Rimworld Rimjob

Rimworld Rimjob




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Rimworld Rimjob

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A collection of 53 items created by
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versi...
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link...
Unlocks food restrictions for animals which can be changed in the health tab. This mod does not provide any GUI to modify animal restrictions so a mod like RimHUD is needed to ...
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because th...
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your...
Adds growable Neutroamine so you don't have to rely on traders for this crafting ingredient. Requires one month (5 days) to grow. This is really just a reupload of Bananaboatboy's mod to 1.1 so it gets rid of the error. I did a few minor twe...
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red f...
These lights go directly on your walls. If the wall they are on gets deconstructed/destroyed they too will be destroyed. Research requirements mirror those of the regular standing lamp. 'Electricity' research for the regular light, and 'Colored Lights' ...
Vanilla Furniture Expanded - Production
Vanilla Furniture Expanded - Medical Module
[img] https://i.imgur.com/Ljrc02E.png [/img] [img] https://i.imgur.com/fzZxGm1.png [/img] 1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed seve...
[img] https://i.imgur.com/Ljrc02E.png [/img] [img] https://i.imgur.com/fzZxGm1.png [/img] 1.1.1 (29/03/2020): Added two new furniture pieces: Lamp End table and AC unit. [img] https://i.imgur.com/UMZCtrs.png [/img] [img] https://i.imgur.com/SdWn0Ut.png [...
No really metal really shouldn't beable to just spontaneously catch fire, at worse it might melt a little and even that shouldn't be possible with the heat produced by fire in this game. So after spending way to much time on google looking up info on metal...
Juggle your mods like a pro! [img] https://headers.karel-kroeze.nl/title/Features.png [/img] A cleaner, better Mod management screen. separate lists for available and active mods create and delete local copies of steam mods create and load mo ...
- Click on a visible ore and you will mine the whole vein - Strip mining tool to mine a grid - Mine brush tool (use q and e to modify brush sizing) Original MOD http://steamcommunity.com/sharedfiles/filedetails/?id=821866381 -------------------------...
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those ...
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum. Note: For anyone curious it does work with the new Multiplayer Mod You can now pi...
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate f...
Place buildings anywhere , on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workben...
https://www.buymeacoffee.com/rooki1 [img] https://i.imgur.com/C2czHK9.png [/img] Look, I'm proud of being a person of good taste. What I mean is, I don’t want to ...
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!) you damn illiterate monkies. And don't ask me about conflicts with CE.
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new co...
https://www.buymeacoffee.com/rooki1 [img] https://i.imgur.com/kkJ8Qoq.png [/img] You know, it's not a convenient environment to live in this remote world. Hor ...
Makes stonecutting give crafting skill increases (again). Also makes more skilled crafters create blocks more quickly. In earlier versions of RImworld, stonecutting chunks into blocks gave pawns increases in their crafting skill. As of B18, it gives...
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discou...
Vanilla Animals Expanded — Arid Shrubland
https://www.patreon.com/oskarpotocki [img] https://i.imgur.com/Ljrc02E.png [/img] [img] https://i.imgur.com/sflqvkj.png [/img] 1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less mea...
Vanilla Animals Expanded — Boreal Forest
Vanilla Animals Expanded — Cats and Dogs
Vanilla Animals Expanded — Ice Sheet
Vanilla Animals Expanded — Tropical Rainforest
Vanilla Animals Expanded — Tropical Swamp
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. [img] https://headers.karel-kroeze.nl/title/Important.png [/img] Requires a new save game. Adds a wo...
I have updated both this and fuse to coplapse into 1 item in power. for a more clean rimworld! right click to see all sizes =) This mod IS included in Project RimFactory no need for have them twice =) [1.1] Just updated to 1.1 till Spdskatr com...
Cybernetic Organism and Neural Network
Unique and useful bionics! [img] https://i.imgur.com/26f59gx.png [/img] 13.07.2021: - Updated for 1.3 - Stopping the berserker AI will also stop the current pawn job - Added settings to tweak max traits allowed for the trait giver - Fix health addi...
Blueprints allow the quick construction of repetitive rooms/areas. [img] https://headers.karel-kroeze.nl/title/Features.png [/img] Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furn...
Adds extra functionality to the Animals tab [img] https://headers.karel-kroeze.nl/title/Important.png [/img] Does not require a new save game. Can safely be enabled/disabled in ongoing saves. [img] https://headers.karel-kroeze.nl/title/Notes.png [/img] Fi...
What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves? What the Hack!? adds a large amount of balanced mid-to end-game content involving hacking and upgrading mechanoids, world quests, crafting an ...
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . ...
RimWorld Multiplayer Compatibility Project
Multiple people can deliver resources to a blueprint at the same time. Share The Load tracks what is needed and doesn't deliver too much. Multiple people also clear things out of the way for construction as well. Would you believe trees in the wa...
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Discussion, screenshots, and links, get all your RimWorld content here!
Uncle Charlie sitting in his favorite chair
The last image of my 1.3 colony - "Colossus C'tosi"
When boomrats die they now lose their lumpy bit in 1.4...
Winston and Scout over here trying really hard to look...
One of my favourite colonists, Tiberius and his bonded...
Just realized that it's our "dog" from title screen/teaser.
Biotech preview #2: Combat mechanoids, pollution, and...
Since Biotech is near release, here is a friendly reminder.
Playing 1.4 unstable right now. Wow, that 50% off is...
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I have heard mention of this mod and was curious to try it out but couldn't find it on the steam library. I found a B18 version of it but haven't seen an updated one yet. Do you think the B18 version would work without crashing?
Is the mod fun at all? I'm debating going with either this or genetics for my next playthrough
You didn't hear this from me but on page 53 on the mods forum page is a link to the 1.0 page
Thanks for telling me this kind stranger who I have definitely not met nor heard anything from
Can I get a link to the mod forum page?
join the discord. all the links are there.
Do genetics! I maaaay be biased, though ;)


简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
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RimWorld > 
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> Soup Or Sausage's Workshop


This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support .

This item is incompatible with RimWorld. Please see the instructions page for reasons why this item might not work within RimWorld.
This item will only be visible to you, admins, and anyone marked as a creator.
This item will only be visible in searches to you, your friends, and admins.
This item has been added to your Favorites .
A collection of 228 items created by
please don't ask me to add/change things, I have stopped modding and am simply keeping the mod updated and trying to help people with bugs
There's been a jailbreak. We've been able to get this mug shots of highly dangerous individuals...
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. ...
[img] https://i.imgur.com/RxKGuaZ.png [/img] Anima Animals mod presents new animals that appear only during new rare events. This mod offers 4 new animals with special attributes, 4 events, 3 new weapons and one building. Requires the Royalty Expansion fo...
[img] https://i.imgur.com/lc9XViz.png [/img] This mod bring various Armor sets from ancient kindoms and empires of eastern Aisa. This mod will include, - Samurai Yoroi, Samurai Helmet, Samurai Captain Helmet from Samurais of feudal Japan....
[img] https://i.imgur.com/RxKGuaZ.png [/img] Anima Animals - Community Pack mod introduces new animals that appear only during rare events. This mod offers 3 new anima-themed animals with special attributes, 3 events and one drug. Requires the Royalty Exp...
Ever wondered if animals really should all have the same shades? I sure did, so I utilized the assembly from Animal Collab Project to give vanilla animals a bit of variation. The assembly was created by thirite and has been updated by Xen. Some of you ma...
Apparel Tainted Only When Corpse Rots
Argonians of Blackmarsh (Continued)
This is a small mod which simply enables masking on some vanilla buildings. As it turns out, the masks were already there, they just weren't being used. This was probably because many of the masks were just a few pixels off here and there and never got fix...
Bradson's Main Button Icons for Vanilla Textures Expanded
Main button icons for mods that lack them, or otherwise look out of place. Just like the other two expansion mods for Vanilla Textures Expanded, except with a few more icons, slightly better compatibility and a different style once again. This isn't rel...
UPDATED FOR 1.3! Sacrifice people to boost research speed! This mod was created for people with huge mod lists. No longer will researching that mountain of tech be such a monumental feat! Safe to add or remove from existing saves! This mod...
====not guaranteed to maintain and update.=== Added Eave and Rafter in game which are just small decoration for wall. just notice that this is a canceled project from my mod-making lists because most of the designated functions just not work so jus...
Display cracks bellow overhead mountain. The story goes that the deep mountain rock is very weak from all the bugs living inside. If you see a crack on your floor, that means the infestation can spawn! You can't even build any floor without it loosin...
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES ...
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change. [img] https://i.ibb.co/SJjVgfh/desc.png [/img] note: There status of the tent value has change but the description in workshop still the old ...
Civilization Beyond Earth Armor Sets
This mod adds Civilization Beyond Earth armor From the Soldier Tree [img] https://i.imgur.com/UjsMjGs.png [/img] [img] https://i.imgur.com/shgMz1h.png [/img] [img] https://i.imgur.com/oclOXgk.png [/img] [img] https://i.imgur.com/cWdIjwl.png [/img] [img]http...
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area. With CleaningArea you are able to set a specific area that will get cleaned up. This mod works with multiple colonies. You can set the cleaning area f...
Version: 14.01 This mod changes the game start. It adds a new event, that drop a different spaceship parts on the landing site from the sky. Pods with colonists, containers with resources, engines with flammable fuel, and other useful and dangerous thin...
A simple QoL mod that shows the damage taken. Original mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.3. Updates : 22/07/2021 - Update for Rimworld 1.3 15/03/2020 - Fix loading...
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single
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