PerfAi Engine V7.11

PerfAi Engine V7.11

๐—ฐ๐—ผ๐—ป๐—ณ๐—ถ๐—ด.๐˜€๐—ฒ๐˜๐—”๐˜‚๐˜๐—ต๐—ผ๐—ฟ("๐— ๐—ฎ๐—ป๐—ป๐—ป")

๐Ÿ› ๏ธ PerfAi Engine V7.11 โ€” Changelog

Welcome to version 7.11 of PerfAi Engine!

This major release brings smart resolution switching, optimized background logic, and critical fixes for KSU MMRL WebUI, ensuring even smoother integration across devices and environments.

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๐Ÿš€ Features & Improvements

๐ŸŽฎ Auto Performance Mode on Game Launch

Instant game detection triggers automatic performance boostingโ€”no tap, no delay. Game starts = turbo mode ON.

โšก Intelligent Charging Bypass

Built-in smart charging bypass for sustained performance and reduced thermal strain during gaming sessions.

๐Ÿงน Advanced App Optimization & Auto Force-Stop

Frees memory and boosts game priority automatically by detecting running background services.

๐Ÿ”‹ Fast Charging While Gaming

Continue gaming while charging at high speedsโ€”optional and fully controlled by the user.

โš™๏ธ Smart Charging Control

Set custom watt (W) and ampere (mA) values to fine-tune battery input during gameplay or idle time.

๐ŸŒ Multi-Language Support

Now supports Bahasa Indonesia, English, and Javanese. Choose your language from the WebUI anytime.


๐Ÿ”„ System-Wide Enhancements

๐Ÿ”ง Replaced โ€œPerf Onlyโ€ with Adaptive PerfAi Tweak

Old brute-force tweaks replaced with dynamic adjustments using kernel and system data. Real-time tuning based on game activity.

๐Ÿ”Œ AutoCut Charging Modes (5 Levels)

Set a charge limit (e.g. 85%) to automatically stop charging and resume when safe. Ideal for battery preservation.

๐ŸŽฏ Game Optimizer with ML Logic

Games in your list get priority treatment. PerfAiโ€™s lightweight detection ensures smooth FPS, reduced stutters, and thermal awareness.


๐Ÿ†• Whatโ€™s New in v7.11

๐Ÿ–ผ๏ธ Auto Resolution Switch on Game Launch

Switches to a custom display resolution (720pโ€“2160p) instantly when your listed game is launched. Back to normal when you exit.

๐ŸŽ›๏ธ Custom Resolution via WebUI

Control wm size and density from the WebUI. Useful for testing performance vs. battery vs. visuals trade-offs.

๐Ÿง  Optimized Codebase

  • Reduced script latency
  • Better background process detection
  • Improved file & memory cleanup
  • Fixes to stuck background tasks / orphaned PIDs

๐ŸŒ โœ… [NEW] Fixed KSU MMRL WebUI Startup Error

  • Bugfix: WebUI not starting or stuck on loading in KSU multi-root environment
  • Cause: PID clash and permission issues during daemon execution
  • Fix: Refactored perfai_only launch method with background-safe async handling
  • Result: WebUI now launches reliably in KSU MMRL setups without No TTY or No PID errors

๐ŸŽจ UI & Experience Refresh

  • New neon-dark WebUI theme
  • More organized dropdown menus
  • Real-time feedback after tweak applied (via toast or notification)

โš ๏ธ Known Issues

  • Low resolution modes may cause visual glitches in vertical apps like TikTok
  • Extreme SurfaceFlinger tweaks can cause scroll delay on some apps
  • Reboot recommended after changing resolution to ensure UI integrity

๐Ÿ™ Credits & Acknowledgements:

  • ๐Ÿ’ก Rem01Gaming โ€“ For the core source code.
  • ๐Ÿ”ง MUHAMMAD RIZKI โ€“ For inspiration and sources of Android fast charging properties and charging control as well as improvements to the autocut charging code and custom change resolution.
  • ๐Ÿง  Azazilexe โ€“ For performance tuning logic and source change resolution.
  • โš™๏ธKazuyoo โ€“ For source code render.
  • โš™๏ธ Furina โ€“ For optimization script contributions.
  • โค๏ธ And a huge thanks to everyone who supported this project in any way!.

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