Public Private Static

Public Private Static




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Public Private Static




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A static class is basically the same as a non-static class, but there is one difference: a static class cannot be instantiated. In other words, you cannot use the new operator to create a variable of the class type. Because there is no instance variable, you access the members of a static class by using the class name itself. For example, if you have a static class that is named UtilityClass that has a public static method named MethodA , you call the method as shown in the following example:
A static class can be used as a convenient container for sets of methods that just operate on input parameters and do not have to get or set any internal instance fields. For example, in the .NET Class Library, the static System.Math class contains methods that perform mathematical operations, without any requirement to store or retrieve data that is unique to a particular instance of the Math class. That is, you apply the members of the class by specifying the class name and the method name, as shown in the following example.
As is the case with all class types, the type information for a static class is loaded by the .NET runtime when the program that references the class is loaded. The program cannot specify exactly when the class is loaded. However, it is guaranteed to be loaded and to have its fields initialized and its static constructor called before the class is referenced for the first time in your program. A static constructor is only called one time, and a static class remains in memory for the lifetime of the application domain in which your program resides.
To create a non-static class that allows only one instance of itself to be created, see Implementing Singleton in C# .
The following list provides the main features of a static class:
Creating a static class is therefore basically the same as creating a class that contains only static members and a private constructor. A private constructor prevents the class from being instantiated. The advantage of using a static class is that the compiler can check to make sure that no instance members are accidentally added. The compiler will guarantee that instances of this class cannot be created.
Static classes are sealed and therefore cannot be inherited. They cannot inherit from any class except Object . Static classes cannot contain an instance constructor. However, they can contain a static constructor. Non-static classes should also define a static constructor if the class contains static members that require non-trivial initialization. For more information, see Static Constructors .
Here is an example of a static class that contains two methods that convert temperature from Celsius to Fahrenheit and from Fahrenheit to Celsius:
A non-static class can contain static methods, fields, properties, or events. The static member is callable on a class even when no instance of the class has been created. The static member is always accessed by the class name, not the instance name. Only one copy of a static member exists, regardless of how many instances of the class are created. Static methods and properties cannot access non-static fields and events in their containing type, and they cannot access an instance variable of any object unless it's explicitly passed in a method parameter.
It is more typical to declare a non-static class with some static members, than to declare an entire class as static. Two common uses of static fields are to keep a count of the number of objects that have been instantiated, or to store a value that must be shared among all instances.
Static methods can be overloaded but not overridden, because they belong to the class, and not to any instance of the class.
Although a field cannot be declared as static const , a const field is essentially static in its behavior. It belongs to the type, not to instances of the type. Therefore, const fields can be accessed by using the same ClassName.MemberName notation that's used for static fields. No object instance is required.
C# does not support static local variables (that is, variables that are declared in method scope).
You declare static class members by using the static keyword before the return type of the member, as shown in the following example:
Static members are initialized before the static member is accessed for the first time and before the static constructor, if there is one, is called. To access a static class member, use the name of the class instead of a variable name to specify the location of the member, as shown in the following example:
If your class contains static fields, provide a static constructor that initializes them when the class is loaded.
A call to a static method generates a call instruction in Microsoft intermediate language (MSIL), whereas a call to an instance method generates a callvirt instruction, which also checks for null object references. However, most of the time the performance difference between the two is not significant.
For more information, see Static classes , Static and instance members and Static constructors in the C# Language Specification . The language specification is the definitive source for C# syntax and usage.

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Created: September-12, 2021 | Updated: October-02, 2021
Class variables, commonly known as static variables, are defined using the static keyword in a class but outside a method, constructor (default or parameterized), or block.
Private static variables are frequently utilized for constants. For example, many individuals prefer not to use constants in their code. Instead, they prefer to create a private static variable with a meaningful name and utilize it in their code, making the code more understandable.
If a variable is declared static, then the variable’s value is the same for all the instances, and we don’t need to create an object to call that variable.
In the above example, we created a static private variable and printed its value.
Let us understand an example to see the difference between a private and a private static variable.
The PersonB object changes the eye variable in the above example, but the leg variable remains the same. This is because a private variable copies itself to the method, preserving its original value. But a private static value only has one copy for all methods to share, thus changing its value changes the original value.
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Understanding “static” in “public static void main” in Java
Difficulty Level :
Easy Last Updated :
28 Oct, 2020
/*package whatever //do not write package name here */
    public void main (String[] args) {
        System.out.println( "GFG!" );
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Got It !
Following points explain what is “static” in the main() method:  
Need of static in main() method : Since main() method is the entry point of any Java application, hence making the main() method as static is mandatory due to following reasons:  
What if we don’t write “static” before the main method: If we do not write “static” before the main method then, our program will be compiled without any compilation error(s). But at the time of execution, the JVM searches for the main method which is public, static, with a return type and a String array as an argument. If such a method is not found then an error is generated at the run time.
Output: An error message will be shown as follows
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What is the difference between static , public and private members of a class,? when we invoke class from trigger? Can anyone pls explain this with the help of an example. when we invoke class with (static , public, private member) from trigger
Best Answer chosen by Chitral Chadda
Non-static method (and variables) must have a new instance of the class instantiated in order to be used. Typically these rely on data inside the class that then is refered to inside the class 
public class Utils {
private lang;

public Utils() {
lang = 'en';
}

public Utils(String lang) {
this.lang = lang;
}

public String getHelloWorld() {
if (lang == 'en') {
return 'Hello World';
} else if (lang == 'es') {
return 'Hola Mundo';
}

 // Return esperanto if we don't know the language
return 'Saluton Mondo';
}
}
This version of the method requires us to create a new instance 
Utils en_utils = new Utils();
String salutation_en = en_utils.getHelloWorld();
// salutation_en == 'Hello World'

Utils es_utils = new Utils('es');
String salutation_es = es_utils.getHelloWorld();
// salutation_es == 'Hola Mundo'

Utils fr_utils = new Utils('fr');
String salutation_fr = fr_utils.getHelloWorld();
// salutation_fr == 'Saluton Mondo'
In this example, we can see that we have a private class level variable lang that we use inside of getHelloWorld.  Because this variable is private, we cannot reference it outside of class level variables. We can mix and match these. For example, we can have a public class level method call a private class level method that then uses / sets both private and public variables. We can only call public variables and methos from outside the class 
Non-static method (and variables) must have a new instance of the class instantiated in order to be used. Typically these rely on data inside the class that then is refered to inside the class 
public class Utils {
private lang;

public Utils() {
lang = 'en';
}

public Utils(String lang) {
this.lang = lang;
}

public String getHelloWorld() {
if (lang == 'en') {
return 'Hello World';
} else if (lang == 'es') {
return 'Hola Mundo';
}

 // Return esperanto if we don't know the language
return 'Saluton Mondo';
}
}
This version of the method requires us to create a new instance 
Utils en_utils = new Utils();
String salutation_en = en_utils.getHelloWorld();
// salutation_en == 'Hello World'

Utils es_utils = new Utils('es');
String salutation_es = es_utils.getHelloWorld();
// salutation_es == 'Hola Mundo'

Utils fr_utils = new Utils('fr');
String salutation_fr = fr_utils.getHelloWorld();
// salutation_fr == 'Saluton Mondo'
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