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Berlin Population Data (Urban Area)
The Office for Statistics Berlin-Brandeburg - Berlin population data and statistics Federal Statistical Office - Population development and demographic change
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Berlin is the capital of Germany and one of Germany's 16 states. It is also the largest city in Germany. It is also the second-most populous city proper and the 7th most populous urban region in the European Union . Berlin is located in northeastern Germany along the River Spree. In 2016, the population of Berlin is estimated at 3.5 million.
Berlin has a population of 3.5 million in 2016, up slightly from 3.4 million in 2014. The city is the center of the Berlin-Brandenburg Metropolitan Region with a population of 5.8 million people from more than 180 countries. The Berlin urban area goes beyond the city limits with a population of approximately 3.7 million. In 2016, the city had a population density of 3,809 people per square kilometer.
There is a long history of migration into Berlin. In 1685, after the revocation of the Edict of Nantes to promote civil unity in France , Berlin created the Edict of Potsdam to guarantee tax-free status and religious freedom to French Huguenot refugees for a decade. During the 1960s and 70s, asylum politics and immigration in West Berlin created massive waves of immigration.
Other sizable foreign-born populations include people from Lebanon , China , Thailand , Macedonia, Netherlands , Iran , Sweden , Portugal , Hungary , Israel , Brazil , South Korea , Latvia , Japan , Denmark , Republic of Kosovo, India , and Syria . In 2010, 13.5% of the population were of foreign nationality from 190 countries. In 2008, it was estimated that up to 30% of the population was foreign-born.
About 60% of Berlin's population have no registered religious affiliation. Thus the city is often called the atheist capital of Europe . Large religious denominations in Berlin include Protestants (19%), Roman Catholics (9%), Muslims (8%), other Christian denominations (2.5%) and other religions (1%).
Berlin's history was first documented in the 1200s, although recent evidence suggests that the city may be even older. It became capital of Prussia in 1701, followed by the German Empire (1871), the Weimar Republic (1919) and the Third Reich (1933). In the 1920s, it was the third largest city in the world. After the end of WWII, Berlin along with the German state was divided into East Berlin (the capital of the German Democratic Republic) or East Germany, and West Berlin, a political exclave and de facto state of the Federal Republic of Germany. The city once more became the capital of all of Germany after reunification in 1990.
The Berlin Senate predicts the city's population will grow slightly to 3.75 million by 2030, with a 20% increase for the 6 to 18-year-old age group and the average age increasing somewhat to about 44. In 2013, however, statisticians found that the country has 1.5 million fewer people than believed, with Berlin having 180,000 fewer residents.
Historically, the population has changed significantly over the years in Berlin. In 1250, the population was barely over 1,000 residents. By 1576 the population had grown to 12,000 before dropping down to 9,000 just twenty years later in the early 1600s. This decline continued into 1648, reaching as low as 6,000 inhabitants. 1685 however, brought a serious increase of population, showing over 17,000 now residing in the area. From this point forward, the city continued to multiply in numbers, reaching 1 million by 1880 and peaking in the 1930s in the 4 million range. Of course, the wars would change this considerably, and the records indicate a final drop to 2.8 million before continuing on a positive growth track and maintaining a population of at least 3 million individuals.
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Rule Set:
7th Edition Call of Cthulhu


Author(s):
David Larkins, Mike Mason, Lynne Hardy


Interior Artists:
Sam Beck, Kristina Carroll, Caleb Cleveland, Emanuele Desiati, Trevor Henderson, Chris Huth, Pat Loboyko, Michelle Lockamy, Magdalena Mieszczak, Löic Muzy, Odessa Sawyer, Dimitar Stoyanov


Cartography:
Matt Ryan, Vandel J. Arden


Last Updated:
March 12, 2019

In the aftermath of the Great War, Berlin has a reputation for licentiousness. A place where anything may be had for the right price. It is both a city of hedonism and a city of business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators—all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and völkisch Nationalists clash with each other, as well as with the police. Long into the evenings, Berlin’s world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along the sprawling city’s byways.
Into this bubbling stew, Berlin the Wicked City introduces the weird elements of the Cthulhu Mythos. A hotbed of occult organizations, strange cults, and half-whispered lore. Amid the wicked air of the world’s capital of sin, the very nature of what it means to be human is questioned. And, as the city hurtles toward its inevitable dark destiny, the oppressive atmosphere pushes the sanity of investigators to its breaking point.
This book presents an overview of 1920s Berlin as it would be experienced by visitors and residents of the time. Guidelines are presented for creating investigators for a Berlin-centric campaign, as well as investigator organizations to help bind groups together. Notable personalities, key locations, and a system for generating details of the urban landscape on the fly are provided. With crime and punishment, the city’s underworld, and also its high culture detailed, the tools provided help the Keeper gain an understanding of what makes Berlin unique.
Three scenarios, spanning the history of Berlin between the end of the Great War and the rise of Adolf Hitler and the Nazi Party, contain colorful details of Berlin and its inhabitants and may be run as stand-alone adventures or linked together to form a mini-campaign.
Watch the unveiling video to see the book for yourself. Remember that you get the PDF when getting the physical copy.
“The city of Berlin, I recognized, had a definite color of its own; it had, plainly, become a world metropolis… now Berlin had acquired an authentic entity. It resided in the young, and was composed, mostly, of a direct recognition, a faintly bitter but undisturbed acceptance, of all, all, the realities of existence. It was an attitude nowhere, that I could see, irradiated by hope. The customary optimism, the romantic confidence, of youth, were absent in Berlin… So much, the bearing of the young showed, had failed them, turning out false or hypocritical or insubstantial, that they had concluded all the celebrated reassurances and rewards were lies.”
Chapter 1: The City , presents an overview of 1920s Berlin. Creating investigators for a Berlin-centric campaign, as well as advice for bringing in existing player characters. Investigator organizations and Experience Packages are designed to add new dimensions to investigative groups. The chapter includes an overview of Berlin’s history, as well as its topology, identifying key districts that best reflect the city’s character. Details are provided on travel, communications, housing, crime and punishment, drug abuse, the city’s underworld, and its high culture.
Chapter 2: Uncovering Berlin containsa range oflocations of interest for investigators, from libraries and museums to cafés and nightclubs. Due to the city’s sheer size, we eschew a block-by-block description, instead highlighting locations of interest and filling in the blanks with a system for generating details of the urban landscape on the fly. Berlin’s predilection for hedonism centers on the city’s relationship with prostitution, food and drink, and cabaret. Guidelines are provided for a range of investigator contacts and the chapter concludes with details on neighborhood street encounters, all providing the Keeper with inspiration for cabarets and clubs, architectural details, and businesses. With the tools provided in this chapter, the Keeper gains an understanding of what makes Berlin unique and has the tools to bring the city to life at the gaming table.
Chapter 3: Oh! You Pretty Things details notable historical personalities to provide color and insight into the city. Whether Marlene Dietrich or Joseph Goebbels, short biographies highlight the time certain individuals lived or worked in Berlin, providing inspiration for encounters and scenarios.
Chapter 4: Strange Berlin considers how the Cthulhu Mythos festers in the dark corners and shadows of the city. A range of scenario seeds and cults ensures the Keeper has the material for creating a decade-spanning campaign of horror.
Three scenarios spanning the history of Berlin include more of Berlin’s colorful details. Each scenario may be run as stand-alone episode or linked together to form a mini-campaign.
In The Devil Eats Flies Germany teeters on the brink of economic ruin and political chaos. The ghost of a madman stalks the city, turning its own citizenry against itself. To stop a demonic spirit and save a Russian princess in exile, the investigators must strike a bargain with other sinister forces and ask themselves: who else are we prepared to see die in order to save the city?
Dances of Vice, Horror, and Ecstasy takes place in the city’s golden years, when things have become superficially stable and prosperous again. A bungling sorcerer, a debauched dancer, and a strange cult of gnostic Saturn-worshippers threaten to put all of that to an end and turn Berlin into a pit of madness and depravity.
Schreckfilm sees Berlin racing toward its grim future. The investigators come face to face with a shadowy cabal of the city’s movers and shakers who are determined to turn the city’s world-famous film industry toward ill ends. Trapped in a labyrinth of their own making and hounded relentlessly by dark forces beyond their ken, the investigators must confront the fundamental question of what is real and what is illusion.
Concluding the book is a selection of inspirational media, including books, film, and websites for those wishing to delve even deepe
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