Rogue-Like: Evolution

Rogue-Like: Evolution




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Rogue-Like: Evolution
From Wikipedia, the free encyclopedia
Subgenre of role-playing video games
The hierarchy of the major Roguelike games that are known to descend from Rogue . Solid lines represent games developed from the parent's source code, while dotted lines represent games that were inspired by the parent game. [54]
Wikimedia Commons has media related to roguelike games .

Craddock, David L (August 5, 2015). Magrath, Andrew (ed.). Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games . Press Start Press. ISBN 978-0-692-50186-3 .



^ Solovay, Andrew. (July 27, 1993). "CFV: rec.games.roguelike reorganization". Newsgroup : news.announce.newgroups . Usenet: rec.games.roguelike-CFV1@uunet.uu.net . I would like to propose formally that a new hierarchy be created, namely rec.games.roguelike. This hierarchy would contain groups dedicated to discussion of rogue-type games.

^ Panitz, Aliza. (June 18, 1993). "Time for a new level of hierarchy?" . Newsgroup : rec.games.moria . Usenet: 1vsuhk$mj7@bronze.lcs.mit.edu . Archived from the original on January 22, 2011 . Retrieved May 17, 2018 . It seems to me that we'd do a lot better taking all of the dungeon-adventure games, including ones that don't have their own newsgroups like larn and omega, and reorganizing them under rec.games.dungeon – recognizing the intrinsic similarities of all these games. It would make it a lot easier for people who like one of these games to find newsgroups about other, basically similar games, and would finally provide a home for all those random posts about Larn and other games of the same genre that keep popping up in rec.games.hack and other inappropriate places.

^ Jump up to: a b c Zapata, Santiago (November 13, 2017). "On the Historical Origin of the "Roguelike" Term" . Slashie's Journal . self-published. Archived from the original on October 14, 2018 . Retrieved October 14, 2018 .

^ Solovay, Andrew. (July 2, 1993). "RFD: rec.games.dungeon.* hierarchy" . Newsgroup : news.announce.newgroups . Usenet: 211gvmINNsnp@rodan.UU.NET . Archived from the original on November 7, 2021 . Retrieved May 17, 2018 . I would like to propose formally that a new hierarchy be created, namely rec.games.dungeon. This hierarchy would contain groups dedicated to discussion of rogue-type games.

^ Solovay, Andrew. (July 20, 1993). "3rd RFD: rec.games.roguelike.* hierarchy". Newsgroup : news.announce.newgroups . Usenet: 22ie07INNbaa@rodan.UU.NET . Those people who agree on a name seem to favor "roguelike" as the least of all available evils.

^ Grabiner, David. (March 9, 1998). "RFD: rec.games.roguelike.development". Newsgroup : news.announce.newgroups . Usenet: 889443102.8279@isc.org . With the large number of Roguelike games and variants in existence and in development, there are occasional discussions about programming problems such as dungeon-generation algorithms which are of interest to designers of several games.

^ Jump up to: a b c d Rothman, Joshua (April 22, 2014). "Video Games That Embrace Irony and Death" . New Yorker . Archived from the original on November 17, 2015 . Retrieved November 14, 2015 .

^ Jump up to: a b c d e f g Craddock 2015, Chapter 2: "Procedural Dungeons of Doom: Building Rogue, Part 1"

^ Rouchart, Sandy; Aylett, Ruth (2003). Solving the Narrative Paradox in VEs — Lessons from RPGs. Intelligent Virtual Agents: 4th International Workshop . Berlin: Springer. pp. 245–246. ISBN 978-3-540-39396-2 . OCLC 166468859 .

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^ Jump up to: a b c d Craddock 2015, Introduction: "Rodney and Friends".

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^ Jump up to: a b c Moss, Richard C. (March 19, 2020). "ASCII art + permadeath: The history of roguelike games" . Ars Technica . Archived from the original on March 19, 2020 . Retrieved March 19, 2020 .

^ Jump up to: a b PC Gamer staff (January 18, 2016). "The 50 most important PC games of all time" . PC Gamer . Archived from the original on April 30, 2019 . Retrieved January 18, 2016 .

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^ Jump up to: a b c d e f g h i j k l m Harris, John (December 18, 2009). "COLUMN: @Play: The Berlin Interpretation" . Game Set Watch . Archived from the original on September 20, 2015 . Retrieved November 17, 2015 .

^ Jump up to: a b Parish, Jeremy. "Essential 50: Part 12. Rogue" . 1UP.com . Archived from the original on February 28, 2013 . Retrieved March 29, 2010 .

^ Bycer, Josh (August 7, 2015). "Procedural vs. Randomly Generated Content in Game Design" . Gamasutra . Archived from the original on March 20, 2020 . Retrieved March 19, 2020 .

^ Francis, Bryant (September 19, 2016). "Rogue co-creator: permadeath was never supposed to be 'about pain' " . Gamasutra . Archived from the original on September 24, 2016 . Retrieved September 28, 2016 .

^ Jump up to: a b c d Nutt, Christian (May 21, 2014). " 'Roguelikes': Getting to the heart of the it-genre" . Gamasutra . Archived from the original on September 2, 2014 . Retrieved August 30, 2014 .

^ Jump up to: a b c d e f Craddock 2015, Chapter 6: "It Takes a Village: Raising NetHack"

^ Jump up to: a b c d e f g h Jeremy Parish (April 6, 2015). "The Gateway Guide to Roguelikes" . USGamer . Archived from the original on May 9, 2015 . Retrieved May 4, 2015 .

^ Jump up to: a b Harris, John (March 22, 2016). "@Play 85: A Talk with Digital Eel, Makers of the Infinite Space Games" . Gamasutra . Archived from the original on March 23, 2016 . Retrieved March 22, 2016 .

^ Craddock 2015, Bonus Round: "Excerpt from One Week Dungeons: Diaries of a Seven-Day Roguelike Challenge"

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^ Johnson, Mark R. (2017). "The Use of ASCII Graphics in Roguelikes: Aesthetic Nostalgia and Semiotic Difference". Games and Culture . 12 (2): 115–135. doi : 10.1177/1555412015585884 . S2CID 64436113 .

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^ Nakamura, Darren (November 14, 2013). "Cloudy with a chance of being eviscerated" . Destructoid . Archived from the original on November 17, 2013 . Retrieved November 18, 2013 .

^ Forde, Jack (January 21, 2016). "The Evolution of the Roguelike" . IGN . Archived from the original on January 22, 2016 . Retrieved January 22, 2016 .

^ Jump up to: a b c Brewer, Nathan (July 7, 2016). "Going Rogue: A Brief History of the Computerized Dungeon Crawl" . Insights . IEEE USA. Archived from the original on September 19, 2016 . Retrieved September 15, 2016 .

^ O'Conner, Alice (September 14, 2016). "Roguelike, Roguelikelike, Roguelikelikelike, Or Rogue?" . Rock Paper Shotgun . Archived from the original on September 15, 2016 . Retrieved September 14, 2016 .

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^ Kuchera, Ben; Groen, Andrew (May 13, 2013). "What the hell is a roguelike? We try to hash out a definition" . Penny Arcade Report . Archived from the original on June 7, 2013 . Retrieved July 1, 2013 .

^ Doucet, Lars (December 3, 2013). "On Procedural Death Labyrinths" . Gamasutra . Archived from the original on January 22, 2014 . Retrieved March 5, 2014 .

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^ Hawkes, Ethan (July 6, 2013). "What Separates a Roguelike from a Roguelite?" . Hard Core Gamer . Archived from the original on November 12, 2020 . Retrieved December 21, 2020 .

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^ Jump up to: a b c d e Craddock 2015, Chapter 4: "There and Back Again: Retrieving the Sword of Fargoal"

^ Lee, Joel (November 28, 2014). "How Procedural Generation Took Over The Gaming Industry" . MakeUseOf . Archived from the original on November 17, 2015 . Retrieved November 13, 2015 .

^ Parish, Jeremy. "The Essential 50 Part 12 – Rogue" . 1UP.com . Archived from the original on February 28, 2013 . Retrieved March 1, 2009 .

^ Jump up to: a b c Craddock 2015, Chapter 1: "The BAM-Like: Exploring Beneath Apple Manor".

^ Musgrave, Shaun (July 16, 2015). "RPG Reload File 047 – 'Rogue Touch' " . TouchArcade . Archived from the original on August 26, 2015 . Retrieved September 1, 2015 .

^ Carreker, Dan (2012). The Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students . Cengage Learning. p. 338. ISBN 978-1-4354-6082-9 .

^ Barton, Matt; Loguidice, Bill (May 9, 2009). "The History of Rogue: Have @ You, You Deadly Zs" . Gamasutra . Archived from the original on May 12, 2014 . Retrieved June 12, 2014 .

^ Carmichael, Stephanie (August 12, 2015). "Interview: Author David Craddock on Dungeon Hacks and the fascinating history of roguelikes" . Syfy Games . Archived from the original on August 15, 2015 . Retrieved August 31, 2015 .

^ Jump up to: a b c d Craddock 2015, Chapter 3: "Rodney and the Free Market: Building Rogue, Part 2"

^ Freeing an old game Archived July 26, 2020, at the Wayback Machine by Ben Asselstine on Free software magazine (March 12, 2007)

^ Jump up to: a b c d e f g Craddock 2015, Chapter 5: "When the Inmates Run the Asylum – Hack-ing at Lincoln-Sudbury High School"

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^ Jump up to: a b c d Craddock 2015, Chapter 7: "None Shall Pass: Braving the Mines of Moria"

^ Jump up to: a b c d Craddock 2015, Chapter 8: "Neapolitan Roguelike: The Many Flavors of Angband"

^ Jump up to: a b Olivetti, Justin (January 18, 2014). "The Game Archaeologist: A brief history of roguelikes" . Engadget . Archived from the original on May 18, 2015 . Retrieved May 7, 2015 .

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^ Jump up to: a b c d e Craddock 2015, Chapter 9: "Wish You Were Here! Questing for Postcards in Ancient Domains of Mystery"

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