Particle Lighting v3

Particle Lighting v3

@star_citizen

Build: SQ42 Q1 2019

Category: Core Tech

Progress: 4/4 (old 0/4) task completed.

Status: Polishing

Implementing several improvements to three primary areas of the particle lighting system: The first is to calculate lighting in texture space rather than per-vertex to allow smoother lighting/shadows. Second is to move to a more physically-based approach to directional occlusion for greater quality and consistency with the environmental lighting. Thirdly is to investigate the possibility of volumetric shadowing techniques or approximations to achieve similar visuals.

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