RISK DEEP SPACE
OBJECTIVE OF RISK DEEP SPACE: Be the first to build four bases
NUMBER OF PLAYERS: 2 – 4 players
CONTENTS: 1 gameboard, 128 recruits, 20 bases, 36 action cards, 31 gem tokens, 31 ore tokens, 2 force field tokens, 3 space dog tokens, 2 planet covers, 2 dice, and instructions
TYPE OF GAME: Strategy Board Game
AUDIENCE: Ages 10+
INTRODUCTION OF RISK DEEP SPACE
Risk Deep Space is a strategy war game in which players are racing to complete a certain number of bases. The game incorporates elements of battle, area control, and resource management in a simple enough way for both kids and adults to enjoy.
Each turn, players will move their recruits around the galaxy in order to build bases on planets. Special actions, battles, and even loyal dogs will all come into play.
CONTENTS
Out of the box, players get 1 Deep Space Gameboard, 128 recruit figures (32 for each color), 20 bases (5 for each color), 3 space dog tokens, 2 planet covers (used for the two player game), 2 dice used for combat, and an instruction booklet.
SETUP
Place the gameboard in the center of the table. If there are only two players, use the planet covers to cover two planets in opposing corners.
Each player chooses a color and collects that color’s recruits and bases. There are four home stations, and one station belongs to each player. The player should begin the game with three recruits on their home station (which matches their recruit color).
Give each player 2 gem tokens and place all remaining gem tokens, ore tokens, space dogs, and force field tokens in piles near the board.
Shuffle the action cards and give each player two cards face up. The remaining cards are placed face down near the board. sòng bạc
THE PLAY
Roll the dice to determine who goes first. Highest roll wins.
BEGINNING A TURN
If a player begins their turn with one or zero Action cards, they start their turn by drawing from the deck until they have two.
If a player wants, they may exchange two action cards for one new recruit at the beginning of their turn. That recruit starts in their home station.
MINING
A player can mine one gem or one ore from a planet if they have two or more recruits on it. They can mine from more than one planet on their turn. This must be done at the beginning of a player’s turn before any other actions are completed.
RECRUIT
Buy a recruit from your pile by spending one gem. The player can buy as many recruits as they can afford. New recruits begin on that player’s home