Particle Lighting v3
@star_citizenBuild: SQ42 Q1 2019
Category: Core Tech
Progress: 4/4 (old 0/4) task completed.
Status: Polishing
Implementing several improvements to three primary areas of the particle lighting system: The first is to calculate lighting in texture space rather than per-vertex to allow smoother lighting/shadows. Second is to move to a more physically-based approach to directional occlusion for greater quality and consistency with the environmental lighting. Thirdly is to investigate the possibility of volumetric shadowing techniques or approximations to achieve similar visuals.
