Random Sex Mod

Random Sex Mod




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Remember me Not recommended on shared computers
Not Started -- In progress -- Completed
(Yes, I do work on this occasionally!!)
Figure out SKSE plugins.
Move configuration items used by evaluator to SKSE plugin.
SKSE save/load for configuration items.
Add minimum arousal for those using SexLab Aroused (soft dependency) - Added to current version of Random Sex.
Move some SexLab animation information to SKSE plugin for use by the evaluator.
Move potential NPC information to SKSE plugin for use by the evaluator.
Rewrite Random Sex evaluator entirely in C++
Adapt papyrus code to new evaluator.
Create Random Sex - The Spells
A spell has fallen over the denizens of Skyrim. From the priestess in the temple to the blacksmith at his forge. From the ice wolf in the frozen tundra to the draugr in the tombs. None are able to resist their carnal urges, now plunged into an orgy of sexual depravity that threatens to destroy the world. Some try to resist, but cannot. Heimskr, desperately preaching his sermons to Talos while being subdued by Ysolda. Lydia loving every second of it. Only the children appear to be immune to the effects.
This mod pairs random NPCs and Creatures together for sex using the SexLab framework.
Full credit goes to WaxenFigure for the concept and his original implementation as part of the Sex Addicts mod.
Version 20160817 requires SexLab 1.60 or above.
SkyUI MCM 4.1 or above
FNIS 5.1 or above + creature addon
I set up an MCM screen for my options as, quite honestly, it's a little hard to cast a configuration menu spell when Lydia is grinding one out on the player's face. When my mod is first loaded, it is switched off. You will need to go into the MCM menu and switch the mod on before you will see any action.
Each time the code loops, a victim is selected along with one or more attackers and zero to four masturbating onlookers. As of the latest version, the draugr and falmer gangbangs are working, but difficult to actually witness as the creatures are hostile. If you want to see these animations, I highly recommend adding the Fucktoy Critters mod to your set-up and spawning a few draugr or falmer to try this out. While there are no animations at present, this mod will detect and make use of any four or five NPC animations that are added to SexLab in the future (I have confirmed that the Zyn four-way animation is detected and used by this mod).
Creature percentage is evaluated before threesome percentage. If the creature percentage check is passed and no creatures are available, processing continues with the threesome check. If the threesome percentage check is passed and no threesomes are available, twosomes are evaluated. Checks can fail because of a lack of animation selections in either the SexLab or the Random Sex menus (or simply because there are not enough available participants), so check settings in both menus if expected participant combinations are not showing up.
Upon selecting participants, the sequence of events is this:
(1) Each attacker runs towards the victim.
(2) If this is a threesome, the first attacker to reach the victim follows the victim until the second attacker reaches the victim.
(3) The sex act is started.
(4) Any assigned masturbators now make their way to the sex act in progress.
(5) Upon reaching the sex act, masturbators start masturbating.
The time between each loop is fully adjustable by specifying minimum and maximum intervals between iterations. Up to 90 minutes can be set up between iterations of the loop, so you can happily explore Skyrim with only the occasional surprise, or you can set up a 10 second loop and get a major orgy going in Whiterun or Solitude!
Random Sex now comes with a distance slider that can be used to determine the radius around the player from which NPCs and creatures can be selected for sex acts. Minimum is 10 meters, maximum is 120 meters or a radius of approximately 2 in-game cells. At the minimum it is possible to stand between the gate guard and Adrianne at the WhiteRun blacksmith and get those two to go at it. At the maximum setting, the whole of Whiterun is at the mercy of this mod.
(Updating from version 20140620 or above)

For those using the Aggressor/Victim setting
By default, SexLab only has a few sex acts tagged under the aggressive setting. If you are using threesomes or masturbators make sure that the appropriate animations have been set up in SexLab under the aggressive setting otherwise no sex acts of those types will occur.
Use BOSS or LOOT - this mod has finally found its way into the BOSS data files! Following reports from several people, it is also highly recommended that Random Sex is placed above all other SexLab mods in the load order.
As I intend for this to be a stable version (minor bug fixes excepted), feel free to translate and forward to me so that I can add them to the mod. Anyone providing translation files will be credited here. The translation files have been added as loose files to facilitate this, and no permission is required from me if you wish to provide a translated file.
The following languages are included in the mod:
Added: Chinese Translation by 814424195 (Updated to 20140620).
Added: French Translation by aravis7. Updated for 20160917 by Luveiny.
Added: German Translation by CGi.
Added: Italian Translation by RockMic.
Added: Russian Translation by Huili (Updated to 20141230 by mmakx).
Untranslated entries for new versions are added to the bottom of the translation files (in English) for the above languages. If anyone can take the time to translate those lines into their respective languages it would be greatly appreciated!
SkyUI MCM 4.1 or above, SexLab Framework 1.60 or above, FNIS 5.1 or above + Creature Addon
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Remember me Not recommended on shared computers
Now available for Skyrim SE with the following improvements!
A spell has fallen over the denizens of Skyrim. From the priestess in the temple to the blacksmith at his forge. From the ice wolf in the frozen tundra to the draugr in the tombs. None are able to resist their carnal urges, now plunged into an orgy of sexual depravity that threatens to destroy the world as we know it. Some try to resist, but cannot. Heimskr, desperately preaching his sermons to Talos while being subdued by Ysolda. Lydia loving every second of it. Only the children appear to be immune to the effects.
This mod pairs random NPCs and Creatures together for sex using the SexLab framework.
Full credit goes to WaxenFigure for the concept and his original implementation as part of the Sex Addicts mod.
I set up an MCM screen for my options as, quite honestly, it's a little hard to cast a configuration menu spell when Lydia is grinding one out on the player's face. When my mod is first loaded, it is switched off. You will need to go into the MCM menu and switch the mod on before you will see any action.
Each time the code loops, a victim is selected along with one or more attackers and zero to four masturbating onlookers.
Creature percentage is evaluated before threesome percentage. If the creature percentage check is passed and no creatures are available, processing continues with the threesome check. If the threesome percentage check is passed and no threesomes are available, twosomes are evaluated. Checks can fail because of a lack of animation selections in either the SexLab or the Random Sex menus (or simply because there are not enough available participants), so check settings in both menus if expected participant combinations are not showing up.
Upon selecting participants, the sequence of events is this:
(1) Each attacker runs towards the victim.
(2) If this is a group sex act, attackers reaching the victim will follow the victim until all attackers have reached the victim.
(3) The sex act is started.
(4) Any assigned masturbators now make their way to the sex act in progress.
(5) Upon reaching the sex act, masturbators start masturbating.
The time between each loop is fully adjustable by specifying minimum and maximum intervals between iterations. Up to 90 minutes can be set up between iterations of the loop, so you can happily explore Skyrim with only the occasional surprise, or you can set up a 10 second loop and get a major orgy going in Whiterun or Solitude!
Random Sex now comes with a distance slider that can be used to determine the radius around the player from which NPCs and creatures can be selected for sex acts. Minimum is 10 meters, maximum is 120 meters or a radius of approximately 2 in-game cells. At the minimum it is possible to stand between the gate guard and Adrianne at the Whiterun blacksmith and get those two to go at it. At the maximum setting, the whole of Whiterun is at the mercy of this mod.
Fixed minor issue with menus, updated for Skyrim SE 1.5.39 and SKSE 2.0.7.
Several fixes to prevent quests from being broken:
Player is no longer targeted when in conversation with another NPC.
Player is no longer targeted while using crafting stations.
NPCs are no longer targeted if they are in conversation with the player.
Many bug fixes, these are the ones I can remember.
Player will not end up masturbating if other participants are killed/unloaded while en route to a sex act involving the player.
Mounted attackers will dismount before running to the victim. Mounted NPCs cannot be victims.
Added toggle to allow/disallow beast race (Khajiit/Argonians) selection for sex acts.
Added faction cleaning functionality, although I have never actually seen it clean an NPC during my testing. May be superfluous but is there nonetheless.
Only potential attackers (aroused/not in scene) will be selected for solo masturbation. Mounted NPCs will dismount before going at it.
Recompiled SKSE plugin for SKSE 2.0.8, no other changes.
Recompiled SKSE plugin for SKSE 2.0.9, no other changes.
Recompiled SKSE plugin for SKSE 2.0.11, no other changes.
Recompiled SKSE plugin for SKSE 2.0.15, no other changes.
Recompiled SKSE plugin for SKSE 2.0.16, no other changes.
Recompiled SKSE plugin for SKSE 2.0.17, no other changes.
Use LOOT - Not sure how the SKSE64 evaluator affects this, but following reports from several people it is highly recommended that Random Sex is placed above all other SexLab mods in the load order.
Skyrim SE, SexLab 1.63 or above for Skyrim SE, SkyUI MCM for Skyrim SE, FNIS 7.1.1 or above for Skyrim SE
All the MCM menu shows is that SexLab is not running when it is.
While the SexLab mod may be present in your load order, you need to go to the SexLab MCM menu and run the install there to get SexLab up and running. I ran a few tests with a couple of install combinations - (1) SexLab loaded and installed with Random Sex in the load order, (2) SexLab loaded and installed, game saved, Random Sex added to mod list, game reloaded. Both combinations worked for me.
If it's due to not installing SexLab fully through its MCM menu, I probably need to improve the message.
Worked.... Kinda'. Even though I had only female selected and only on PC, I was attacked by a Male with my character in the female position. (My PC is Male)
I would not be surprised. Checking all of the options is on my todo list as I only went through a few of them while running stress tests. Most of that code was ported directly from Papyrus to C++ so it's possible I slipped up somewhere.
Edit: Well this is weird. I switched to player only (also male PC) and set only group sex all female and couple all female options in the Sex Act option menu. Sat back for half an hour and... nothing happened. Added group sex one male and couple mixed options and was immediately assaulted from all angles by sex starved ladies (Zyn 4-way is always good). Scratching my head on this one...
Switch to Males only & Followers only and Sex started with two other FEMALE Followers (Threeway), shouldn't have happened. every time Sex started it was Threeway.
Went back to Females only and All NPC's, nada.
What caught my eye was FATAL - Thread[0] - unable to find valid default animations.
only says sexlab is not active even tho it is any tips?
waaaaaaaaa hahahahaha ARIZONA_STEVE thank you !! this mod is very funny and super nice !!! hahhaha you have revoluzioned my game !!! this mod work very well on my game no ctd no bugs , very nice job !!!
 On 3/4/2018 at 6:44 AM, Claysson2 said:
Switch to Males only & Followers only and Sex started with two other FEMALE Followers (Threeway), shouldn't have happened. every time Sex started it was Threeway.
Went back to Females only and All NPC's, nada.
What caught my eye was FATAL - Thread[0] - unable to find valid default animations.
Seems your game has an issue with gender identity ... not sure how. I typically test for females by checking [Actor].getLeveledActorBase().getSex() == 1. I know SexLab has some stuff in there for gender reassignment, and am not sure how that would affect Random Sex.
Wonder if there's some kind of mod conflict going on. Do you use any other SexLab mods?
If you use Mod Organizer, can you try starting a new game with just SexLab and Random Sex active?
 On 3/4/2018 at 8:14 AM, memphis77 said:
only says sexlab is not active even tho it is any tips?
See above. Have you gone into the SexLab MCM and run the installation script?
 On 3/4/2018 at 6:38 PM, Arizona_Steve said:
Seems your game has an issue with gender identity ... not sure how. I typically test for females by checking [Actor].getLeveledActorBase().getSex() == 1. I know SexLab has some stuff in there for gender reassignment, and am not sure how that would affect Random Sex.
Wonder if there's some kind of mod conflict going on. Do you use any other SexLab mods?
If you use Mod Organizer, can you try starting a new game with just SexLab and Random Sex active?
Sexlab Matchmaker, Romance and SLAL SE. (With Billyys Animation Pack) I'l try switching off the other two. I use NMM.
 On 3/4/2018 at 7:25 PM, Claysson2 said:
Sexlab Matchmaker, Romance and SLAL SE. (With Billyys Animation Pack) I'l try switching off the other two. I use NMM.
No change. Now I can't even get any Sex to start.
 On 3/4/2018 at 9:57 PM, Claysson2 said:
No change. Now I can't even get any Sex to start.
Did you start a new game? Turning off mods mid-game can cause issues due to stuff getting baked into save files.
 On 3/5/2018 at 3:36 AM, Arizona_Steve said:
Did you start a new game? Turning off mods mid-game can cause issues due to stuff getting baked into save files.
New Game seems to have fixed it. Takes awhile though, but that's Sexlab taking so long to load up an Animation.
I started a new game, still says that SexLab is not active. Pressed the install button in the MCM for SexLab and went back and all it showed was the install/update SexLab button, which I just pressed. 
When it was working....... Well, it worked too well. couldn't Deactivate it. Went in cave to kill a Giant, deactivated it, came out, ran into another Giant, Lydia got the erge to merge, 15 ft in front of the other Giant. Had to "End" animation or Die. Hasn't worked since.
 On 3/7/2018 at 7:08 PM, Claysson2 said:
When it was working....... Well, it worked too well. couldn't Deactivate it. Went in cave to kill a Giant, deactivated it, came out, ran into another Giant, Lydia got the erge to merge, 15 ft in front of the other Giant. Had to "End" animation or Die. Hasn't worked since.
Just like Claysson, this happened to me.
PC was in Whiterun when I activated the mod, after 5 real minutes of nothing happening went tweak the MCM, a couple minutes later the action started, noticed right away the onlookers wheren't travelling to scene, they started somewhere else (it was ok for me, at least it was working).
I was happy, it's working so DeactivateD the mod with default hotkey (9) but after a few more minutes it wasn't stopping, I entered Breeezhome to see if changing cell would stop it, noooo, as soon as I entered Lydia (was already inside) started a solo scene. Made one save, exited the game entered again and from that moment on never worked again.
Another thing I noticed is the hotkey, the only key that works is the '9' key, I can assign other keys but they don't work.
 On 3/7/2018 at 8:00 PM, 0acme0 said:
Just like Claysson, this happened to me.
PC was in Whiterun when I activated the mod, after 5 real minutes of nothing happening went tweak the MCM, a couple minutes later the action started, noticed right away the onlookers wheren't travelling to scene, they started somewhere else (it was ok for me, at least it was working).
I was happy, it's working so DeactivateD the mod with default hotkey (9) but after a few more minutes it wasn't stopping, I entered Breeezhome to see if changing cell would stop it, noooo, as soon as I entered Lydia (was already inside) started a solo scene. Made one save, exited the game entered again and from that moment on never worked again.
Another thing I noticed is the hotkey, the only key that works is the '9' key, I can assign other keys but they don't work.
I'll take a look at it tomorrow night.
 On 3/8/2018 at 7:19 AM, Arizona_Steve said:
I'll take a look at it tomorrow night.
Again, Random Sex Failed to start. Did a "Clean Save", Disabled mod - Save - Enabled and used MCM to Activate -Deactivate Mod. It Works. Hotkeys, either default or assigned don't seem to work.
 On 3/8/2018 at 7:19 AM, Arizona_Steve said:
I'll take a look at it tomorrow night.
After more testing it worked again, I messed up with timers and after a a few minutes it was working again but with same problem to stop, it feels like the mod build a giant list of actors and take a lot of time to empty that list, there is also the problem of Sexlab taking much time to start animations so at this point I don't know if RandomSex have problems starting and stopping animations
About the keys not working, I just remember that I am using one mod called KeyboardShortcutsFix, I need to test without that mod.
Edit: the problem of keys isn't KeyboardShortcutsFix, removed it and other assigned keys still don't work.
New version uploaded. Moving to beta status as everything appears to be stable.
I have fixed the issues around the hotkey assignment and starting/stopping activities via the hotkey. No changes to script functions apart from what was in them, so it should be safe to overwrite the alpha version with the new version.
Also fixed the SexLab not installed message to something a little clearer (hopefully).
Thanks to everyone above for reporting issues. Please let me know if there's anything else.
Just downloaded. SexlabRandomSexSE (current) , previous version was also SexlabRandomSexSE. Version # might be nice.
I'll add the version number in the next release.
 On 3/10/2018 at 2:59 AM, Arizona_Steve said:
I'll add the version number in the next release.
Hotkey works great now. I just put Alph
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