Private Practice Sims 4

Private Practice Sims 4




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The goal of this mod pack is to rework the Health system of the Sims 4. Exploring the ability to take care of your Sim's Health all under the same roof if you wish. 
COMPATIBLE WITH Patch 07/27/21 PC: 1.77.146.1030 / Mac: 1.77.131.1230
-Base Game and Get to Work Pack Required! Cats and Dogs Pack Optional BUT recommended utilize this mod to its full potential.
Health Checkups for all Sims that have access to a phone.
Health Vital Points that allow users to measure their Sims' health.
Blood Pressure Hidden Factors: Now your Sims can be susceptible to High/Low Blood Pressure in varying degrees
Blood Pressure Reward Traits for the ultimate Health Story Customization
Nies' Cooler Sickness Mod - Scripted 
Get to Work Illnesses with new, visible moodlets with strong mood effects.
Longer lasting Illnesses that don't disappear with travel.
Ability to call out of work when sick with these moodlets.
Basic Exercise Tracking for BP Affects. 
Fame perks and biology degrees now give their benefits to the health sciences career (Added with version 1.1.1.1)
This video review and others found on YouTube are not sponsored by SimRealist. They are all unbiased reviews made by Simmers like you!
TURBODRIVER: for scripting assistance
on push interactions and the game's UI dialogs. 
Nisa K: for scripting assistance and advice. 
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The goal of this mod pack is to rework the Health system of the Sims 4. Exploring the ability to take care of your Sim's Health all under the same roof if you wish. ***REQUIRES SIMS 4 GET WORK***
This update adds in a new Allergies System based on the regional plant species' pollen and spores that can develop allergic reactions over time. Certain pollens/spores are more allergenic than others (i.e., Mother Plant spores due to their invasive nature).
To start, you will want to set up a Checkup appointment at your Sim's Clinic or Health Center. During this Checkup, their Nurse Practitioner will deliver the results for any allergies that you will need to be aware of when sending your Sim out into the world. Most often, the first checkup will reveal little to no allergies but by design, you should see a change in this report.
As your Sim(s) develop Allergies to the above possibilities, you will notice negative emotional buffs appearing, giving you a heads up that you may need to give your Sim(s) one of the Allergy Medications below. 
This mod version introduces a contagious Common Cold and Influenza virus system. Both viruses have their respective seasons (Common Cold is Fall/Winter and influenza is Winter/Spring).
Sims have a chance of bringing home an illness from school or work, or potentially catching a Cold if they’re cold or wet (not 100% realistic, but the chance is about the same level as a weather-related illness in the Sims 2). The Common Cold’s incubation period may be symptomatic (respiratory symptoms, throat discomfort, and dulled sense of taste), while the flu’s incubation is more common, with the virus’s effects coming on at once.
Both viruses carry a chance of a fever (Feverish buff from Get To Work), but a cold may bring about head congestion (pressurized buff from Get To Work and occasionally a headache). New storytelling social interactions are included, inspired by the Sims Mobile story events: Ask if Feeling Okay, Offer Tea, Suggest Calling in Sick, Offer Tissues, Ask How to Help, and Criticize For Getting Sick. Traits impact the sims’ reactions to such interactions.
This system introduces Ear, Sinus, Respiratory, and Strep Infections to the game. ll Infections are more likely for sims with allergies from the allergen system.
Only strep Infections are contagious and can lead to (a currently very mild form of) scarlet fever if untreated. Strep Infections can be contracted while a sim is at school.
Ear Infections are more likely to occur when a sim is swimming, and a Sinus Infection is more likely to occur if a sim is experiencing a moodlet like “Stuffed Up.”
Respiratory Infections are extremely likely for sims who are smokers or exposed to secondhand smoke in games using Basemental’s mod.
Norovirus can be contracted at school or through the “What’s Up Chuck?” Parenthood chance card; it can also occur occasionally through an occasional event. It’s contagious through a broadcaster and causes symptoms like nausea, vomiting, and diarrhea (faster bladder decay). There is a “throw up” self-interaction for sims with norovirus who cannot find or use a toilet (Child sims, particularly, as they lack the toilet interaction.) Toddlers, who cannot experience vomiting, will instead have a loss of appetite (slower hunger decay), diarrhea (faster bladder decay), general fussiness (faster attention decay), and fatigue (faster energy decay).
Mononucleosis can be contracted at high school (if they have the “had first kiss” trait, letting them possibly kiss an infected significant other during school hours, other traits that might make them more inclined for such behavior, or the “slob” trait from potentially drinking another student’s water), drama club (from kissing scenes and potential water bottle mishaps), or the acting career (same as drama club). A sim carrying Mononucleosis in an infectious period may spread it through kiss tagged interactions. Mono symptoms include sore throat, fever, fatigue (faster energy decay), and chills. After a bout of Mono, however, the sim will be immune to ever getting the illness again.
All of these new viruses and infections are identifiable during our current Sick Visit event. Right now, they may not be a treatment option for most of these additions but in the future, these visits will allow you to figure out what is going on with your Sim and which treatment you need to buy for them to relieve their symptoms or cure their illness. 
In case you are new to this Private Practice process, this section will get you started on preparing your save for the new options provided by this mod. To get started, you will need a lot with the Private Practice Lot Trait. This can be any type of lot that is non-residential except for LittleMsSam's Medical Clinic. If you would like just a Clinic, you can use the Generic lot type with this lot trait. I made a test clinic (Newcrest Health Center) for you as well, so you don't have to immediately build one. It will provide an example of what you will need for each function of the Clinic and see the potential for additional features to come. You can then build whatever kind of Clinic you would like. To add my test Medical Center to your game, you can either use the tray files included in the mod download and put it in your Tray folder, or you can look up the EA Account ID: SimRealist. When placing a pre-built Medical Clinic or Center, please be sure to go into Build Mode, confirm the correct lot type and trait, and then SAVE before attempting your first appointment.
The release of Private Practice 2.0.0 included Kate Emerald's Clinics and Center, which l also made available for you to use with this mod. They will be available in the Gallery under the SimRealist name as well. We've also included both the Generic (Newcrest) Health Center and Kate's builds in the download below for your convenience.
Objects you will need to have a complete Medical Clinic or Center are below. Kiosks and Sample Cart can be found in Community Items. The Private Practice sign can be found in Wall Decorations. The Get to Work Exam Bed can be found under Recreation objects with cheats testingcheats true -> bb.showhiddenobjects.
To set up a Sick Visit, you must first go to a Sim's MyHealthPortal app in the Household phone menu. From there, choose the option to Schedule an Appointment and the mod will guide you through the process of choosing who will be the patient and, if a child is chosen, a Caregiver (required). Then it will ask you what kind of Appointment you would like to schedule. For this update, you now have both a Health Checkup and a Sick Visit Appointment option. You can choose whichever option your Sim needs, but to start a Sick Visit, choose Sick Visit. After this step, you will choose any of the available Clinics to have your appointment. The difference you will immediately see between a Health Checkup and a Sick Visit is that Sick Visits are scheduled asap or within 30 minutes of the appointment request. 
On the day of the scheduled appointment, your Sim will get a reminder. All PATIENTS will be put on Vacation so they will be ready when the time comes (mod adds a day of vacation so no days lost). Caregivers will be called away from any job or location they were at for the appointment.
When it is time, you will see a pop-up to start the appointment. Click this option and the mod will send your Sim(s) to the location of their appointment. Once there, follow the Guidance System for this Appointment. It will tell you what you need to accomplish with each patient scheduled.
Patch 07/27/21 PC: 1.77.146.1030 / Mac: 1.77.131.1230
TURBODRIVER: for scripting assistance
on push interactions and the game's UI dialogs. 
Nisa K: for scripting assistance and advice. 
If you are experiencing this issue with this mod, please head over to our Discord server channel: #simrealist-mod-support (https://discord.gg/W8Erfqu).
Click download now to get access to the following files:
SimRealist_-_PrivatePractice_2.2.1.1.zip 10 MB
(TRAY FOLDER FILES) Medical Clinic Venues.zip 968 kB

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