Rose Red Tyrell

Rose Red Tyrell




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Rose Red Tyrell
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Shadows of Brimstone: Rose Red Tyler (SFW) Published: Jan 12, 2020
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Why we can't just hold on to each other's hands…
And learn to fly again, learn to live so free
The book of love will open up and let us in
(Probably the best of the many 80’s power ballads..)
Meet Rose Red, courtesy of of course.
She wanders the Weird West, unknown to all, drifting at the frontier, swept by the tides of destiny and fate. Her good looks suggest Latin blood, perhaps one of the Gitano people, with her curly raven hair, suntanned skin and dark gypsy eyes. But there is no inflection to her accent, nor does she ever speak of her past in anything but the most oblique terms. Despite being an incredible gunfighter, she keeps to herself, lonely in a crowd. She knows she is a danger to others, and the blood of innocents is on her hands. The Darkness hunts her, and does not care how many others it must hurt to get to her. So she seeks out others only when necessary, hunting in the shadows, awaiting the day when she will meet the Great Enemy face to face. She cannot die, and so believes that one day, even the Darkness will perish.
She did not have a mortal name; she took the name from a gravestone, from a human who did not need it any longer; Rose Tyler. She eventually learned that ‘Rose Red Tyrell’ was a whore in Larberg’s Landing; it sounded similar, but by then she had made the new name her own.
At times, she remembers the brighter places, when they were higher, before everything fell.  
She remembers the bright wings, and feels bereft, lashed to the earth without them. At times the memory is too much, and her nails claw at her mortal flesh, searching for the lost wings within. She smears her blood upon the walls in remembered patterns, and sometimes she hears the feathers fluttering. She thinks of cold places, in the North, where heavenly angels still fly. She remembers what she has lost, and it makes her sad.
She remembers Cynder very vividly; the torment, the hell-fire, the clawing and jeering of the devil-women, the succubae. She still bears the scars, inside and out, and she still wears the chains that once lashed her to the Stone of Shame.
She understands that she cannot die; but that she can lose her mind, and in this, the Darkness can finally win. It is the fear of all her kind; that she will be a hollow shell, immortal but insane, babbling nonsense forever, never knowing peace.
But thoughts fall away, slipping though her fingers. She carries a journal, one of many, and writes her thoughts as they come to her. She hides them in secret places lest she ever forget.
She knows betrayal; humans, weak, easily afraid, abandoned her in the depths. Alone against Colonel Scafford and his mutants… but they all died. In the end, she died also, but death is never the end for her. Scafford died at her hand… she was sure of it, he was dead on the floor as life bled from her, as she fell down into the silt. But yet she has heard the Colonel rides again. How can this be? He is not immortal like her, neither angel nor devil. Something of the Darkness must sustain him then, but what? She must find this secret thing, and destroy it, so her enemy is extinguished for good.
He disapproves; her father, her lover… He cannot bear to remember. But she must. She must write it all down on the walls and in the books so she can never forget.  
The Drifter archetype is Shadows of Brimstone
Some Brimstone characters are relatively normal; classic Western archetypes like the Lawman or Bandido, tough frontiersmen taking on Lovecraftian horrors with nothing but ‘true grit’ and a loaded gun. Others are more attuned to the stranger elements in the game; shape-shifting, spell-slinging, world-walking native shamen like Leah Bright Waters, or magical foxgirls like Rei Mizushima. Dominique de la Barre can change her fate or that of others, almost breaking the fourth wall by understanding that the fate of her world is made up of ‘dice and cards’, the ‘machinery of the universe’ – she almost understands that she inhabits a game, able to change the dice rolls and card draws that determine success or failure.
And then we have the Drifter class, which is both tied to the modern legends of the Old West and fully embraces the weirdness of Brimstone’s lore. The West was wild during the Victorian era, and had as many Victorian attitudes as anywhere else. Likewise, Victorian horror has as much place here as the foggy cobblestone streets of London. Several classic Westerns like Pale Rider and High Plains Drifter have supernatural elements, implying that Clint Eastwood’s character is some kind of revenant, returned from fatal wounds to deal out justice – or vengeance.
The Drifter is an outsider and a loner, a mysterious and reluctant hero who wears his shadowy past like a mantle. He comes out of nowhere, just when folks need him the most, and things will never be the same again. He deals out swift and terrible justice, righteous vengeance against the wicked… but he never stays afterwards, can never be a part of the society he protects. When his task is done, he rides off, disappearing as mysteriously or suddenly as he came. He will always be a fellow of few words, hinting and alluding to a dark and troubled past. Less of a man and more of a mythic archetype bought to life, he will always have old scars, or perhaps a rope-burn about his neck… wounds that surely must have been fatal, causing fear and doubt in those who must rely on him now.
He is surely a spirit of vengeance… but did he walk out of Heaven - or Hell?                                                          
The Drifter is one of Brimstone’s more openly supernatural hero classes; an immortal who walks the earth for all eternity, cursed with endless life while all he holds dear must slip through his fingers, be washed away into the river of time. He arrives when all hope is lost, when he is needed most, but he will never know peace. Although not openly supernatural, the titular hero of ‘Shane’ and Charles Bronson’s 'Harmonica' in ‘Once Upon A Time In The West’ are also similar in how they work in Wild West stories.
In Shadows of Brimstone, the Drifter is an extremely powerful character, a fighter of incredible skill, one who puts fear into monsters and the very Darkness itself. He dies and is endlessly reborn, doomed to fight forever and walk the earth until the End Times. He is incredibly hard to kill, and even if he falls, he simply rises again, never to know peace. However, the long years and things he has lost chip away at his sanity, and this is the only thing he truly fears – that he will succumb to madness, and wander mindlessly forever, forgetting himself and his mysterious purpose.
Drifters are few in number and perhaps the rarest of all Heroes. Some forget themselves willingly, the lives they have led blurring in memory, only dimly-recalled. Others leave clues for themselves when they forget and rise again from their graves, writing down their experiences in case they ever forget.  Among one another, they speak of an ancient war, and hundreds of lifetimes of men in a distant age… But they do not speak of it further to outsiders, nor do they reveal the reason they are cursed to walk the earth. Those few learned souls who know of them might consider them undead of sorts, or perhaps they are angels cast out of Heaven (or devils cast out of Hell). The truth of it may never be revealed; all that is known for sure is that trouble and danger always ride with them, and they can be both a blessing and curse on any community they care to protect.
In game terms, Drifters have considerable advantages over most heroes. They are truly Immortal, recovering from death, serious injuries and even mutations. They do not, however, recover from Madness, and a Drifter who completely loses his mind is removed from the game, cursed to wander in insanity forever. Their starting statistics and upgrades are notably more potent than other heroes – they have solid all-around stats with a high Lore skill, balanced only by their terrible Luck score. A Drifter is always cursed, hunted by the Darkness and bringing misfortune to others, be they friend of foe. Their Long Years’ Experience means they can fire at any target rather than those who are attacking them first, and they begin with an extra Personal Item. At the start of every battle, they allow their companions to recover a Grit for free.
In terms of secondary stats, they have good Health but only gain Sanity slowly – this is offset by their high Will saving throws and some of their talent tree powers. They are extremely accurate with firearms and have a very high base Initiative. Their starting upgrades are extremely potent. Gunfighter allows them to re-roll Pistol attacks that roll a 6, giving them up to three extra shots per round. No Name boosts their Agility and lets them start each Mission with maximum Grit. Resourceful allows them to draw double the usual Loot, Scavenge, Darkness and Encounter cards, and take the most favourable ones!
However, all this power comes with flaws, naturally. They are Distrustful of crowds, and suffer an Initiative penalty when surrounded by allies (however, putting points into the Reluctant Hero talent tree can turn this weakness into a strength!) Most notably, a Drifter is a Danger Magnet , always hunted by the Darkness – although the forces of evil cannot destroy him, they will target the things he cares about, in the hope of driving him to madness and despair. In game terms, a Drifter increases the likelihood of a Darkness Event while in town, making him a potential danger to the people he is protecting. He also is more likely to have encounters when travelling on the overland map, for good or ill. Lastly, his very presence gives all enemies a free Elite upgrade, increasing their power! However, this also gives them more Experience Points when slain, making this very much a double-edged blessing, like many aspects of the class.
The talent trees are where the Drifter really excels – all their Talents are stronger than the other Heroes. Red’s talent trees are ‘Reluctant Hero’ and ’Hunter’: the former is a party leader archetype, giving great synergies for having a full Posse. ‘Sage Advice’ is one of the best leader talents in the game, allowing a free re-roll for every hero who acts before you in any given round. The Drifter can use her ‘Distrustful’ flaw to slow her Initiative, allowing her to act last and give the whole party this benefit without spending any Grit. ‘Restraint’ allows the Drifter to heal each of her friends at the start of any battle. ‘Weapon of Choice’ allows a choice of weapon customisation, allowing you to make the Drifter something other than a pistol-user. ‘True Hero’ uses 3 Grit to make a fallen friend immediately recover without lasting injury, and adds +2 Max Grit. 
The ‘Hunter’ tree makes the Drifter a supernatural hunter of evil - ‘Bitter Enemies’ focuses their efforts on a particular type of enemy – Demons or Undead, for example, giving more damage and XP when you kill them. ‘Sneer’ is absolutely godly, making the Drifter immune to Horror Hits caused by enemies, greatly reducing the chance of suffering Madness, one of the few weaknesses of the class. ‘Skilled Fighter’ gives +1 Combat and Agility - with this tree and Reluctant Hero, you can get Agility 7 and the equivalent of 4 Combat dice! ‘Feared By Evil’ is the capstone, letting the Drifter automatically damage any foe every round just by being there! 
Surprisingly, given its potency, the class is fairly straightforward to play. The ‘lone wolf’ build is a complete solo badass, almost unstoppable in combat, while the ‘pack leader’ has moderate complexity, relying on helping their friends and manipulating their Initiative by sticking close or stepping away from allies as each round requires. The class is powerful without needing much book-keeping or moving parts to track. They come equipped with a moddable high-end Pistol that synergises with their Gunfighter upgrade, allowing them to lay down an astonishing amount of small-arms fire and cause multiple criticals per round. They don’t really require any specific equipment to be useful. They are surprisingly versatile too; on top of their amazing pistol skills, the ‘pack leader’ trees allow the Drifter to specialise in other weapons or in melee. This build can also acquire a superhuman Agility of 7, allowing them to fire up to 11 shots per round! 
In terms of role-playing, they are easy and fun to play – an enigmatic and powerful stranger with a mysterious and tragic past. Death is rare and resurrection is fairly easy in Brimstone, but recovering from fatal wounds is built-in to the Drifter, allowing you to get very attached to the character and to take lots of risks, knowing you will always survive them! You have to be careful with Madness though, and it helps to get free Sanity bonuses or some kind of Spirit Armour. The Drifter’s mysterious past is up to the player to decide upon – the game alludes to ancient wars and terrible secrets, but doesn’t give much away.  The class is very easy to solo because of its sheer strength – the only thing it lacks is Darkness control, which is thematically appropriate for a haunted hero who is hunted by the Darkness. The other build makes for a party leader as good as any Lawman or US Marshall. They are the only current Brimstone class to have Keyword: Strange , which triggers all kinds of ‘Weird West’ random encounters – the Drifter’s adventures will always be wild, as the weirdest supernatural events just seem to follow him around!
Rose Red: Statistics, Artefacts and Madness
Ironically, Red has died before, the only one of our Heroes to have done so, and one of the few to which it matters little (although it must be said that plenty of Allies have bit the bullet over our long years of play!) More damaging however is the Madness she’s suffered, which isn’t healed in the way that death, injuries or mutations are by her immortal nature. Her Delusions mean that any further Madness rolls are only made on a single d6 rather than 2d6 – giving her a 1 in 3 chance to go completely mad and essentially be removed from the game should she suffer further mental attrition! This Madness is -1 to the roll to heal during an Exorcism of Madness at a Church in Town, but thus far we’ve not healed it. It’s just too perfect for her tormented, anguished persona.
Drifters take longer to level up over other Heroes, but as a 6 th level character, Red is very potent. In terms of stats, her Agility of 7 is above human maximum and coupled with her Trusty Pistol , allows her 7 shots per round! There won’t be much standing after that. Her Cunning and Strength of 3 are above average, and while she starts with 1 Luck (Drifters are absolute magnets for misery as you might imagine!), she’s raised it to 2/4 with level-ups and items. At 3/5 and 4/6, her Spirit and Lore are very high, as befitting an immortal being cursed to walk the earth.
As for her Personal Items, her Trusty Pistol as mentioned allows her shots equal to her Agility each round, and its Mark of the Damned helps her destroy Demonic enemies. The Heritage Charm boosts her Luck and Spirit, and allows her to heal when she passes a skill test. The Personal Journal in which she writes her scattered thoughts raises her Spirit and Lore, and gives her more XP every adventure, which offsets her higher XP requirement a little.
With regards to the gear she has acquired, most of it is keyed to the Cynder Otherworld, where she claims she was once tormented by demonesses when she fell from the Bright Place. The Broken Statue adds to Lore and also her Corruption Resistance, which is also helped by her Amulet of Styx. When it comes to weapons in melee, she can either fight with her Fire Axe and Hell Sword (which can do more damage at the risk of Corruption) or use her two-handed Fire Sword for heavy damage. Both the Fire Axe and Fire Sword cause enemies to gain the Burning condition, taking extra damage until the flames are extinguished.
Perhaps her two most esoteric items are the Chains of Conquest and the Faustian Jar she carries. The Chains still hang from her wrists, as they have done since the day she escaped Cynder, and she can use Grit to bind a Darkness effect as it is played. But there is a slight chance each time the Chains may break, loosing all the Darkness she has bound this adventure! However, given the high Grit all Drifters start with each game, the cost and danger are strongly mitigated here. Likewise, the Faustian Jar is very characterful, again costing Grit to use, to store any Corruption she gains. Again, there’s a chance of the Corruption escaping -and unlike the Darkness effects, Corruption in the Jar never goes away! Again, a high Grit can permit plenty of re-rolls to prevent this happening, but these two items add a definite sense of danger to her play-style. The spoils of Cynder are always double-edged gifts, to be used with care… 
Love it. Great Original Character Story.

From Wikipedia, the free encyclopedia
2002 television miniseries directed by Craig R. Baxley
Thornewood Estate and the surrounding grounds in Lakewood, Washington served as the exteriors for Rose Red


^ Magistrale 2010 , p. xvii.

^ Jump up to: a b c d e f g h i j k McGarrigle, Dale. "The Haunted House That Could." Bangor Daily News. January 4, 2002.

^ Jump up to: a b c d e f g h Bad House: The Making of Stephen King's Rose Red (Documentary featurette) (DVD). Lionsgate Home Entertainment. 2002. {{ cite AV media }} : |format= requires |url= ( help )

^ Jump up to: a b c d e f g h i j k l m n Jones, Stephen. Creepshows: The Illustrated Stephen King Movie Guide. Watson-Guptill, 2002. ISBN 0-8230-7884-1 .

^ Jump up to: a b c d e f g h i j k l m n o Murphy, Kim. "House Master." Los Angeles Times. January 27, 2002.

^ Jump up to: a b c d e f Rahner, Mark. "Miniseries Reveals Scary Side." Seattle Times. October 31, 2000.

^ "Author Stephen King Hit by Van, Seriously Hurt." Los Angeles Times. June 20, 1999.

^ Joshi, S.T. Icons of Horror and the Supernatural: An Encyclopedia of Our Worst Nightmares. Santa Barbara, Calif.: Greenwood Publishing Group, 2006. ISBN 0-313-33780-2 .

^ Magistrale 2010 , p. 41.

^ "ABC's Stephen King Movie 'Rose Red' " . Thornewood Castle . Retrieved May 3, 2009 .

^ Hewitt, Scott. "Planning Commission Vote Has Tails Wagging." The Columbian. October 12, 2000.

^ Jump up to: a b c d e f g Jasmin, Ernest A. "Filming Begins on 'Rose Red' Prequel." Tacoma News Tribune. January 9, 2003.

^ Dorpat, Paul (January 24, 2002). "Rose Red — A Slideshow of the Film's Seattle Locations" . Washington State Film Office . Archived from the original on February 17, 2018 . Retrieved February 17, 2018 – via HistoryLink .

^ Eakin, Emily. "David Dukes, Chameleon of An Actor, 55." New York Times. October 12, 2000; "Actor David Dukes Dies During Break in TV Miniseries Filming." Associated Press. October 10, 2
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