Privates Send Message

Privates Send Message



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Privates Send Message


public void SendMessage (string methodName ,
object value = null,
SendMessageOptions options = SendMessageOptions.RequireReceiver);


using UnityEngine; public class Example : MonoBehaviour
{
void Start()
{
// Calls the function ApplyDamage with a value of 5
// Every script attached to the game object
// that has an ApplyDamage function will be called.
gameObject.SendMessage("ApplyDamage", 5.0);
}
} public class Example2 : MonoBehaviour
{
public void ApplyDamage(float damage)
{
print(damage);
}
}



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Calls the method named methodName on every MonoBehaviour in this game object.
The receiving method can choose to ignore the argument by having zero parameters.
If options is set to SendMessageOptions.RequireReceiver an error is printed if the message is not picked up by any component. Note that messages will not be sent to inactive objects (ie, those that have been deactivated in the editor or with the SetActive function).
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Is something described here not working as you expect it to? It might be a Known Issue . Please check with the Issue Tracker at
issuetracker.unity3d.com .
An optional parameter value to pass to the called method.
Should an error be raised if the method doesn't exist on the target object?

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messages . sendMessage
OK, thanks! I will try this out. How would I make it so the argument to specify a username is not needed, and just a message is needed?
Hi, @WarmakerT is it possible I can use getServer().getPlayer(); in any way in order to let anyone private message each other, so I don't need to manually type in everyone's username to allow them successful access to /r when someone private messages them?
@mythbusterma I need to know what code line to get a player UUID, so I can put the command sender and the target player into the key and value of the code line. Thanks!
@teej107 I know all of the Java basics and a few other things in Java, just enough to get me to my prerequisites for Bukkit. I understand how all the code I learn is used, and for now I am just learning. Thanks for your help

Also, could I please have a link to the page you recommended on the Bukkit Documentation? Thanks!
Map example = new HashMap <> ( ) ;
lastSentMessages is a Map map, therefore calling get will return a String, you're trying to use sendMessage in your String.


Last edited by a moderator: Jun 10, 2016



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