough World (Beta)
10 Sep 2016
Rough World (Beta)
10 Sep 2016
Rough World (Beta)
10 Sep 2016
Rough World BETA
29 Aug 2016
BGEE Difficulty Adjustments 1.2
09 Aug 2016
elminster's Difficulty Adjustments
In essence, the mod intends to change the tone of the games reputation system, add a bit of difficulty, and make the world feel not quite as forgiving.
Likewise, because the world is such a dark and unforgiving place characters that have higher reputation amounts are seen in a much more positive light. People are more willing to forgive them should they make a mistake (such as killing a civilian).
It also includes some of the components I've been working on for my upcoming Eve of War mod. This includes a component that significantly changes how chapter 7 is handled in the game. You can find more details on this below.
- Fixes an issue that prevented the new reputation system from being used in SoD.
- Due to a bug with blackguards falling I've removed the innocence re-conceived component of the mod. I will reintroduce it sometime in the future when this is fixed.
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Freedom's Reign & Reign of Virtue
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hlidskialf
Latest Submitter
The concept behind this mod is to make the world a rougher place. Low reputation characters are considered to be absolutely horrid human beings - so there is a very low expectation that they will assist anyone. When they do it is regarded as being an exceptional act. As a result low reputation characters now have a lower bar to donating to increase their reputation than higher reputation characters. Merchants are also actually now inclined to give them a discount - if only to ensure they themselves are not hurt.
The mod also has other components that increase the games difficulty.
Installation order: It should probably be installed after any quest or romance mods but before any other tweak mods. However, I could be wrong here so please feel free to report any issues you have with this working with other mods so we can determine the best time to install this.
Scaled Spawning should be installed before you install Fixed Insane Difficulty
This mod has 9 components:
Scaled Spawning ( BGEE Original Campaign Only)
Scaled spawning adds new creatures (including creatures that you would otherwise not encounter in BG1 ) along the main (critical) path of the game. This is in part based on your difficulty level. This also does not change the AI for these creatures (so if you want a challenge there you might want to look into something like SCS ). These are all just one-time encounters (they won't respawn).
Sparse Resting ( BGEE Original Campaign Only)
Sparse Resting changes the probability of successfully resting in some areas based on your difficulty setting. In some cases it may now be extremely difficult to successfully rest. It will also open up the option to rest in other areas (that previously blocked resting).
Chapter 7 Hardcore Component ( BGEE Original Campaign Only)
The chapter 7 hardcore component does three things.
1. It makes it so that when you hit chapter 7 you lose access to all areas within the City of Baldur's Gate (as well as the farm area). The only way to access the city (and to leave as well) is to pay a smuggler to bring you into and out of the city. The smuggler can be found near the bridge in the bridge area.
2. It makes it so that your movement within the city is very limited. You are only able to move one area at a time - even if you have previously explored a section of the city
3. It adds Flaming Fist patrols to the streets
These restrictions will end at the end of Sarevok's coronation ceremony.
Improved Beggars Component ( BGEE Original Campaign Only)
Beggars now have flies flying overtop of their heads. Extremely low reputation parties can give them a donation and (provided they acted respectfully when doing so) can get a small reputation increase.
This component renames the description you get for your given level of reputation to one of the following
Savior
Hero
Adventurer
Medler
Ruffian
Thug
Sadist
Reputation Rebalanced Component ( BGEE Original Campaign Only)
This changes reputation in a couple of ways
- Higher and lower reputation characters get better prices in stores. A character with around 10 reputation for instance would pay more for a good than one with 1 or 20.
- Starting reputation only varies between 9 and 11 now.
- A low reputation character killing someone in law enforcement is now unlikely to cause further reputation losses. Killing civilians however will.
- The reaction modifier for players with higher reputation is improved. Players with 20 reputation now will get +7 to reaction instead of +4. This essentially makes the progression more even than in the vanilla game (at least compared to how low reputation's are handled).
- Very low reputation characters will pay less to see a reputation improvement from donating to a church.
This component makes it so that you cannot save the game. You must rely on autosaves (and your own wit) to make your way through it.
Note: This component may cause issues with the game. Let me know (preferably through the thread on the Beamdog forums for this mod) if you experience any problems with it.
Legacy of Bhaal is forced Insane difficulty
This component turns Legacy of Bhaal into effectively a game where you are permanently playing on the insane difficulty setting.
Note : I do not recommend you install the Fixed Insane Difficulty and Only Autosaves components after you have already started a game. The results could be very mixed if you do so.
Anyways, special thanks to @Cuv and @Ardanis for helping me figure out the Weidu stuff behind the mod. Special thanks to Etamin for their work on the Polish translation.
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