Porn Games Legend Of Krystal Gallery

Porn Games Legend Of Krystal Gallery




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Porn Games Legend Of Krystal Gallery

Pizza Kidd: Beat 'Em Up Demo (prototype)
PizzaKiddo

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16653 posts
• Page 1 of 833 • 1 , 2 , 3 , 4 , 5 ... 833

Recently, Nintend0 (who earned more than $4bi this year and still makes great games we love and buy) still gets 'angry' (I think it's an exaggeration) because of demo A, small game B, shitty game C, funny incomplete game D and many other Mario parody games getting loved and played, even being freeware games and with indie devs using unicque art. Now, one of PUT sites (github) was suspended. Actually that site hosted the dialogue code (to French for example), and It had a small couple of stable versions of the game (in SWF format). We know we can't avoid tons of artists and devs wanting to just make small parody games of characters they love (this is freedom, right?) And, nowadays, thousands and thousands of Peach, Mario, Pokemon, Sonic and other pictures are being commissioned, as they're still art of something people would love (a themed charater). Anyway... I really wanted PUT to be an 'accepted' game in its current niche, not an 'illegal' one just because this and that character resembles the original, the usage of same names or unicque midi music of someone playing a Mario level rendered to mp3, for example. We live in times were corporations earn a lot of money streaming videos of high quality, and selling real physical cartridges and media to consoles, as well as paid subscriptions. Adults (and elder people) are playing games and reading Marvel comics, the same that might be playing parody games as a COMPLEMENT of original games they already bought. So, I, Blargh and other anon developers are getting in touch about returning to LOK, reddit and other sites in order to check the next steps and perhaps forget it (let it die slowly in the web in case the sources are lost, the creators die or else). Or re-skin the game, making it more 'fair use'. The thing is, PUT was born from Playshapes since his early works in 2010 as a TRANSFORMATIVE WORK (by the law of fair use) just to flourish our fantasies about what certain games would have. A thing that could actually never leave a house of friends (in this case, those would be happy and no corporations would be bugging them). Something 'cult'. Anyway, completing this game or not, I am preparing myself another game in Unity who will be like PUT but with unicque characters. It will be a big leap just like I did between Flash AS2 and AS3. I (who am JUST an indie small programmer, as tons of others in the globe) don't care if this game gets 'prohibited', as I can keep dreaming about it (our brains are free, lawless, anyway). Actually games like that are more of a real reproduction of that we imagine or dream, alone in our homes, than else. But I want creations like those games to live and to be enjoyed, not to 'let corporations angry'. We are not 'bad people', we are good ones that were a child in the past and played tons of games. This game only wants to say: 'hey, its possible to make a huge game which is free, playable and it can entertain us without affecting other market share', 'hey, look at this, a game who is REALLY a game, not a small 5-minute demo', 'hey, look, if you have dreams, we can implement it, even if it's only for us to play, or just to make internet a bit happier'. That's it. Thank you, and if someone has ideas on how to make this game 'more accepted' (let's say Nintend0 could allow it If I do something), I would do it. Just contact me (personal message in LOK), or answer this thread (EDIT: I am checking the transformative work and fair use). Now, if corporations just keep DMCA'ing everything that could be actually good for them, like attracting adults to play its games, just like I did when I've bought Super Mario RPG for an old SNES, I really don't know what to do but to ask whether we really have any freedom to fantasize about a given character we loved.
Click to Play (Javascript Required)
Flying turtles, Ostro, Broozers, Tub-O-Troopas, Urchins, Boom Boom and I might create the Knight Koopa (from SMRPG, basing him from the Koopa I already have)



CHEAT CODES.jpg (97.79 KiB) Viewed 27530 times


Goomba KoopaTroopa Buzzy Blooper Birdo Flurry Bumpty Cobrat Lakitu Ninji Mushroom Dicks Piranha
PLEASE SEARCH FOR YOUR 'MiMPUTSAVE2.SOL' SAVE FILE (flash cache DIR) and overwrite the newer one with the older. If problems persist, please download and use the game locally (not through web-browser) and have the downloaded flash game have the same name every time. I recommend a STANDALONE flash player (projector version), AND DONT CHANGE THE PUT.SWF name, neither the folder its in! Then, after saving the game, you can make a copy of MiMPUTSAVE2.SOL file in case it's erased later due to CACHING or programs like CCLEANER. In Windows Vista/7/8, type in the explorer bar: %appdata%\macromedia\ . Or go to C:\Users and try to find them. Or go to C:\Documents and Settings. Then you have to find a MiMPUTSAVE2.SOL file inside the folders. You can save it after playing the game, and if it gets erased, you can go there again, check the new file name, and overwrite the NEWER one with the OLDER one. It should work. Also remember that if you play from this site (LOK), it assigns random names to the save file and the folder that it sits in. It's in an obscure spot. So the save file will not be MiMPUTSAVE2.SOL. It will be a random name, though it will be a .sol file. You can still retrieve that savefile later. In Chrome for windows, it should be in that folder structure in your Documents and Settings or User folder: 'google/Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects'. Blame Flash, not me. Sorry again.
CLEAN YOUR CACHE! 1) open the game. 2) go to the starting screen (the animated title) 3) right click -> settings -> put the slider at 0 and click CLOSE. 4) exit the game 5) play it again 6) go to the starting screen again. It will ask to use the new cache. Click OK, YES, or ALLOW. 7) It the message doesnt show up, right click -> settings -> put the slider at 100k or more and click CLOSE. 8) play it normally. THE BUG PERSISTS? Please give detailed information, activating the DEBUG MODE ON (Page Down Key), then taking screenshots that you can do in your screen (ALT+PRINT SCREEN key will only save the ACTIVE WINDOW, not the entire screen), then you can upload here. If the problem is with a certain area, like her arm, put an arrow there, if possible. Then register those info HERE! You can also inform me posting in this thread. Thank you! I'm a programmer, no magician Saying 'Peach became red jumping in a given brown block next to a big mushroom in level1' means nothing. I can still try to find the bug, though, but it might be a lot longer to fix. For a more detailed information for the ISSUES link above, please FILL UP the questionaire: Q: Which operating system? Q: Which browser were you using? Or if you are using the standalong Flash Player, which version? Q: Is your Flash Player fully updated? Q: Have you deleted your Flash cache (right button, options and GLOBAL options) recently? If the problem continues, have you cleaned your entire BROWSER cache? Q: Which Keyboard setup were you using? (1, 2, 3, 4, QWERTY or AZERTY?) Q: Which power-up were you using? Q: Did Peach die, did you load a saved game, or start a new one? Q: Did you beat a level prior to the one the bug happened on? Q: Explain what happened, as detailed as possible, with screenshots while DEBUG mode is on (Page Down key) if possible. Q: Can you reproduce the bug yourself? A:
Last edited by Ivan-Aedler on Fri Jan 01, 2021 3:57 am, edited 4736 times in total.

I haven't noticed many changes apart from the dialogs to the other versions so far, but i still like it. And I found a little bug. Every time peach loses a life, the game speed increases...
The bricks and ? bricks hit boxes are very weird still. I see you removed the cum stain function. I highly suggest dude that instead of doing this you collaborate with blargh, Once he finishes customizations, you can then start trying to add a You can die difficulty to his version of the game. If you made a very long and good game with his setup I bet many people would gladly donate for the work you two would do. But yeah Didn't make it to morton, flames are a pain... Also, when I went up the brick stairs to the high up place with the pipe right in front of the castle door, when I fell down, I fell through the bricks down there and landed on the mushroom below them. But anyways this is my glitch report and Suggestion to you. Do with it as you please.
When you get into the mood can you add other characters later. No rush.
I like this idea. A customized version is something I look forward to! Keep up the developments!
stryke Wrote: I found a little bug. Every time peach loses a life, the game speed increases...
Destrocto Wrote: The bricks and ? bricks hit boxes are very weird still.
Destrocto Wrote: I see you removed the cum stain function.
Destrocto Wrote: I highly suggest dude that instead of doing this you collaborate with blargh, Once he finishes customizations, you can then start trying to add a "You can die difficulty" to his version of the game.
Destrocto Wrote: But yeah Didn't make it to morton, flames are a pain...
Destrocto Wrote: Also, when I went up the brick stairs to the high up place with the pipe right in front of the castle door, when I fell down, I fell through the bricks down there and landed on the mushroom below them.
montesat Wrote: When you get into the mood can you add other characters later. No rush.
Last edited by Ivan-Aedler on Mon Mar 05, 2018 1:49 am, edited 5 times in total.

Destrocto Wrote: The bricks and ? bricks hit boxes are very weird still. I see you removed the cum stain function. I highly suggest dude that instead of doing this you collaborate with blargh, Once he finishes customizations, you can then start trying to add a You can die difficulty to his version of the game. If you made a very long and good game with his setup I bet many people would gladly donate for the work you two would do. But yeah Didn't make it to morton, flames are a pain... Also, when I went up the brick stairs to the high up place with the pipe right in front of the castle door, when I fell down, I fell through the bricks down there and landed on the mushroom below them. But anyways this is my glitch report and Suggestion to you. Do with it as you please.
"Is that seriously the end of that story?"
Blargh Wrote: He can do a lot of things that I can't, simply by virtue of not being committed to the same resources that I am
One thing I noticed: 's' makes her jump. Also, you can get outside the level.
Noticed something minor; After getting the first red mushroom, Peach's nipple sticks out a bit beyond the dress layer. After the last "expansion" it becomes really obvious. Also, I'm impressed how smoothly it runs. Liking the plans too, as nobody has really added any new enemies or levels, other than Blargh.
Zeus Kabob Wrote: One thing I noticed: 's' makes her jump.
Zeus Kabob Wrote: Also, you can get outside the level.
New update (0.7): -added more blocks (those which breaks) in the first level, and new ones (light brown) which does not break, as well as clouds, vines (Peach still cant climb them), cloud platforms and those red platforms who 'trembles' and fall. I also added spikes (spines) in some areas of the castle. (I still need to do some tests in red platforms because Peach is falling through them at times) -correction in some graphics (mushroom houses and toad's large head) and some caveats in the two levels. -'a block' who gives a mushroom when touched is now animated (you hit it, then the life mushroom arises). But it does not 'walk alone' yet. You can test it next to the cocoon suit, in the roof. -Graphics: more colorful coins, Peach body and hair color updates, and a more 3d feel to some objects. -background coinboxes no more helps the player to be rich *(the problem with this fix : it was necessary to create a new '?' box which does not give coins, as I dont' know how to make a 'tag' (variable 'outside' the main timeline of the '?' block), like in the external action menu, which should configure the movie clip not to have coins in those cases. When I create a variable in the outside 'action area' (right click menu), Its not being accessed it inside the movie clip.) -(fixed) speed does not increase anymore, when she is hit by the fire stick, or when she fall in the lava in the castle level. -fixed breasts peeking in the dress
Last edited by Ivan-Aedler on Sat Dec 13, 2014 3:43 am, edited 4 times in total.

Very good job. I like the turn of the game against the other I think we need just two size tits. Because with the big tits sex scene are less readable.
Ninn Wrote: I like the turn of the game against the other I think we need just two size tits.
Last edited by Ivan-Aedler on Sat Dec 13, 2014 3:45 am, edited 2 times in total.

Suggestion: don't put breakable bricks right outside the castle doors at the start of the game. If you've done as I did (because the game was too slow in responding to my cursor taps) and break those ones while trying to get a move on through the level, you then are not able to make the jump from the first checkpoint. //EDIT: when using WASD to move around, the S key is mapped to the Jump function. I'm playing in-browser/in-forum, and I am frustrated by the fact that the controls don't respond quickly enough for me...thus the number of breakable bricks is killing me (I can't jump over gaps so Peach is committing suiicde by taking a dive even though I'm hammering the Jump key...) // EDIT #2: please give us the option for smaller boobs...I dislike boobs so big that the laws of physics are broken simply by her walking without falling over...
Last edited by Sync on Fri Apr 27, 2012 3:39 pm, edited 1 time in total.

If you notice this notice, you will notice that this notice is not worth noticing.
Hmmm... I guess I'm the only one who can't break any of these bricks? Can someone please elaborate on how I would go about doing so? I've tried jumping at them from every angle I can think of, multiple times. I've tried holding down space, S, and other keys with no luck.
Sync Wrote: If you've done as I did (because the game was too slow in responding to my cursor taps) and break those ones while trying to get a move on through the level, you then are not able to make the jump from the first checkpoint.
Sync Wrote: S key is mapped to the Jump function (instead of W).
Sync Wrote: The controls don't respond quickly enough for me...
Sync Wrote: please give us the option for smaller boobs...I dislike boobs so big that the laws of physics are broken
Last edited by Ivan-Aedler on Sat Dec 13, 2014 11:33 am, edited 2 times in total.

Allsop2604 Wrote: I've tried jumping at them from every angle I can think of, multiple times. I've tried holding down space, S, and other keys with no luck.
Yea, with the brick breaking it doesn't seem consistent to me. Sometimes they crack/break from me jumping up at them. Sometimes they crack/break from me jumping on them. Also is there any way you can make a collision or something so that when you hit the breaking bricks and the coin bricks it stops your upwards momentum, kinda like the original mario games? It would make it more obvious when you are hitting them.
mando Wrote: Also is there any way you can make a collision or something so that when you hit the breaking bricks and the coin bricks it stops your upwards momentum, kinda like the original mario games? It would make it more obvious when you are hitting them.

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by Ivan-Aedler » Thu Apr 26, 2012 5:41 pm

Mario is Missing PUT AS3.swf [ 39.87 MiB | Viewed 15928 times ]
by stryke » Thu Apr 26, 2012 6:07 pm
by Destrocto » Thu Apr 26, 2012 6:15 pm
by montesat » Thu Apr 26, 2012 7:12 pm
by BlueBody » Thu Apr 26, 2012 8:45 pm
by Ivan-Aedler » Thu Apr 26, 2012 9:26 pm
by Blargh » Thu Apr 26, 2012 9:32 pm
by Ivan-Aedler » Thu Apr 26, 2012 10:54 pm
by Zeus Kabob » Fri Apr 27, 2012 3:00 am
by dudelikeporn » Fri Apr 27, 2012 3:54 am
by Ivan-Aedler » Fri Apr 27, 2012 12:09 pm
by Ivan-Aedler » Fri Apr 27, 2012 12:56 pm
by Ivan-Aedler » Fri Apr 27, 2012 3:02 pm
by Allsop2604 » Fri Apr 27, 2012 3:38 pm
by Ivan-Aedler » Fri Apr 27, 2012 4:02 pm
by Ivan-Aedler » Fri Apr 27, 2012 5:07 pm
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by Ivan-Aedler » Fri Apr 27, 2012 5:50 pm
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561 posts
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I can't play, the screen is all white!!!
Finished exploring the rest of the ways to do Charisma Charisma > bad end >no morality or loyalty > townsperson Charisma > bad end > high morality and loyalty > Matron (This is also the first silver rank I've found for a bad end. I was starting to wonder if it was possible, so don't give up hope to anyone else also hunting down all the endings) Charisma > bad end >high morality > Caretaker (Nice joke in the ending for this one) Charisma > bad end > high loyalty > Townsperson. I'm not worried about the no end routes for now, pretty sure most are suppose to be C ranks anyways, and I just did something stupid to glitch the one ending in my last post. With this I've found: All 4 C ranks 6 of the 11 B ranks 3 A ranks (another one was reported for the constitution path and I'm sure intellgence has one as well, but I haven't check them out myself, I'm just listing what I've personally found) And the S rank (although I have no idea how to get it now, but I'm sure it still involves the evil spirits and getting pregnant, unless Gore re-wrote the ending)
Team Asshole Team Story Writer Resident Asshole
Is there a way to help the demon take over the town? Every ending I have gotten has Kora accepting the spirit and beating the demon no matter my previous two choices. For those that don't know, this is the Intellegence line. I love these sorts of domination scenes, but I can't seem to get Krystal fully dominated by the demoness for the life of me... I have tried corrupting the Priestess and leaving her uncorrupted, I have tried both allowing the spirit and not allowing them, in both scene 1 and 3, but no combination seems to work!
Came here from an older version from e621 - awesome game so I figured I'd help out. > Chari
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