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This article has been verified for the current version (1.2) of the game.

This page lists the codes that may be input into the Console Window, a special debugging window that may be accessed on non-ironman games whilst in debug mode by pressing Shift+2, ALT+2+1, Shift+3, § , ~ , ^ , ° , ² , or ` (key varies based upon keyboard layout). For QWERTY keyboards, the key is ` . Otherwise, Shift + Alt + C may work if the combinations above did not. Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.

Character IDs can be seen by hovering the cursor over a character with debug mode enabled.

Note: on Linux, there is currently a bug that makes the console window invisible, but you can still press the buttons (version 1.1.3). [1]

Debug mode is a set of tools within the game that are typically hidden from the user. They allow the user to modify game behavior outside normal means. Debug mode contains the following tools:

Debug mode must be enabled upon launching the game. It can also be disabled within the Console Window.

To start the game in debug mode, within Steam, right-click to set the game's Properties, then under the General tab, click the Set Launch Options... button. Add -debug_mode to the launch options. You will have to restart the game.

Alternatively, without using Steam, you can start the game in debug mode by going to your main CK3 installation folder and creating a shortcut by right-clicking on the main CK3 application and selecting Create shortcut. Right-click the new shortcut and select properties. In the Shortcut tab where it says Target add -debug_mode to the very end of the field and hit apply. This will enable debug mode when launching the game using that shortcut.

For the Xbox gamepass edition/windows 10 store edtion it's a tad more complicated, as you cannot create a normal shortcut for it, so you'll have to run the following commands in Command Prompt every time you open the game:

start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode

Suffice you don't want to run Command Prompt every time, you can create a batch (.bat) file to execute the aforementioned command instead, that can run from your desktop.
To create a simple batch file on Windows 10, follow these steps:

In order to activate your achievement system, you need to totally deactivate the debug mode (not just through the Console Window).

To deactivate debug mode, within Steam, right-click to set the game's Properties, then under the General tab, click the Set Launch Options... button. remove -debug_mode in the launch options. You will have to restart the game.

When debug mode is activated, characters, interactions and events will show debug info which is normally hidden during normal gameplay.

The following values are shown for characters under debug mode:

Hovering over event options will show the AI weight for the option. Also, in the top-right corner of the event window, hovering over the question mark ( ? ) shows internal details, including the following:

In a given interaction's menu, hovering over the purple R next to the final button will show the root scope, the primary/secondary actors and the primary/secondary recipients.

Cheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes. They are different from scripted commands . Note that pressing the Tab key with the debug window open will show a list of commands, and pressing tab again after typing chosen command will show parameters available for the command in the debug window.

Testing commands are used for developer, beta tester or modder testing.

All traits have an ID that is referenced internally by the game. They can be found in game\common\traits\00_traits.txt . A trait's ID typically matches its name. To get a trait's ID from its name, perform the following steps:

Traits that do not follow this pattern have been listed below for reference.

Innovation IDs usually match their name. The following innovations use a different ID however:

All titles have an internal title ID that can be found in game\common\landed_titles\00_landed_titles.txt . Title IDs have a prefix based on their rank, followed by an underscore ( _ ) and then their name.

Title IDs can also be seen in their respective title lists:

The title ID may not match the title's name in-game. For example, the player may have their game set to a language other than English or a title has a culture-specific name. Use the following steps to find a title ID purely on its in-game name:

Custom titles (i.e. the title of a player created Empire) do not follow the same naming convention. To find the ID:

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The character's ID . Used to reference them in events and console commands.

The character's fertility as a percentage.

The character's health as a number. Values are provided with one decimal place.

The amount of stress the character has.

Adds [amount] of age to [character id], if no character is specified then the player character. Negative values lower it.

Adds a pressed claim on [ title id ] to [character id], if no character is specified then the player character.

Adds [doctrine id] to [faith id], if no faith is specified then the player character's faith. Pressing tab reveals all doctrine IDs.

add_doctrine doctrine_pluralism_fundamentalist catholic

Adds [amount] of dread to [character id], if no character is specified then the player character. Negative values lower it.

Adds [regiment id] of of men-at-arms to [character id], if no character is specified then the player character. Pressing tab reveals all regiment IDs.

Adds [perk id] to [character id], if no character is specified then the player character. Pressing tab reveals all perk IDs.

Adds [amount] of piety to the player character. Negative values lower it. Default 1000.

Adds [amount] of prestige to the player character. Negative values lower it. Default 1000.

Passes [law id] to the realm of [character id], if no character is specified then the player character's realm. Pressing tab reveals all law IDs.

Adds [law id] to the realm of [character id], if no character is specified then the player character's realm. Pressing tab reveals all law IDs.

add_realm_law_skip_effects crown_authority_3

Adds [relation id] between [character id] and [character id], if only one character is specified then between the player character and them.

Adds [secret id] to the player character. Pressing tab reveals all secret IDs.

Adds [amount] of stress to [character id], if no character is specified then the player character. Negative values lower it.

Adds [succession law id] to [title id]. (Developers Only!)

add_title_law e_hre feudal_elective_succession_law

Adds [ trait id ] to [character id], if no character is specified then the player character.

Adds [amount] of experience to all lifestyles of [character id], if no character is specified then the player character. Default 1000.

Adds [amount] of diplomacy lifestyle experience to [character id], if no character is specified then the player character. Default 1000.

Adds [amount] of martial lifestyle experience to [character id], if no character is specified then the player character. Default 1000.

Adds [amount] of stewardship lifestyle experience to [character id], if no character is specified then the player character. Default 1000.

Adds [amount] of intrigue lifestyle experience to [character id], if no character is specified then the player character. Default 1000.

Adds [amount] of learning lifestyle experience to [character id], if no character is specified then the player character. Default 1000.

Changes the culture of [county id] to [culture id].

Adds [amount] of development to [county id], if no county is specified then the player character's capital. Negative values lower it.

Adds [amount] of fervor to [faith id], if no faith is specified then the player character's faith. Negative values lower it. Default 10.

Adds [amount] of diplomacy skill to [character id], if no character is specified then the player character. Negative values lower it.

Adds [amount] of martial skill to [character id], if no character is specified then the player character. Negative values lower it.

Adds [amount] of stewardship skill to [character id], if no character is specified then the player character. Negative values lower it.

Adds [amount] of intrigue skill to [character id], if no character is specified then the player character. Negative values lower it.

Adds [amount] of learning skill to [character id], if no character is specified then the player character. Negative values lower it.

Adds [amount] of prowess skill to [character id], if no character is specified then the player character. Negative values lower it.

Removes all character modifiers from [character id], if no character is specified then the player character.

Removes all title succession laws from [title id].

Removes all traits from [character id], if no character is specified then the player character.

Discovers all innovations for the culture of [character id], if no character is specified then the player character's.

discover_all_eras all [character id] ( if use the character id should pass the all before)

Discovers [era id] and all its innovations for the player character's culture. Pressing tab reveals all era IDs. Default current era.

discover_era culture_era_early_medieval

Discovers the current fascination for the culture of [character id], if no character is specified then the player character's.

Discovers [innovation id] for the culture of [character id], if no character is specified then the player character's. Pressing tab reveals all innovation IDs.

discover_innovation innovation_motte

Adds [amount] of renown to [dynasty id], if no dynasty is specified then the player character's dynasty. Negative values lower it. Default 1000.

All schemes targeting the player character are abandoned.

Buys all dynasty legacies for the dynasty of [character id], if no character is specified then the player character's.

Gives all lifestyle perks to [character id], if no character is specified then the player character.

Gives [title id] to [character id], if no character is specified then the player character.

Adds [amount] of gold to the player character. Negative values lower it. Default 1000.

Holdings and buildings in the player character's domain are finished in a day. Entering it again disables it.

Pregnancies last a day. Entering it again disables it.

Enters [ era id ] for the culture of [character id], if no character is specified then the player character's. Pressing tab reveals all era IDs.

Kills [character id], if no character is specified then the player character.

Discovers all schemes targeting the player character.

Changes the culture of all counties of [culture id] to [culture id].

Impregnates female [character id] with father [character id], if no character is specified then an unknown father.

Removes [doctrine id] from [faith id], if no faith is specified then the player character's faith. Pressing tab reveals all doctrine IDs.

remove_doctrine doctrine_pluralism_righteous catholic

Removes the current nickname from [character id], if no character is specified then the player character.

Removes [relation id] between [character id] and [character id], if only one character is specified then between the player character and them.

Removes [trait id] from [character id], if no character is specified then the player character. Pressing tab reveals all trait IDs.

Changes the culture to [culture id] for [character id], if no character is specified then the player character. Pressing tab reveals all culture IDs.

Sets the dread to [amount] for [character id], if no character is specified then the player character.

Changes the faith to [faith id] for [character id], if no character is specified then the player character. Pressing tab reveals all faith IDs.

Sets the focus to [focus id] for [character id], if no character is specified then the player character.

Gives [ nickname id ] to [character id], if no character is specified then the player character.

Changes the sexual orientation to [sexuality id] for [character id], if no character is specified then the player character.

Sets the stress to [amount] for [character id], if no character is specified then the player character.

Sets the diplomacy skill to [amount] for [character id], if no character is specified then the player character.

Sets the martial skill to [amount] for [character id], if no character is specified then the player character.

Sets the stewardship skill to [amount] for [character id], if no character is specified then the player character.

Sets the intrigue skill to [amount] for [character id], if no character is specified then the player character.

Sets the learning skill to [amount] for [character id], if no character is specified then the player character.

Sets the prowess skill to [amount] for [character id], if no character is specified then the player character.

AI characters accept all proposals. Entering it again disables it.

Spawns [faction type] if there are valid counties or courtiers to create it.

Generates a new coat of arms for the player character's house.

Prints the description of [command], if empty lists all console commands.

Armies move one barony per day. (Affects AI as well as the player)

AI characters refuse all proposals. Entering it again disables it.

Switches character to [character id].

Reloads mod and game files into memory. Press tab to see all the (many) possible targets that can be reloaded.

Executes the commands in [file name]. The txt file must be placed in Documents/Paradox Interactive/Crusader Kings III/run.

Allows the AI to control [character id].

Disallows the AI to control [character id].

 Crusader  Mujahid  Warrior of the Faith


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