Rimworld Rimjob

Rimworld Rimjob




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Adds extra functionality to the Animals tab



[img]https://banners.karel-kroeze.nl/title/Important.png[/img]
Does not require a new save game. Can safely be enabled/disabled in ongoing saves.



[img]https://banners.karel-kroeze.nl/title/Notes.png[/img]
F...
Blueprints allow the quick construction of repetitive rooms/areas.



[img]https://banners.karel-kroeze.nl/title/Features.png[/img]
Create blueprint
Use the ‘Create’ designator to drag over an area with existing constructions. Floors, walls and fur...
I DID NOT MAKE THIS MOD: All credit goes to Nandonalt.
**Updated for Rimworld 1.1**


Rimworld 1.0 release can be downloaded from github
https://github.com/DonaldM164/ColonyLeadership/releases/tag/1.1.2


Colony Leadership Mod! Elect specialized le...
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you’re never out of vital resources again*.



[img]https://banners.karel-kroeze.nl/title/Important.png[/img]
Requires a new save game.
Adds a w...
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your...
This is a library that provides shared functionality for other mods.
For best results, make sure that HugsLib comes right after Core in your mod load order.

Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link...
;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;;
Example Mod Load Order
Core
HugsLib
JecsTools
Star Wars
Call of Cthulhu

;;;;;;;;;;;
Adds a simple landmine to the game. To construct landmines you need to research Landmines, which requires first researching IEDs. The new research option is also placed after IEDs in the research tree.

The landmine build option is added to the security ...
Another world quest similar to bandit camps. Large outposts are larger, with better rewards over time.

It's the 1.0 version of better rewards. Save game compatible.
...
This adds some training facilities:
- Shooting Target
Train up your shooting ability.
- Martial Arts Dummy
Train your martial arts ability.
- Archery Target
Your colonists like to shoot some arrows for joy.


(Version: 1.2.1)

Langu...
Updated to version 1!
Version Beta 19 here.
http://www [DOT] mediafire [DOT] com/file/dtrga56bqr06egz/Gassy_Mods_B19.rar/file

Simple mod. Allows you to harvest any prisioner without making your colony have a mood swing, no longer you will need to re-r...
*-*-*-*- REQUIRES JECSTOOLS TO WORK PROPERLY -*-*-*-*
Adds quest givers to trader groups and caravans. This mod exists for those of us who feel that RimWorld could use a little more direction from time to time, and a good quest is just what we need!

[img]https://i.imgur.com/xPCXgr9.jpg[/img]

When a trad...
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion.

Does not require a new co...
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old ...
Status update: First off I'm really sorry for the long delay, been having a bad 2 years that seem to find something worse than the last. At the moment I can't give any time frames where I can work on this mod again so if anyone wants to pick up where I ...
Provides a vastly more customizable work tab.



[img]https://banners.karel-kroeze.nl/title/Important.png[/img]
Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts call...
This mod can also be found on GitHub[github.com], as can older releases. You can also join us on Discord.[discord.gg]

Combat Extended completely overhauls combat. It add...
Update of Holy Washer for 1.1 made by Mlie

Holy Washer is a washing machine that washes off tainted effect from clothes. No more taint on that apparel!

Support-chat:
https://discord.gg/SuhwVpM

[url=https://ludeon.com/forums/index.php?topic=35664...
READ THIS PLEASE:
!!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. !!!

If you find any bugs or have suggestions, you sho...
Don't do the crime, if you don't wanna mine.

[img]https://i.imgur.com/fOPiqYw.gif[/img]

When these prisoners aren't busy raiding your base in tattered apparel, they ought to look good in uniform.

Gotta make the colony look good in front of those ...
It's time to dress for the occassion.
[img]https://i.imgur.com/ylsBJS0.gif[/img]

Want to run around in camo and tacticool outfits? You need some military grade surplus equipment to protect your troops?

Rimmu-Nation is having a BLOWOUT SALE! DPM, DCU...
[FSF] Filth Vanishes With Rain And Time
"Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu.

You can define the tota...
A simple QoL mod that throws a mote of the damage taken.

(Oh look it's skullywag)
[img]http://imgur.com/TbSO6VP.gif[/img]

[img]http://i.imgur.com/0tBVx8C.gif[/img]

Currently shows:
Melee attack misses
Personal shield absorption
Regular damage...
Drill for oil, process into chemfuel, plastic, composites, napalm

Works with existing saves.

If you have the old version of zetriths multiplayer mod the console ui will fail to draw, update to the latest version on steam

Rimefeller adds:
Drilling...
"Fertile Fields" is a terraforming mod that lets you fertilize and plow your soil, create farmland on solid rock so you can grow crops in inhospitable environs or inside of mountains, and eventually even restructure the landscape.

Create raw compost...
Fences And Floors (new version in description)
*Link to new version*
https://steamcommunity.com/sharedfiles/filedetails/?id=2012420113

Thanks Mlie!

************READ THIS TOP PORTION************

*UPDATE 2* Please stop commenting about sensor panels being broken. Yes I know they don't work. I'v...
[IMG]https://i.imgur.com/Rn7LB8n.png[/img]

A collection of fortifications from throughout history. Includes my [1.0] Razor Wire (With Damage) mod, built in.

Additionally, while I have not packaged it with this mod because I am not the original cre...
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle.

Contains Basic ...
=====Changelog V.3======
- Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2=====
- Bug Fix: Enemys won't spawn with MGs in Inventory during raid
- Fixed Sound Volume (I'm really sorry)
===================...
The popular Mod-pack, focussing on the defense of your colony is out now: FRONTLINE! Of course, all of them can be used as a stand-alone (with one exception: FRONTLINE - Additional Guns needs at least FRONTLINE - Trenches or FRONTLINE - Bunkers)

=====Ch...
Frontline - Additional Guns for Trenches
FRONTLINE - Additional Guns:

Adding 3 new machine guns with new sounds (extracted from wartime recordings):
- Lewis Gun
- DP 1928
- Browning M2

All of these guns work with the FRONTLINE - Trenches.
These new guns take less time to reload / aka sh...
Frontline - Additional Guns for Trenches
=====Changelog V.3======
- Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2=====
- Bug Fix: Enemys won't spawn with Mgs in Inverntory during raids
=====================

=====Changelog=====
- adjusted v...
Frontline - Additional Guns for Bunkers
=====Changelog V.3======
- Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2=====
- Bug Fix: Enemys won't spawn with MGs in Inventory during raid
=====================

=====Changelog=====
- adjusted vol...
Harvest Organs Post Mortem (HOPM) is now available in 1.2.
"So long Bob, I'm heading back home for some food!"

"OK Jim. Hey, while you're heading over there, mind hauling some of this wood we chopped?"

"Can't do it Bob, I'm cooking now. More important than hauling."

"But Jim, you're literally walking...
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing).

This mod is not intended to build perimeter walls. Use it with ca...
This mod prevents stock raids from spawning via drop pod, and disables stock sappers. It does not disable sieges.
All other stock raids will spawn by walking in from the map edge in one or more groups.

This mod is intended for players who'd ...
Leafzxg's series Mod about BULK cooking & crafting !
Improve the efficiency of your base on the premise of keeping the game balance !
Doctors can hold and use medicine from their inventory, plus a few more smart things

---

"Alright, that raider base was tough, but we killed them all and we can recover here for a day"

"I'm going to rest until healed"

"I will patch up that woun...
Place buildings anywhere, on top of existing things, and the game will handle it

- Replace the stuff that the building is made from ( replace a wooden wall with slate wall )
- Upgrade things: like doors to autodoors, beds to bigger beds, workben...
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

Does not require a new colony to add, tune, or remove.

Preview image by Shinzy.

Available tweaks:
[lis...
© Valve Corporation. Все права защищены. Все торговые марки являются собственностью соответствующих владельцев в США и других странах. Часть географических сведений на этом сайте предоставлена geonames.org.
Политика конфиденциальности | Правовая информация | Соглашение подписчика Steam | Файлы cookie

Коллекция из 29 предметов, созданная
Все
Обсуждения
Скриншоты
Иллюстрации
Трансляции
Видео
Мастерская
Новости
Руководства
Обзоры
please don't ask me to add/change things, I have stopped modding and am simply keeping the mod updated and trying to help people with bugs
If you still wish to play with the old alpha/beta versions you can grab them from the forums!
Reduces the steel cost of making components from 25 to 10. Also reduces the amount of work needed so the job completes faster.

Can be added or removed without starting a new game.


...
Colony Leadership Mod! Elect specialized leaders with increased stats and capacity to teach others.

Doesn't require a new save game.
If you have issues/errors, please post here with the max information you can.
----------------------------------------...
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you’re never out of vital resources again*.



[img]https://banners.karel-kroeze.nl/title/Important.png[/img]
Requires a new save game.
Adds a w...
If you want to focus on the management side of RimWorld, then this mod will help.

This mod simply duplicate the vanilla storytellers with modifications to the populations cap. This does not make the game easier for you since the threats that are thrown ...
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready

WIKI [url=https://...
Version: 2.0.0.0
Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md

Adds embrasures for that can be shot through, while blocking passage, giving your colonists a...
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your...
Lowers power consumption of standing lamp from 75 to 25.

This was a personal mod I created a couple of months ago that I've updated for the Steam release.

Please leave any feedback you have. This mod should be compatible with most others.

If this ...
Don't forget to rate this mod if you like it.

Facial Stuff aims to provide more visual individuality for your colonists.

A randomizer choses between the features mentioned below and creates a new individual appearance for each pawn. Did I ment...
Replaces random breakdowns with a maintenance requirement.



[img]https://banners.karel-kroeze.nl/title/Features.png[/img]
Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components),...
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red f...
This is a library that provides shared functionality for other mods.
For best results, make sure that HugsLib comes right after Core in your mod load order.

Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link...
Adds a comprehensive medical overview tab, showing your colonists’ health at a glance.



[img]https://banners.karel-kroeze.nl/title/Important.png[/img]
Does not require a new save game Can safely be enabled/disabled in ongoing saves.



[img]https://banne...
A small mod that adds in several items into the game to allow for greater customization of the rooms around your colony while providing some value. Items include new tables, counters, light and carpet colors, chairs, dressers, end tables, and more.

This...
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum.

Note: For anyone curious it does work with the new Multiplayer Mod

You can now pi...
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions.



[img]https://banners.karel-kroeze.nl/title/Notes.png[/img]
In games with many faction mods or a lo...
Smooth painless research

This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated when RimWorld is loading, you won't get interrupted by the tab. The denser layout helps with the ...
please don't ask me to add/change things, I have stopped modding and am simply keeping the mod updated and trying to help people with bugs
THIS MOD IS PART OF THE GAME FROM B19 ONWARDS
A17 VERSION IS NOW OUT!
http://steamcommunity.com/sharedfiles/filedetails/?id=959814527

This mod is a complete overhaul of Rimworld's psychological and social systems. The stories that emerge from your pawns' quirks are the most fun part of RimW...
Expanded Prosthetics and Organ Engineering
[img]{ССЫЛКА УДАЛЕНА}[/img]

There is support for English, German, French, Spanish, Portuguese, Polish, Chinese, Korean and Russian. It will automatically detect the language of your game, you don't have to chan...
© Valve Corporation. Все права защищены. Все торговые марки являются собственностью соответствующих владельцев в США и других странах. Часть географических сведений на этом сайте предоставлена geonames.org.
Политика конфиденциальности | Правовая информация | Соглашение подписчика Steam | Файлы cookie

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