PerfAi Engine V7.11
๐ฐ๐ผ๐ป๐ณ๐ถ๐ด.๐๐ฒ๐๐๐๐๐ต๐ผ๐ฟ("๐ ๐ฎ๐ป๐ป๐ป")๐ ๏ธ PerfAi Engine V7.11 โ Changelog
Welcome to version 7.11 of PerfAi Engine!
This major release brings smart resolution switching, optimized background logic, and critical fixes for KSU MMRL WebUI, ensuring even smoother integration across devices and environments.
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๐ Features & Improvements
๐ฎ Auto Performance Mode on Game Launch
Instant game detection triggers automatic performance boostingโno tap, no delay. Game starts = turbo mode ON.
โก Intelligent Charging Bypass
Built-in smart charging bypass for sustained performance and reduced thermal strain during gaming sessions.
๐งน Advanced App Optimization & Auto Force-Stop
Frees memory and boosts game priority automatically by detecting running background services.
๐ Fast Charging While Gaming
Continue gaming while charging at high speedsโoptional and fully controlled by the user.
โ๏ธ Smart Charging Control
Set custom watt (W) and ampere (mA) values to fine-tune battery input during gameplay or idle time.
๐ Multi-Language Support
Now supports Bahasa Indonesia, English, and Javanese. Choose your language from the WebUI anytime.
๐ System-Wide Enhancements
๐ง Replaced โPerf Onlyโ with Adaptive PerfAi Tweak
Old brute-force tweaks replaced with dynamic adjustments using kernel and system data. Real-time tuning based on game activity.
๐ AutoCut Charging Modes (5 Levels)
Set a charge limit (e.g. 85%) to automatically stop charging and resume when safe. Ideal for battery preservation.
๐ฏ Game Optimizer with ML Logic
Games in your list get priority treatment. PerfAiโs lightweight detection ensures smooth FPS, reduced stutters, and thermal awareness.
๐ Whatโs New in v7.11
๐ผ๏ธ Auto Resolution Switch on Game Launch
Switches to a custom display resolution (720pโ2160p) instantly when your listed game is launched. Back to normal when you exit.
๐๏ธ Custom Resolution via WebUI
Control wm size and density from the WebUI. Useful for testing performance vs. battery vs. visuals trade-offs.
๐ง Optimized Codebase
- Reduced script latency
- Better background process detection
- Improved file & memory cleanup
- Fixes to stuck background tasks / orphaned PIDs
๐ โ [NEW] Fixed KSU MMRL WebUI Startup Error
- Bugfix: WebUI not starting or stuck on loading in KSU multi-root environment
- Cause: PID clash and permission issues during daemon execution
- Fix: Refactored
perfai_onlylaunch method with background-safe async handling - Result: WebUI now launches reliably in KSU MMRL setups without
No TTYorNo PIDerrors
๐จ UI & Experience Refresh
- New neon-dark WebUI theme
- More organized dropdown menus
- Real-time feedback after tweak applied (via toast or notification)
โ ๏ธ Known Issues
- Low resolution modes may cause visual glitches in vertical apps like TikTok
- Extreme SurfaceFlinger tweaks can cause scroll delay on some apps
- Reboot recommended after changing resolution to ensure UI integrity
๐ Credits & Acknowledgements:
- ๐ก Rem01Gaming โ For the core source code.
- ๐ง MUHAMMAD RIZKI โ For inspiration and sources of Android fast charging properties and charging control as well as improvements to the autocut charging code and custom change resolution.
- ๐ง Azazilexe โ For performance tuning logic and source change resolution.
- โ๏ธKazuyoo โ For source code render.
- โ๏ธ Furina โ For optimization script contributions.
- โค๏ธ And a huge thanks to everyone who supported this project in any way!.
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