Paladins Io Cosplay
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Paladins Io Cosplay
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Paladins My Io cosplay! Entirely made by me 🦊
Paladins My Io cosplay! Entirely made by me 🦊
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It makes no sense she is throwing them into our base from across the map. There is no counter to getting dismounting by her mines. You just have to hope one person gets dismounted and destroys it for the team. It's annoying and stupid.
And for those of you who don't know, the distance she throws them was increased when they took away the slow effect I believe.
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Cosplay Kit: Evie, The Winter Witch
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Kids do Cosplay: Io Paladins !! Published: Dec 21, 2021
This cute pair, ported by 'JokerxJester', popped up as DA freebies in FBX + OBJ/MTL formats... www.deviantart.com/jokerxjeste… My initial thought was , 'How badly will Poser break them ' First, I checked with Autodesk's free FBX tools, found the textures' relative paths were good. Kudos to author !! Also, each figure imported as one (1) single rig, albeit complex, as each included garment or prop seemed to have full sub-rig with same names as base figure... IIRC, Poser does something similar when you parent clothes or props to a figure... After a couple of iterations, I found FBX import 'looked right' at ~150% of original scale. Downside, both figures looked really dark. A glance in 'Material Room' showed each of their three 'diffuse' textures had the base-colour showing as a dark hue. Iteration to pale grey or, better, white brought up the mapped textures well. I also changed the 'Highlight' fields to a pale hue plus its diffuse texture. Okay, so the figures now looked like their 'product' pic, but could I pose them ? My initial clicking on arm and twirling parameter dial did not work well. After some experimentation, I found I could select limb part from Poser hierarchy and get that limb, rather than a parented accessory. I must emphasise: Select limb part from rig hierarchy, *not* by clicking on figure. A screen-click seems to grab clothing, which the figure's limb does not follow correctly. But clothing follows the figure. Logical, if a tad exasperating... I did a quick, 'local' 14 pixel-sample Superfly test render, tweaked poses and lighting. Sent 96 pixel-sample render to networked 'Box', which did the job in just over an hour... I'm impressed by this author's work, will check out his other model ports, report back...
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Adding Stephano96's real-neat jeep-port I found on DA's freebies...
This was SFM format. I used free Noesis to extract textures to JPG and mesh to OBJ. Noesis does not match-up those, but there were only a 'glass' texture plus optional desert and jungle paint-jobs. I used the 'desert' texture as template for super-ambiance mask.
IIRC, the Jeep imported at ~0.75% original scale, YMMV. I applied the two textures, set the windscreen glass to mostly transparent, ambiance-masked then super-dialled the body to make the light glow. Not brilliant, but plausible...
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