Peripheral Notes #001: Finding a Baseline
Noah van OoijenPeripheral Notes #001 | Artisan Zero Soft
Introduction
Every time I looked up a new mousepad, I felt like I ended up reading the same review.
"It's fast." "It's controlled." "It's fast but controlled?"
Useful to know, for sure, but after a while I realised those descriptions weren't answering the questions I actually had. Why do two control pads feel completely different? Why does one person love a pad while someone else absolutely hates it? And why did I keep going back to some pads even after buying something I thought I'd like more?
I spent years looking for something that helped me understand those things. Not just whether a product was good or bad, but why it actually felt the way it did. I never actually found it.
So at some point I started writing my own notes. Nothing fancy, just thoughts after playing, things I noticed, comparisons and questions I couldn't answer yet. At first they were only for me. A way to keep track of what I was feeling before I forgot it, and to see whether those thoughts still held up a few months later.
After enough years, my opinions and questions kept changing and those notes started turning into something bigger. I realised I wasn't really just writing about individual mousepads anymore. I was slowly building a record of how my own understanding of peripherals was changing over time. Every new product answered a few questions, raised a few more and became another piece of a much bigger puzzle.
What These Notes Are
I hope these Notes become what I wish I'd had when I first started. Not just a place to learn about one product at a time, but something that slowly builds an understanding of why different peripherals feel the way they do.
At the same time, they're still just my notes. A record of my own journey through this hobby, shared publicly instead of sitting in a folder on my PC. Each Note stands on its own as a look at a single product. If you're here because you're researching an Artisan Zero, hopefully you'll leave with a pretty good idea of how it feels, what it does well and whether it might suit you.
But the Notes are also written from the perspective I had at the time. That means I'll ask questions I don't answer yet. I'll make assumptions that later turn out to be wrong. Sometimes I'll spend an entire article trying to explain something that, with hindsight, wasn't even the right question.
I've deliberately left those moments in because I think they're just as important as the conclusions. I haven't rewritten those older observations to match what I believe now. The point is to preserve how those ideas developed, not pretend I understood everything from the beginning.
The Journey
After the first five Peripheral Notes, I'll step back and introduce the first working model that came out of them: Model Notes v1. It isn't the final answer, and later Notes will challenge parts of it or add to it, but it's the first point where the pieces started fitting together.
That's what Peripheral Notes is. Each article captures what I thought about one peripheral at that moment in time, while the series as a whole records how that understanding changed from one product to the next.
My goal is for every Note to be worth reading on its own, even though they're deliberately part of something bigger.
The Artisan Zero is where it all began.
Why the Zero?
When I bought the Zero, it already had a bit of a legendary reputation. If you wanted a control pad that wasn't muddy, people just told you to buy a Zero. Simple as that.
At the time I was playing competitive CS almost exclusively, so that sounded exactly like what I was looking for. It was also my first “proper” mousepad. Before that I'd mostly used the QCKs of the world and never really thought too much about what was underneath my mouse. The Zero felt like my first step down the rabbit hole, and I honestly expected it to be my endgame.
That obviously didn't happen. Instead, it became something much more useful. Without really realising it, the Zero became my baseline. Every pad I bought after that got compared to it. Sometimes I liked the new pad more, sometimes less, but I always ended up asking myself the same question:
“How does this compare to the Zero?”
Looking back, that's probably why this series has to start here.
Product Overview
The Zero is probably the mousepad I've spent the most time using and trying to understand. When I bought it, it was also Artisan's slowest pad. That's no longer the case, but back then it sat firmly at the control end of their lineup without actually feeling that slow.
It has a subtle texture that gives you feedback without ever feeling rough. The Soft base has enough give to feel comfortable, but never becomes unstable or muddy. Most of my time on it was spent in CS or Valorant, usually paired with a GPX.
If I had to describe it in one word, it'd probably be predictable. Not boring, just dependable. It rarely surprised me, and I mean that as a compliment. No matter how many other pads I tried, I always knew what I was getting when I went back to the Zero. I think that's one of the biggest reasons it still gets recommended so often.
My Experience
For years, this pad was just home. I never really thought about it. I'd get on, play a few games and the mousepad would disappear into the background. That's probably one of the biggest compliments I can give any peripheral.
There was one thing I kept noticing though. Whenever I was holding an angle or making tiny corrections onto someone's head, the mouse sometimes felt like it didn't quite want to start moving as easily as I wanted it to. I didn't have a better way of describing it back then. In my head, that was simply how control pads felt. It never made me stop using the Zero, either.
I'd buy something faster, convince myself it was better and use it for a few weeks. Somehow, I'd always end up back on the Zero. The faster pad might feel easier to move, but I often lost some of the confidence and predictability that made the Zero feel so comfortable in the first place.
At the time, I thought that just meant I preferred balanced pads. I didn't yet understand what part of the Zero I was actually responding to.
Understanding Why
The easiest way I can describe the Zero is that it feels controlled throughout the entire movement. It takes a noticeable amount of effort to get the mouse moving, especially during very small corrections, but it also keeps a decent amount of resistance once the mouse is already in motion.
That is a big part of why it feels controlled without becoming muddy. Larger movements still feel smooth and easy to judge, but the mouse never feels like it is freely gliding across the surface. There is always enough resistance and feedback to keep track of what the mouse is doing.
The part I sometimes struggled with was the very beginning of the movement. That initial resistance was also part of what made the Zero feel so stable when holding an angle. The mouse felt planted and unlikely to move unless I deliberately wanted it to. Most of the time that inspired confidence, but during tiny corrections it could occasionally feel a little too stable. The resistance at the start of the movement was slightly more noticeable than what followed, which was enough to make those first few millimetres feel sticky without making the pad feel inconsistent overall.
I did not think about static or dynamic friction at the time. I just knew the Zero felt dependable and planted when holding angles, while micros could sometimes take a little more effort than I wanted.
It is also worth being clear that this was not entirely the mousepad's fault. My own mechanics played a role. If I held too much tension or pressed into the pad harder than necessary, the Zero made that much more obvious during small movements. The difficulty came from the interaction between the pad's friction and the way I was controlling the mouse, not from either one on its own.
At the time, that was about as far as my understanding went. I knew the Zero was controlled without feeling muddy, and that it gave me more confidence than most faster pads, but I could not fully explain why the smallest movements sometimes felt less natural.
It would take another few years, a lot more mousepads and way too much money before those observations started making sense. For now, all I had was a feeling I couldn't quite explain, so that's how I'm leaving it here.
Who Is It For?
Even now, I still think the Zero is one of the easiest mousepads to recommend without knowing much about someone or what games they play. It has enough control to inspire confidence without ever feeling like you're dragging your mouse through mud.
If you already know you prefer really fast pads, you'll probably want something quicker. If you enjoy very slow control pads or outright mud pads, you might find the Zero a little too lively.
For almost everyone else, I think it's a great place to start. It definitely was for me.
Notes to Myself
- The Zero became the baseline for every mousepad that came after it.
- It felt stable and dependable when holding angles, but that stability could occasionally become a slightly sticky feeling during micro-adjustments. Sometimes the mouse felt planted in a helpful way. Other times, it felt a little too planted.
- I kept trying faster pads, but always ended up coming back.
- At the time, I still didn't really understand why.
Working Theory (Confidence: Low)
I felt like I was finally looking at the right problem, even if I was probably still asking the wrong questions.
The amount of friction alone didn't seem to explain everything. Some pads were easier to get moving without feeling dramatically faster afterwards. The Zero could feel slightly stubborn during the first few millimetres, yet controlled and predictable throughout the rest of the movement.
Static and dynamic friction seemed worth thinking about separately. More importantly, I was starting to wonder whether the relationship between them mattered. I didn't have a real explanation yet. Just a pattern that seemed worth following. The next few Notes would need to either support that idea or completely tear it apart.
Next Note
After using the Zero for so long in almost exclusively tac FPS games, I started playing more tracking-heavy titles like Apex. My thought process was pretty simple. Tracking meant moving my mouse more, so less friction should make that easier.
I bought an Artisan Raiden expecting it to feel like the Zero, just faster. That isn't exactly what happened. The next question I found myself trying to answer was:
Does faster actually make aiming easier?
Chasing Speed
Peripheral Notes #002 | Artisan Raiden Soft