Pov Ray 3.6

Pov Ray 3.6




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A totally free tool for creating stunning three-dimensional graphics
POV-Ray (Persistence of Vision Raytracer) is a smart, reliable, high-quality and yet totally free utility for creating stunning three-dimensional graphics.
The Persistence of Vision Ray-Tracer creates three-dimensional, photo-realistic images using a rendering technique called ray-tracing. It reads in a text file containing information describing the objects and lighting in a scene and generates an image of that scene from the view point of a camera also described in the text file.
Ray-tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective and other effects.
Smart and powerful tool that creates three-dimensional, photo-realistic images using a special rendering technique called ray-tracing.
Download popular programs, drivers and latest updates easily
Convert Blu-ray video discs to video files, DVD, and AVCHD discs.
Studio Scrap is a photo editor designed for Windows systems.
Allows conversion of the Blu-ray format to various media formats.
POV-Ray modeler and animation system.
It allows you to convert LDD model file into POV-Ray file format.
Open-source program that produces crystal-structure drawings.
Notify me of replies from other users.
Guest You need to be at least somewhat familiar with programming. It is a very powerful tool in the right hands since it is a very mature programming language.
The biggest downside is absence of SMP (present in 3.7 beta though) whitch does not allow to use multicore machines in full. Because complex scenes require a lot of calculations, rendering them may take a lot of time which is a necessary price for realistic results.
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  POV-Ray : Documentation : 2.6.3.1 Overview
  POV-Ray 3.6 Documentation Online View  
The basic goal of this implementation of the photon map is to render true reflective and refractive caustics. The photon map was first introduced by Henrik Wann Jensen (see Suggested Reading).
Photon mapping is a technique which uses a forward ray-tracing pre-processing step to render refractive and reflective caustics realistically. This means that mirrors can reflect light rays and lenses can focus light.
Photon mapping works by shooting packets of light (photons) from light sources into the scene. The photons are directed towards specific objects. When a photon hits an object after passing through (or bouncing off of) the target object, the ray intersection is stored in memory. This data is later used to estimate the amount of light contributed by reflective and refractive caustics.
This image shows refractive caustics from a sphere and a cylinder. Both use an index of refraction of 1.2. Also visible is a small amount of reflective caustics from the metal sphere, and also from the clear cylinder and sphere.
Here we have three lenses and three light sources. The middle lens has photon mapping turned off. You can also see some reflective caustics from the brass box (some light reflects and hits the blue box, other light bounces through the nearest lens and is focused in the lower left corner of the image).

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