Perk Academy #13 — Building Around Stun

This article breaks down Solid Argument, a melee weapon that can Stun the enemy. The stun chance is calculated as (15 + Luck / 2), which means this perk scales directly with Luck.
Solid Argument can roll as a melee weapon for fighters from the Crimson Cartel, Hamstormers, Shadows, and Urban Brutes factions.
Unlike many weapons, its value doesn’t come from raw damage alone — it comes from how often you can roll that stun chance. Perks that increase Luck or create additional melee hits significantly raise its impact.
🔗 Strong Synergies
Rabbit → Passively increases Luck, directly raising the stun chance of Solid Argument.
Lucky Clover → Grants Luck stacks, which further increases the stun chance and makes stuns more consistent over the fight.
Energy Drink → Grants an additional melee attack with a damage multiplier. More melee attacks mean more stun checks from Solid Argument.
Crushing Fists → Gives a chance to perform an additional melee attack. Each extra hit is another opportunity to trigger a stun.
⚡ Medium Synergies
Cheerful Djinn → Applies one random positive effect to the hero, including Luck stacks. When Luck is rolled, it indirectly increases the stun chance of Solid Argument.
Solid Argument performs best in builds that invest into Luck or generate multiple melee hits. The more often the weapon strikes, and the higher the Luck value, the more reliable its stuns become — turning it into a strong control tool rather than just a damage weapon.
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